feat: 调整游戏难度并优化UI布局

- 降低卡池等级上限和英雄等级上限以简化前期难度
- 重新平衡前四波怪物配置,使难度曲线更平缓
- 移除卡池升级功能并隐藏相关UI按钮
- 调整角色控制器UI元素的位置和尺寸
- 修改加载界面元素的缩放比例
This commit is contained in:
walkpan
2026-04-12 22:37:00 +08:00
parent c38cafc531
commit 09f64b0855
8 changed files with 910 additions and 911 deletions

View File

@@ -22,8 +22,6 @@ export enum CardLV {
LV1 = 1,
LV2 = 2,
LV3 = 3,
LV4 = 4,
LV5 = 5,
}
/** 通用卡牌配置 */
@@ -59,9 +57,9 @@ export const CARD_POOL_UPGRADE_DISCOUNT_PER_WAVE = 10
/** 卡池默认初始等级 */
export const CARD_POOL_INIT_LEVEL = CardLV.LV1
/** 卡池等级上限 */
export const CARD_POOL_MAX_LEVEL = CardLV.LV5
export const CARD_POOL_MAX_LEVEL = CardLV.LV3
/** 英雄最高等级限制 */
export const CARD_HERO_MAX_LEVEL = 3
export const CARD_HERO_MAX_LEVEL = 2
/** 基础卡池(英雄、技能、功能) */
export const CardPoolList: CardConfig[] = [
@@ -70,30 +68,30 @@ export const CardPoolList: CardConfig[] = [
{ uuid: 5201, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5301, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5003, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5102, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5302, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5003, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5102, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5302, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5002, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 3, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5103, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 3, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5202, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 3, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5002, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5103, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5202, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5004, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 4, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5104, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 4, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5303, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 4, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5004, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5104, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5303, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 2, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5105, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 5, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5304, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 5, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5105, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 3, kind: CKind.Hero, hero_lv: 1 },
{ uuid: 5304, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 3, kind: CKind.Hero, hero_lv: 1 },
// 技能卡牌 (以增益/辅助为主,因为在备战期没有敌人)
{ uuid: 6401, type: CardType.Skill, cost: 2, weight: 20, pool_lv: 1, kind: CKind.Skill, card_lv: 1, name: "单体攻击", info: "随机1个友方+5攻击", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6402, type: CardType.Skill, cost: 2, weight: 20, pool_lv: 1, kind: CKind.Skill, card_lv: 1, name: "单体生命", info: "随机1个友方+20最大生命值", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6403, type: CardType.Skill, cost: 3, weight: 20, pool_lv: 2, kind: CKind.Skill, card_lv: 1, name: "单体全能", info: "随机1个友方+2攻击,+10最大生命值", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6404, type: CardType.Skill, cost: 4, weight: 20, pool_lv: 3, kind: CKind.Skill, card_lv: 1, name: "群体攻击", info: "随机3个友方+2攻击", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6405, type: CardType.Skill, cost: 4, weight: 20, pool_lv: 3, kind: CKind.Skill, card_lv: 1, name: "群体生命", info: "随机3个友方+10最大生命值", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6406, type: CardType.Skill, cost: 5, weight: 20, pool_lv: 4, kind: CKind.Skill, card_lv: 1, name: "群体全能", info: "为随机3个友方单位增加攻击力和生命上限", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6304, type: CardType.Skill, cost: 3, weight: 20, pool_lv: 2, kind: CKind.Skill, card_lv: 1, name: "神圣治疗", info: "恢复场上随机3个友方单位的生命值", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6305, type: CardType.Skill, cost: 4, weight: 20, pool_lv: 4, kind: CKind.Skill, card_lv: 1, name: "群体护盾", info: "随机3个友方获得2次伤害免疫", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6403, type: CardType.Skill, cost: 3, weight: 20, pool_lv: 1, kind: CKind.Skill, card_lv: 1, name: "单体全能", info: "随机1个友方+2攻击,+10最大生命值", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6404, type: CardType.Skill, cost: 4, weight: 20, pool_lv: 1, kind: CKind.Skill, card_lv: 1, name: "群体攻击", info: "随机3个友方+2攻击", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6405, type: CardType.Skill, cost: 4, weight: 20, pool_lv: 2, kind: CKind.Skill, card_lv: 1, name: "群体生命", info: "随机3个友方+10最大生命值", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6406, type: CardType.Skill, cost: 5, weight: 20, pool_lv: 2, kind: CKind.Skill, card_lv: 1, name: "群体全能", info: "为随机3个友方单位增加攻击力和生命上限", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6304, type: CardType.Skill, cost: 3, weight: 20, pool_lv: 3, kind: CKind.Skill, card_lv: 1, name: "神圣治疗", info: "恢复场上随机3个友方单位的生命值", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 6305, type: CardType.Skill, cost: 4, weight: 20, pool_lv: 3, kind: CKind.Skill, card_lv: 1, name: "群体护盾", info: "随机3个友方获得2次伤害免疫", is_inst: true, t_times: 1, t_inv: 0 },
{ uuid: 7001, type: CardType.SpecialUpgrade, cost: 6, weight: 16, pool_lv: 1 ,kind: CKind.Card },
{ uuid: 7002, type: CardType.SpecialUpgrade, cost: 6, weight: 14, pool_lv: 2 ,kind: CKind.Card },