fix: 调整游戏战斗站位与UI显示参数
1. 修正游戏地平线GAME_LINE数值,调整英雄和怪物的出生站位 2. 修改shadow预制体的缩放、尺寸和填充模式参数 3. 调整地图预制体的元素位置和尺寸 4. 优化技能动画的缩放参数和编辑器冗余配置
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@@ -13,7 +13,7 @@ export enum BoxSet {
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LETF_END = -360,
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RIGHT_END = 360,
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//游戏地平线
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GAME_LINE = -90,
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GAME_LINE = 80,
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}
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export enum FacSet {
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@@ -49,12 +49,12 @@ export class MissionHeroComp extends CCComp {
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/** 硬编码的6个英雄占位点 */
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public static readonly HERO_POSITIONS: Vec3[] = [
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v3(-175, BoxSet.GAME_LINE + 100, 0), // index 0 (node_index 1): Top Front
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v3(-170, BoxSet.GAME_LINE, 0), // index 1 (node_index 2): Mid Front
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v3(-175, BoxSet.GAME_LINE - 100, 0), // index 2 (node_index 3): Bot Front
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v3(-280, BoxSet.GAME_LINE + 100, 0), // index 3 (node_index 4): Top Back
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v3(-280, BoxSet.GAME_LINE, 0), // index 4 (node_index 5): Mid Back
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v3(-280, BoxSet.GAME_LINE - 100, 0), // index 5 (node_index 6): Bot Back
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v3(-180, BoxSet.GAME_LINE, 0), // index 0 (node_index 1): Top Front 第二
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v3(-80, BoxSet.GAME_LINE, 0), // index 1 (node_index 2): Mid Front 第一
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v3(-280, BoxSet.GAME_LINE, 0), // index 2 (node_index 3): Bot Front 第三
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// v3(-280, BoxSet.GAME_LINE + 100, 0), // index 3 (node_index 4): Top Back
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// v3(-280, BoxSet.GAME_LINE, 0), // index 4 (node_index 5): Mid Back
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// v3(-280, BoxSet.GAME_LINE - 100, 0), // index 5 (node_index 6): Bot Back
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];
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/** 英雄出生时的掉落高度(从空中落到地面的像素差) */
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@@ -39,21 +39,21 @@ export class MissionMonCompComp extends CCComp {
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/** 硬编码的 12 个怪物占位点 (3行4列) */
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public static readonly MON_POSITIONS: Vec3[] = [
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// 第 1 列 (X=60)
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v3(0, BoxSet.GAME_LINE + 100, 0), // index 0: Top
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v3(0, BoxSet.GAME_LINE, 0), // index 0: Top
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v3(0, BoxSet.GAME_LINE, 0), // index 1: Mid
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v3(0, BoxSet.GAME_LINE - 100, 0), // index 2: Bot
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v3(0, BoxSet.GAME_LINE, 0), // index 2: Bot
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// 第 2 列 (X=140)
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v3(90, BoxSet.GAME_LINE + 100, 0), // index 3: Top
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v3(90, BoxSet.GAME_LINE, 0), // index 3: Top
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v3(90, BoxSet.GAME_LINE, 0), // index 4: Mid
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v3(90, BoxSet.GAME_LINE - 100, 0), // index 5: Bot
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v3(90, BoxSet.GAME_LINE, 0), // index 5: Bot
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// 第 3 列 (X=220)
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v3(180, BoxSet.GAME_LINE + 100, 0), // index 6: Top
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v3(180, BoxSet.GAME_LINE, 0), // index 6: Top
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v3(180, BoxSet.GAME_LINE, 0), // index 7: Mid
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v3(180, BoxSet.GAME_LINE - 100, 0), // index 8: Bot
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v3(180, BoxSet.GAME_LINE, 0), // index 8: Bot
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// 第 4 列 (X=300)
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v3(270, BoxSet.GAME_LINE + 100, 0), // index 9: Top
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v3(270, BoxSet.GAME_LINE, 0), // index 9: Top
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v3(270, BoxSet.GAME_LINE, 0), // index 10: Mid
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v3(270, BoxSet.GAME_LINE - 100, 0), // index 11: Bot
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v3(270, BoxSet.GAME_LINE, 0), // index 11: Bot
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];
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// ======================== 编辑器属性 ========================
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