refactor(hero&monster): 调整英雄与怪物的攻速配置与近战停止距离
1. 全局重构攻击攻速分级配置,统一放缓慢攻速档位上限为1.10s以紧凑战斗节奏 2. 调整近战单位停止追击距离从60提升至80,优化近战英雄作战手感 3. 批量更新所有英雄与怪物的技能攻击间隔,匹配新的攻速配置
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@@ -146,7 +146,7 @@ export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
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const dist = Math.abs(selfX - enemyX);
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const attackRange = model.dis;
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/** 近战贴身作战:攻击距离 dis(100) 大于技能范围(60),推进到与敌人相隔 60 才停下,保证技能可命中且不过度贴身 */
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const stopRange = model.type === 0 ? 60 : attackRange;
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const stopRange = model.type === 0 ? 80 : attackRange;
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const inRange = dist <= stopRange;
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if (inRange) {
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