fix: 调整游戏战斗站位与UI显示参数
1. 修正游戏地平线GAME_LINE数值,调整英雄和怪物的出生站位 2. 修改shadow预制体的缩放、尺寸和填充模式参数 3. 调整地图预制体的元素位置和尺寸 4. 优化技能动画的缩放参数和编辑器冗余配置
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@@ -39,21 +39,21 @@ export class MissionMonCompComp extends CCComp {
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/** 硬编码的 12 个怪物占位点 (3行4列) */
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public static readonly MON_POSITIONS: Vec3[] = [
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// 第 1 列 (X=60)
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v3(0, BoxSet.GAME_LINE + 100, 0), // index 0: Top
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v3(0, BoxSet.GAME_LINE, 0), // index 0: Top
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v3(0, BoxSet.GAME_LINE, 0), // index 1: Mid
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v3(0, BoxSet.GAME_LINE - 100, 0), // index 2: Bot
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v3(0, BoxSet.GAME_LINE, 0), // index 2: Bot
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// 第 2 列 (X=140)
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v3(90, BoxSet.GAME_LINE + 100, 0), // index 3: Top
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v3(90, BoxSet.GAME_LINE, 0), // index 3: Top
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v3(90, BoxSet.GAME_LINE, 0), // index 4: Mid
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v3(90, BoxSet.GAME_LINE - 100, 0), // index 5: Bot
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v3(90, BoxSet.GAME_LINE, 0), // index 5: Bot
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// 第 3 列 (X=220)
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v3(180, BoxSet.GAME_LINE + 100, 0), // index 6: Top
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v3(180, BoxSet.GAME_LINE, 0), // index 6: Top
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v3(180, BoxSet.GAME_LINE, 0), // index 7: Mid
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v3(180, BoxSet.GAME_LINE - 100, 0), // index 8: Bot
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v3(180, BoxSet.GAME_LINE, 0), // index 8: Bot
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// 第 4 列 (X=300)
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v3(270, BoxSet.GAME_LINE + 100, 0), // index 9: Top
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v3(270, BoxSet.GAME_LINE, 0), // index 9: Top
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v3(270, BoxSet.GAME_LINE, 0), // index 10: Mid
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v3(270, BoxSet.GAME_LINE - 100, 0), // index 11: Bot
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v3(270, BoxSet.GAME_LINE, 0), // index 11: Bot
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];
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// ======================== 编辑器属性 ========================
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