dd
This commit is contained in:
@@ -37,7 +37,7 @@ export class Role extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,uuid:number=101,skin:string="Character01") {
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load(pos: Vec3 = Vec3.ZERO,uuid:number=101) {
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// var path = "game/monster/"+prefab_path;
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var path = "game/heros/role";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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@@ -46,7 +46,7 @@ export class Role extends ecs.Entity {
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node.parent = scene.entityLayer!.node!;
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// var as = node.getComponent(MonsterSpine);
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node.setPosition(pos)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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// const url = 'game/heros/player';
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// resources.load(url, SpriteAtlas, (err: any, atlas) => {
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// const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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@@ -54,8 +54,6 @@ export class Role extends ecs.Entity {
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// sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
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// });
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var rv = node.getComponent(RoleViewComp)!;
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rv.skin=skin
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rv.setSkin()
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this.add(rv);
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this.hero_init(uuid,node)
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@@ -33,11 +33,11 @@ export class RoleSpine extends Component {
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this.spine = this.animator.getComponent(sp.Skeleton)!;
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}
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atk() {
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this.spine.setAnimation(0, "Throwing", false);
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this.spine.setAnimation(0, "atk2", false);
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}
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magic() {
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this.spine.setAnimation(0, "Hit", false);
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this.spine.setAnimation(0, "max", false);
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}
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setSkin(value: string): void {
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console.log("RoleSpine setSkin", value);
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@@ -15,7 +15,7 @@ const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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@disallowMultiple
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@requireComponent(sp.Skeleton)
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export default class RoleSpineAnimator extends Component {
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private animName: string = "Idle";
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private animName: string = "move";
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private loop: boolean = true;
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private spine!: sp.Skeleton;
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start() {
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@@ -32,8 +32,8 @@ export default class RoleSpineAnimator extends Component {
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this.spine.setEndListener(trackEntry => {
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var animationName = trackEntry.animation ? trackEntry.animation.name : "";
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// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
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if (animationName == "Throwing"||animationName == "Hit") {
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this.spine.setAnimation(0, "Idle", true);
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if (animationName == "atk2" ||animationName == "magic"||animationName=="max") {
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this.spine.setAnimation(0, "move", true);
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}
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});
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@@ -35,7 +35,7 @@ export class RoleViewComp extends CCComp {
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hp_max:number = 1000;
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power: number = 0;
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stop_cd:number = 0;
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atk_cd:number = 10;
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atk_cd:number = 3;
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atk:number = 10;
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skill_uuid:number = 9003;
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max_skill_uuid:number = 1001;
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@@ -51,8 +51,8 @@ export class RoleViewComp extends CCComp {
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// let x = RandomManager.instance.getRandomInt(1,9,2)
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// this.as.setSkin("Character0"+x);
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this.atk_time = new Timer(this.atk_cd);
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// this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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// this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
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this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
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console.log("Role view start")
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let collider = this.getComponent(Collider2D);
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if (collider) {
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@@ -113,16 +113,16 @@ export class RoleViewComp extends CCComp {
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}
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in_atked() {
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// this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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// this.scheduleOnce(() => {
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// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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// }, 0.1);
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var path = "game/skills/atked";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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let pos = v3(0,30)
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node.setPosition(pos)
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node.parent = this.node;
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this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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this.scheduleOnce(() => {
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this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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}, 0.1);
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// var path = "game/skills/atked";
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// var prefab: Prefab = oops.res.get(path, Prefab)!;
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// var node = instantiate(prefab);
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// let pos = v3(0,30)
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// node.setPosition(pos)
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// node.parent = this.node;
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}
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hp_change(hp: number){
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this.hp -= hp;
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@@ -12,18 +12,24 @@ export const CardList={
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1:[
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{uuid:1101,type:1},{uuid:1102,type:1},{uuid:1201,type:1},{uuid:1202,type:1},{uuid:1301,type:1},{uuid:1302,type:1},
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{uuid:1001,type:2},{uuid:1002,type:2},
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{uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},
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],
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2:[
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{uuid:2101,type:1},{uuid:2102,type:1},{uuid:2201,type:1},{uuid:2202,type:1},{uuid:2301,type:1},{uuid:2302,type:1},
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{uuid:1001,type:2},{uuid:1002,type:2},
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{uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},
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],
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3:[
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{uuid:3101,type:1},{uuid:3102,type:1},{uuid:3201,type:1},{uuid:3202,type:1},{uuid:3301,type:1},{uuid:3302,type:1},
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{uuid:1001,type:2},{uuid:1002,type:2},
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{uuid:1001,type:2},{uuid:1002,type:2},{uuid:4011,type:2},{uuid:4012,type:2},
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{uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},{uuid:6002,type:3},{uuid:6003,type:3},{uuid:6005,type:3},{uuid:6006,type:3},{uuid:6102,type:3},{uuid:6103,type:3},
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{uuid:6210,type:3},{uuid:6213,type:3},{uuid:6216,type:3},
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],
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4:[
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{uuid:4101,type:1},{uuid:4102,type:1},{uuid:4201,type:1},{uuid:4202,type:1},{uuid:4301,type:1},{uuid:4302,type:1},
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{uuid:1001,type:2},{uuid:1002,type:2},
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{uuid:1001,type:2},{uuid:1002,type:2},{uuid:4011,type:2},{uuid:4012,type:2},
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{uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},{uuid:6002,type:3},{uuid:6003,type:3},{uuid:6005,type:3},{uuid:6006,type:3},{uuid:6102,type:3},{uuid:6103,type:3},
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{uuid:6210,type:3},{uuid:6213,type:3},{uuid:6216,type:3},{uuid:6211,type:3},{uuid:6212,type:3},{uuid:6214,type:3},{uuid:6215,type:3},{uuid:6217,type:3},{uuid:6218,type:3},
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],
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5:[{uuid:5001,type:1},{uuid:5002,type:1},{uuid:5003,type:1},{uuid:5004,type:1}],
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// 1:[1101,1102,1103,1104,1105,1106,1201,1202,1203,1204,1205,1301,1302,1303,1304,],
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@@ -8,14 +8,12 @@ type :
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9: buff物品,
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91: 单体buff物品,加最少血,临时
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92:单体buff物品,随机,临时
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93: 单体buff物品,加最少血,永久
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94:单体buff物品,随机,永久
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95: 群体buff物品临时
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96: 群体buff物品永久
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93: 群体buff物品
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94:role buff
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sd: 卡片技能图标持续时间
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cd: 卡片技能释放本技能cd
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count:卡片1次释放本技能数
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bsd:buff技能作用持续时间
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bsd:buff技能作用持续时间 ,bsd=0 为永久
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bcd:buff技能执行一次间隔
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sk_uuid:子技能id
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sk_count:子技能个数
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@@ -31,13 +29,27 @@ export const SkillSet={
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9001:{uuid: 9001,path: "1001",type: 1,level: 1,name: "基础攻击1",sp_name:"base",dis:70,count:1,atk:0,hp:0,shield:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
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9002:{uuid: 9002,path: "1001",type: 1,level: 1,name: "基础攻击2",sp_name:"base2",dis:70,count:1,atk:0,hp:0,shield:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
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9003:{uuid: 9003,path: "1001",type: 2,level: 1,name: "基础攻击3",sp_name:"base3",dis:720,count:1,atk:0,hp:0,shield:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
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6001:{uuid: 6001,path: "6001",type: 92,level: 1,name: "普通单手剑",sp_name:"",dis:720,count:1,atk:10,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6002:{uuid: 6002,path: "6002",type: 93,level: 3,name: "精致单手剑",sp_name:"",dis:720,count:1,atk:10,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6003:{uuid: 6003,path: "6003",type: 94,level: 3,name: "魔法单手剑",sp_name:"",dis:720,count:1,atk:10,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6004:{uuid: 6004,path: "6004",type: 92,level: 1,name: "普通木盾",sp_name:"",dis:720,count:1,atk:0,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6005:{uuid: 6005,path: "6005",type: 93,level: 3,name: "精致钢盾",sp_name:"",dis:720,count:1,atk:0,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6006:{uuid: 6006,path: "6006",type: 94,level: 3,name: "魔法盾",sp_name:"",dis:720,count:1,atk:0,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6101:{uuid: 6101,path: "6101",type: 91,level: 1,name: "初级药水",sp_name:"",dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6102:{uuid: 6102,path: "6102",type: 93,level: 3,name: "高级药水",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6103:{uuid: 6103,path: "6103",type: 94,level: 3,name: "活力药水",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6210:{uuid: 6210,path: "6210",type: 92,level: 3,name: "普通攻击石",sp_name:"",dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6211:{uuid: 6211,path: "6211",type: 93,level: 4,name: "特效攻击石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6212:{uuid: 6212,path: "6212",type: 94,level: 4,name: "精炼攻击石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6213:{uuid: 6213,path: "6213",type: 92,level: 3,name: "普通生命石",sp_name:"",dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6214:{uuid: 6214,path: "6214",type: 93,level: 4,name: "特效生命石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6215:{uuid: 6215,path: "6215",type: 94,level: 4,name: "精炼生命石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6216:{uuid: 6216,path: "6216",type: 92,level: 3,name: "普通全能石",sp_name:"",dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6217:{uuid: 6217,path: "6217",type: 93,level: 4,name: "特效全能石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6218:{uuid: 6218,path: "6218",type: 94,level: 4,name: "精炼全能石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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}
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export const AllItems={
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6001:{uuid: 6001,path: "6001",type: 92,level: 1,name: "单手剑",sp_name:"",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6002:{uuid: 6002,path: "6002",type: 95,level: 3,name: "武器库",sp_name:"",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6003:{uuid: 6003,path: "6003",type: 92,level: 1,name: "木盾",sp_name:"",dis:720,count:1,atk:0,hp:0,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6004:{uuid: 6004,path: "6004",type: 95,level: 3,name: "钢盾",sp_name:"",dis:720,count:1,atk:0,hp:0,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6101:{uuid: 6101,path: "6101",type: 92,level: 1,name: "初级治疗药水",sp_name:"",dis:720,count:1,atk:0,hp:30,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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6102:{uuid: 6102,path: "6102",type: 95,level: 3,name: "高级治疗药水",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
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}
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@@ -44,7 +44,7 @@ export class MapViewComp extends CCComp {
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load_role(){
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let role = ecs.getEntity<Role>(Role);
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let pos = v3(BoxSet.HERO_START-50,BoxSet.GAME_LINE)
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role.load(pos,108,"Character07")
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role.load(pos,108)
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smc.Role=role
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}
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load_data(){
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@@ -11,6 +11,7 @@ import { BoxSet, GameSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { HeroModelComp } from "./HeroModelComp";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@@ -50,7 +51,7 @@ export class CSkillComp extends CCComp {
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if(smc.skills[this.skill_uuid].type == 1){
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this.shoot()
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}
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if(smc.skills[this.skill_uuid].type == 9){
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if(smc.skills[this.skill_uuid].type > 90){
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this.add_buff()
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}
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@@ -86,6 +87,17 @@ export class CSkillComp extends CCComp {
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skill.load(pos,speed,dis,scale,this.node,this.skill_uuid,atk,angle,t_pos);
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}
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add_buff(){
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// 1: 远距离攻击,碰撞后 结束
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// 2: 远距离攻击,碰撞后 持续,直到技能结束
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// 3: 远距离攻击,碰撞后 持续,带击退功能
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// 4: 双技能技能,1技能结束后,触发2技能
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// 5: 特殊技能,触发特殊弹窗选项
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// 9: buff物品,
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// 91: 单体buff物品,加最少血,临时
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// 92:单体buff物品,随机,临时
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// 93: 群体buff物品
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// 94:role 临时buff
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// 95:role 永久buff
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let uuid= this.skill_uuid;
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let atk:number=smc.Role.RoleView.atk
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let args:any = {
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@@ -94,19 +106,32 @@ export class CSkillComp extends CCComp {
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shield:atk*GameSet.ATK_TO_SHIELD_RATIO,
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}
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let heros:any = ecs.query(ecs.allOf(HeroModelComp));
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let heros_hp:any=[]
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let least_hp:number=999999
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let t_hero:any= null
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if (heros.length > 0) {
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if(SkillSet[uuid].type==92){
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heros[0].MonsterBuff.add_buff(uuid,args);
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if(SkillSet[uuid].type==92){ //随机添加buff
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let i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
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console.log("i %%length:",i,heros.length)
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heros[i].MonsterBuff.add_buff(uuid,args);
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}else{
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for (let i = 0; i < heros.length; i++) {
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let hero = heros[i];
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if(SkillSet[uuid].type==99){
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// console.log(" CSkillComp hero",hero);
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if(SkillSet[uuid].type==91){ //血量最少单体
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console.log(" CSkillComp hero 91",hero,least_hp,t_hero);
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||||
if(hero.MonsterView.hp < least_hp){
|
||||
least_hp = hero.MonsterView.hp
|
||||
t_hero = hero
|
||||
}
|
||||
}else{ //群体
|
||||
hero.MonsterBuff.add_buff(uuid,args);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if(t_hero){ //血量最少单体
|
||||
t_hero.MonsterBuff.add_buff(uuid,args);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -52,9 +52,9 @@ export class HeroCard extends ecs.Entity {
|
||||
break;
|
||||
case 3:
|
||||
default:
|
||||
path = "game/heros/hero_card";
|
||||
url = "game/heros/heros";
|
||||
({ path: pathName, name, level } = smc.heros[uuid]);
|
||||
path = "game/heros/item_card";
|
||||
url = "game/heros/skill";
|
||||
({ path: pathName, name, level } = smc.skills[uuid]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@ export class HeroCardViewComp extends CCComp {
|
||||
pos_y:number = 0;
|
||||
card_type:number = 1;
|
||||
card_level:number = 1;
|
||||
alive:boolean = false;
|
||||
|
||||
protected onLoad(): void {
|
||||
this.node.on(NodeEventType.TOUCH_START, this.onTouchMove, this);
|
||||
@@ -73,18 +74,26 @@ export class HeroCardViewComp extends CCComp {
|
||||
}
|
||||
do_active(){
|
||||
// console.log(this.node.getChildByName("active"),this.node.getChildByName("use"), this.node.getChildByName("bag"))
|
||||
let active = this.node.getChildByName("active")
|
||||
// let active = this.node.getChildByName("active")
|
||||
// let use = this.node.getChildByName("use")
|
||||
// let bag = this.node.getChildByName("bag")
|
||||
active.active = !active.active
|
||||
// active.active = !active.active
|
||||
// use.active = !use.active
|
||||
// bag.active = !bag.active
|
||||
this.alive=!this.alive
|
||||
if(this.alive){
|
||||
this.node.setScale(1.5,1.5,1)
|
||||
}else{
|
||||
this.node.setScale(1,1,0)
|
||||
}
|
||||
|
||||
}
|
||||
no_active(){
|
||||
let active = this.node.getChildByName("active")
|
||||
// let use = this.node.getChildByName("use")
|
||||
// let bag = this.node.getChildByName("bag")
|
||||
active.active = false
|
||||
this.node.setScale(1,1)
|
||||
// use.active = false
|
||||
// bag.active = false
|
||||
}
|
||||
@@ -122,12 +131,12 @@ export class HeroCardViewComp extends CCComp {
|
||||
}
|
||||
}
|
||||
do_use_card(){
|
||||
switch (this.card_type) { // 添加括号并修正语法
|
||||
switch (this.card_type) {
|
||||
case 1:
|
||||
oops.message.dispatchEvent("do_add_hero", { uuid: this.card_uid }); // 添加分号
|
||||
oops.message.dispatchEvent("do_add_hero", { uuid: this.card_uid });
|
||||
break;
|
||||
case 2:
|
||||
oops.message.dispatchEvent("do_use_skill", { uuid: this.card_uid }); // 添加分号
|
||||
oops.message.dispatchEvent("do_use_skill", { uuid: this.card_uid });
|
||||
// console.log("do_use_skill",this.card_uid)
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -32,7 +32,7 @@ export default class MonsterSpineAnimator extends Component {
|
||||
this.spine.setEndListener(trackEntry => {
|
||||
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
|
||||
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
|
||||
if (animationName == "atk" ||animationName == "magic"||animationName=="max") {
|
||||
if (animationName == "atk2" ||animationName == "magic"||animationName=="max") {
|
||||
this.spine.setAnimation(0, "move", true);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -87,6 +87,7 @@ export class MonsterViewComp extends CCComp {
|
||||
} /** 视图层逻辑代码分离演示 */
|
||||
start () {
|
||||
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
|
||||
this.node.getChildByName("top").setScale(this.scale,1);
|
||||
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
|
||||
|
||||
this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group;
|
||||
@@ -180,7 +181,7 @@ export class MonsterViewComp extends CCComp {
|
||||
this.power = 0
|
||||
}
|
||||
let power_progress= this.power/this.power_max;
|
||||
this.node.getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
|
||||
this.node.getChildByName("top").getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
|
||||
}
|
||||
shoot(skill_uuid:number){
|
||||
// console.log("monster shoot");
|
||||
@@ -223,7 +224,7 @@ export class MonsterViewComp extends CCComp {
|
||||
}
|
||||
in_shield(){
|
||||
let shield_progress= this.shield/this.shield_max;
|
||||
this.node.getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
|
||||
this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
|
||||
// if(this.shield <= 0){
|
||||
// this.node.getChildByName("shield").active=false
|
||||
// }else{
|
||||
@@ -245,7 +246,7 @@ export class MonsterViewComp extends CCComp {
|
||||
this.hp = this.hp_max;
|
||||
}
|
||||
let hp_progress= this.hp/this.hp_max;
|
||||
this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
if(this.hp <= 0){
|
||||
this.dead();
|
||||
this.is_dead = true;
|
||||
|
||||
Reference in New Issue
Block a user