refactor(map): 注释掉战斗盒子节点的显式显隐逻辑
暂时禁用了fight节点下fbox的自动显隐操作,避免不必要的UI状态干扰
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@@ -199,12 +199,12 @@ export class MissionComp extends CCComp {
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this.mission_start();
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}, 0);
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smc.map.MapView.scene.mapLayer.stopAnimations();
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smc.map.MapView.scene.mapLayer.node.getChildByName("fight").getChildByName("fbox").active = true;
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// smc.map.MapView.scene.mapLayer.node.getChildByName("fight").getChildByName("fbox").active = true;
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}
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onDestroy() {
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smc.map.MapView.scene.mapLayer.playAnimations()
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smc.map.MapView.scene.mapLayer.node.getChildByName("fight").getChildByName("fbox").active = false;
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// smc.map.MapView.scene.mapLayer.node.getChildByName("fight").getChildByName("fbox").active = false;
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super.onDestroy();
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if (this.start_btn && this.start_btn.isValid) {
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this.start_btn.off(NodeEventType.TOUCH_END, this.onStartFightBtnClick, this);
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