feat: 调整游戏难度并优化UI布局
- 降低卡池等级上限和英雄等级上限以简化前期难度 - 重新平衡前四波怪物配置,使难度曲线更平缓 - 移除卡池升级功能并隐藏相关UI按钮 - 调整角色控制器UI元素的位置和尺寸 - 修改加载界面元素的缩放比例
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@@ -122,13 +122,20 @@ export const WaveSlotConfig: { [wave: number]: IWaveSlot[] } = {
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/** 第 1 波:2 近战 + 1 近战Boss(默认占3格) */
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1: [
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{ type: MonType.Long, count: 2 },
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{ type: MonType.Melee, count: 1 },
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],
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2: [
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{ type: MonType.Melee, count: 1 },
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{ type: MonType.Long, count: 1 },
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],
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3: [
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{ type: MonType.Melee, count: 1 },
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{ type: MonType.Long, count: 2 },
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],
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4: [
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{ type: MonType.Melee, count: 2 },
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{ type: MonType.Long, count: 2 },
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],
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/** 第 1 波:2 近战 + 1 近战Boss(默认占3格) */
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10: [
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{ type: MonType.MeleeBoss, count: 1 },
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