fix: 调整游戏战斗站位与UI显示参数

1. 修正游戏地平线GAME_LINE数值,调整英雄和怪物的出生站位
2. 修改shadow预制体的缩放、尺寸和填充模式参数
3. 调整地图预制体的元素位置和尺寸
4. 优化技能动画的缩放参数和编辑器冗余配置
This commit is contained in:
panFD
2026-07-20 22:52:43 +08:00
parent 551715ef44
commit 05dc771d4e
6 changed files with 47 additions and 61 deletions

View File

@@ -39,21 +39,21 @@ export class MissionMonCompComp extends CCComp {
/** 硬编码的 12 个怪物占位点 (3行4列) */
public static readonly MON_POSITIONS: Vec3[] = [
// 第 1 列 (X=60)
v3(0, BoxSet.GAME_LINE + 100, 0), // index 0: Top
v3(0, BoxSet.GAME_LINE, 0), // index 0: Top
v3(0, BoxSet.GAME_LINE, 0), // index 1: Mid
v3(0, BoxSet.GAME_LINE - 100, 0), // index 2: Bot
v3(0, BoxSet.GAME_LINE, 0), // index 2: Bot
// 第 2 列 (X=140)
v3(90, BoxSet.GAME_LINE + 100, 0), // index 3: Top
v3(90, BoxSet.GAME_LINE, 0), // index 3: Top
v3(90, BoxSet.GAME_LINE, 0), // index 4: Mid
v3(90, BoxSet.GAME_LINE - 100, 0), // index 5: Bot
v3(90, BoxSet.GAME_LINE, 0), // index 5: Bot
// 第 3 列 (X=220)
v3(180, BoxSet.GAME_LINE + 100, 0), // index 6: Top
v3(180, BoxSet.GAME_LINE, 0), // index 6: Top
v3(180, BoxSet.GAME_LINE, 0), // index 7: Mid
v3(180, BoxSet.GAME_LINE - 100, 0), // index 8: Bot
v3(180, BoxSet.GAME_LINE, 0), // index 8: Bot
// 第 4 列 (X=300)
v3(270, BoxSet.GAME_LINE + 100, 0), // index 9: Top
v3(270, BoxSet.GAME_LINE, 0), // index 9: Top
v3(270, BoxSet.GAME_LINE, 0), // index 10: Mid
v3(270, BoxSet.GAME_LINE - 100, 0), // index 11: Bot
v3(270, BoxSet.GAME_LINE, 0), // index 11: Bot
];
// ======================== 编辑器属性 ========================