diff --git a/assets/script/game/common/config/SCardSet.ts b/assets/script/game/common/config/SCardSet.ts index c47cb949..beede533 100644 --- a/assets/script/game/common/config/SCardSet.ts +++ b/assets/script/game/common/config/SCardSet.ts @@ -60,7 +60,6 @@ const SkillCardData: SkillCardRaw[] = [ { uuid: 8202, skill: 6102, card_lv: 2, icon: "Stat_Mana", name: "飓风卷轴", info: "召唤飓风攻击敌人,造成攻击力200%的伤害,30%击晕,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, stun: 30 } }, // ==================== card_lv 3 · 高阶范围(ap:250,群体附加) ==================== - { uuid: 8301, skill: 6201, card_lv: 3, icon: "Stat_SplashDamage", name: "陨石雨卷轴", info: "召唤陨石雨攻击敌人,一次释放3发,每发造成攻击力250%的范围伤害,40%击晕", is_inst: false, t_times: 4, t_inv: 4, trigger_type: CardTriggerType.Interval, overrides: { ap: 250, stun: 40, num: 2 } }, ]; /** diff --git a/assets/script/game/common/config/SkillDescSet.ts b/assets/script/game/common/config/SkillDescSet.ts index b399f897..498e8737 100644 --- a/assets/script/game/common/config/SkillDescSet.ts +++ b/assets/script/game/common/config/SkillDescSet.ts @@ -160,12 +160,8 @@ export const SkillDescSet: Record = { templPerm: "造成攻击力{value}{unit}的伤害", }, - // ==================== 技能商店范围攻击卡(6201-6206):ap = 单段伤害 ==================== + // ==================== 技能商店范围攻击卡(6202-6206):ap = 单段伤害 ==================== // 注:暴击/冰冻/击晕/击退等附加概率由 buildCardDescRich 扫描 crt/frz/stun/bck 动态追加,不在模板写死 - 6201: { - verb: "", unit: "", permField: "ap", - templPerm: "每段造成{value}点伤害", - }, 6202: { verb: "", unit: "", permField: "ap", templPerm: "每段造成{value}点伤害", diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 1af4995f..0bc012db 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -336,17 +336,17 @@ export const SkillSet: Record = { RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以疲惫触发6013闪电术 }, 6107: { - uuid: 6201, name: "万剑朝宗", sp_name: "range3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max1", + uuid: 6107, name: "万剑朝宗", sp_name: "range3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max1", DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixed, EType: EType.animationEnd, info: "召唤6把冰剑攻击敌人",//可以附加冰冻增强 }, 6108: { - uuid: 6201, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0", + uuid: 6108, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0", DTType: DTType.aoe_grid, stun: 0, ap: 300, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixed, EType: EType.animationEnd, info: "召唤巨斧劈向前方敌人",//可以附加击晕增强 }, 6109: { - uuid: 6019, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6109, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", }, @@ -356,12 +356,6 @@ export const SkillSet: Record = { RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", }, - 6201: { - uuid: 6201, name: "陨石术", sp_name: "fb-3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max1", - DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人, 有概率击晕", - }, - //============================= ====== 辅助技能 回合技能 ====== ========================== 6301: { uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk", diff --git a/assets/script/game/common/config/几何王国技能复刻方案.md b/assets/script/game/common/config/几何王国技能复刻方案.md index d79a2571..8f183334 100644 --- a/assets/script/game/common/config/几何王国技能复刻方案.md +++ b/assets/script/game/common/config/几何王国技能复刻方案.md @@ -123,7 +123,7 @@ ```typescript [SkillTriggerType.Atking]: { // 普攻触发 360% 范围伤害 + 击退 - 6201: [{ lv: 1, t_num: 1, overrides: { ap: 150, bck: 30 } }], + 6107: [{ lv: 1, t_num: 1, overrides: { ap: 150, bck: 30 } }], // 普攻吸血 35% 6302: [{ lv: 1, t_num: 1, overrides: { TGroup: TGroup.Self, ap: 35 } }], }, @@ -201,7 +201,7 @@ ```typescript [SkillTriggerType.Atking]: { // 范围伤害 + 群体击退 - 6201: [{ lv: 1, t_num: 1, overrides: { ap: 200, bck: 50, hit_count: 6 } }], + 6108: [{ lv: 1, t_num: 1, overrides: { ap: 200, bck: 50, hit_count: 6 } }], }, ```