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similarity index 54%
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diff --git a/assets/resources/game/heros/role2.prefab.meta b/assets/resources/game/heros/item_card.prefab.meta
similarity index 62%
rename from assets/resources/game/heros/role2.prefab.meta
rename to assets/resources/game/heros/item_card.prefab.meta
index 9ebefe16..70dbb505 100644
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diff --git a/assets/resources/game/heros/role.prefab b/assets/resources/game/heros/role.prefab
index e633dbce..0a4981bd 100644
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@@ -1388,12 +2060,12 @@
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@@ -1416,7 +2088,7 @@
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+ "__id__": 98
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@@ -1458,7 +2130,7 @@
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@@ -1492,7 +2164,7 @@
},
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+ "__id__": 102
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@@ -1502,13 +2174,13 @@
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+ "x": 1.2,
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},
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"__type__": "cc.Size",
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@@ -1517,7 +2189,7 @@
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},
{
- "__type__": "b8b21s83WtGa4vfAQSBqcV2",
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- },
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- "__expectedType__": "cc.Material"
+ "__id__": 104
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},
{
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+ "fileId": "d5P5g0yOVImL6XiAsrWiAQ"
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{
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@@ -1548,16 +2216,38 @@
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{
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+ "__expectedType__": "cc.Material"
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},
{
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@@ -1569,6 +2259,11 @@
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- "targetOverrides": null
+ "targetOverrides": null,
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+ }
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}
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\ No newline at end of file
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index 380620fc..3ff1afee 100644
--- a/assets/resources/game/heros/role.prefab.meta
+++ b/assets/resources/game/heros/role.prefab.meta
@@ -2,7 +2,7 @@
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
- "uuid": "a9ece743-4b57-4605-b051-83ca9ed79bf7",
+ "uuid": "b03c09d2-f503-4ad8-a45e-3a4b26e8d560",
"files": [
".json"
],
diff --git a/assets/resources/game/heros/skill.plist b/assets/resources/game/heros/skill.plist
index 28522c13..0235e7eb 100644
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@@ -45,9 +45,9 @@
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diff --git a/assets/resources/game/heros/skill.plist.meta b/assets/resources/game/heros/skill.plist.meta
index b899055a..94e8e32d 100644
--- a/assets/resources/game/heros/skill.plist.meta
+++ b/assets/resources/game/heros/skill.plist.meta
@@ -19,8 +19,8 @@
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- "trimX": 253,
- "trimY": 57,
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@@ -53,52 +53,6 @@
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diff --git a/assets/resources/game/heros/skill.png b/assets/resources/game/heros/skill.png
index 119f6a0d..d592bcbd 100644
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index f6cd81f7..1cfff2b3 100644
--- a/assets/resources/game/heros/skill_card.prefab
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textureFileName
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diff --git a/assets/resources/gui/gui.plist.meta b/assets/resources/gui/gui.plist.meta
index fc47d3de..ab195c3e 100644
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+ },
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "8b585538-1414-43ef-9d59-72de6a2c3741@6c48a",
+ "atlasUuid": "f87f53f9-2fba-4a5b-968a-79a593311ab2"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ },
+ "1bbb6": {
+ "importer": "sprite-frame",
+ "uuid": "f87f53f9-2fba-4a5b-968a-79a593311ab2@1bbb6",
+ "displayName": "",
+ "id": "1bbb6",
+ "name": "crystal_green",
+ "userData": {
+ "trimType": "auto",
+ "trimThreshold": 1,
+ "rotated": true,
+ "offsetX": 0,
+ "offsetY": 0,
+ "trimX": 658,
+ "trimY": 1102,
+ "width": 72,
+ "height": 71,
+ "rawWidth": 72,
+ "rawHeight": 71,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "packable": true,
+ "pixelsToUnit": 100,
+ "pivotX": 0.5,
+ "pivotY": 0.5,
+ "meshType": 0,
+ "vertices": {
+ "rawPosition": [],
+ "indexes": [],
+ "uv": [],
+ "nuv": [],
+ "minPos": [],
+ "maxPos": []
+ },
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "8b585538-1414-43ef-9d59-72de6a2c3741@6c48a",
+ "atlasUuid": "f87f53f9-2fba-4a5b-968a-79a593311ab2"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ },
+ "86c70": {
+ "importer": "sprite-frame",
+ "uuid": "f87f53f9-2fba-4a5b-968a-79a593311ab2@86c70",
+ "displayName": "",
+ "id": "86c70",
+ "name": "crystal_red",
+ "userData": {
+ "trimType": "auto",
+ "trimThreshold": 1,
+ "rotated": false,
+ "offsetX": 0,
+ "offsetY": 0,
+ "trimX": 731,
+ "trimY": 1103,
+ "width": 72,
+ "height": 71,
+ "rawWidth": 72,
+ "rawHeight": 71,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "packable": true,
+ "pixelsToUnit": 100,
+ "pivotX": 0.5,
+ "pivotY": 0.5,
+ "meshType": 0,
+ "vertices": {
+ "rawPosition": [],
+ "indexes": [],
+ "uv": [],
+ "nuv": [],
+ "minPos": [],
+ "maxPos": []
+ },
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "8b585538-1414-43ef-9d59-72de6a2c3741@6c48a",
+ "atlasUuid": "f87f53f9-2fba-4a5b-968a-79a593311ab2"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ },
"f572f": {
"importer": "sprite-frame",
"uuid": "f87f53f9-2fba-4a5b-968a-79a593311ab2@f572f",
@@ -1537,8 +1997,8 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1339,
- "trimY": 231,
+ "trimX": 850,
+ "trimY": 1132,
"width": 38,
"height": 38,
"rawWidth": 38,
@@ -1580,11 +2040,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": true,
+ "rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 802,
- "trimY": 278,
+ "trimX": 29,
+ "trimY": 1154,
"width": 166,
"height": 20,
"rawWidth": 166,
@@ -1626,11 +2086,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": false,
+ "rotated": true,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1020,
- "trimY": 429,
+ "trimX": 1,
+ "trimY": 974,
"width": 212,
"height": 26,
"rawWidth": 212,
@@ -1675,8 +2135,8 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1,
- "trimY": 379,
+ "trimX": 580,
+ "trimY": 1102,
"width": 76,
"height": 76,
"rawWidth": 76,
@@ -1709,6 +2169,52 @@
],
"subMetas": {}
},
+ "4b4e8": {
+ "importer": "sprite-frame",
+ "uuid": "f87f53f9-2fba-4a5b-968a-79a593311ab2@4b4e8",
+ "displayName": "",
+ "id": "4b4e8",
+ "name": "grep",
+ "userData": {
+ "trimType": "auto",
+ "trimThreshold": 1,
+ "rotated": false,
+ "offsetX": 0,
+ "offsetY": 0,
+ "trimX": 467,
+ "trimY": 962,
+ "width": 112,
+ "height": 110,
+ "rawWidth": 112,
+ "rawHeight": 110,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "packable": true,
+ "pixelsToUnit": 100,
+ "pivotX": 0.5,
+ "pivotY": 0.5,
+ "meshType": 0,
+ "vertices": {
+ "rawPosition": [],
+ "indexes": [],
+ "uv": [],
+ "nuv": [],
+ "minPos": [],
+ "maxPos": []
+ },
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "8b585538-1414-43ef-9d59-72de6a2c3741@6c48a",
+ "atlasUuid": "f87f53f9-2fba-4a5b-968a-79a593311ab2"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ },
"4d393": {
"importer": "sprite-frame",
"uuid": "f87f53f9-2fba-4a5b-968a-79a593311ab2@4d393",
@@ -1721,8 +2227,8 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1583,
- "trimY": 49,
+ "trimX": 331,
+ "trimY": 972,
"width": 134,
"height": 134,
"rawWidth": 134,
@@ -1764,11 +2270,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": true,
+ "rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1652,
- "trimY": 375,
+ "trimX": 581,
+ "trimY": 1026,
"width": 85,
"height": 74,
"rawWidth": 85,
@@ -1810,11 +2316,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": true,
+ "rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 79,
- "trimY": 379,
+ "trimX": 668,
+ "trimY": 1030,
"width": 75,
"height": 68,
"rawWidth": 77,
@@ -1856,11 +2362,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": true,
+ "rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 518,
- "trimY": 1,
+ "trimX": 49,
+ "trimY": 411,
"width": 350,
"height": 91,
"rawWidth": 350,
@@ -1905,8 +2411,8 @@
"rotated": true,
"offsetX": 0,
"offsetY": 0,
- "trimX": 602,
- "trimY": 353,
+ "trimX": 857,
+ "trimY": 800,
"width": 106,
"height": 91,
"rawWidth": 106,
@@ -1948,10 +2454,10 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": true,
+ "rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 134,
+ "trimX": 544,
"trimY": 1,
"width": 365,
"height": 145,
@@ -1994,11 +2500,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": true,
+ "rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 707,
- "trimY": 278,
+ "trimX": 884,
+ "trimY": 446,
"width": 67,
"height": 53,
"rawWidth": 67,
@@ -2043,8 +2549,8 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 824,
- "trimY": 278,
+ "trimX": 29,
+ "trimY": 995,
"width": 157,
"height": 157,
"rawWidth": 157,
@@ -2089,8 +2595,8 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 497,
- "trimY": 355,
+ "trimX": 319,
+ "trimY": 867,
"width": 103,
"height": 103,
"rawWidth": 103,
@@ -2135,8 +2641,8 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1269,
- "trimY": 416,
+ "trimX": 188,
+ "trimY": 1144,
"width": 129,
"height": 8,
"rawWidth": 129,
@@ -2178,11 +2684,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": false,
+ "rotated": true,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1234,
- "trimY": 429,
+ "trimX": 927,
+ "trimY": 1,
"width": 216,
"height": 8,
"rawWidth": 216,
@@ -2227,8 +2733,8 @@
"rotated": false,
"offsetX": 369,
"offsetY": -236,
- "trimX": 1269,
- "trimY": 272,
+ "trimX": 426,
+ "trimY": 656,
"width": 142,
"height": 142,
"rawWidth": 1024,
@@ -2273,8 +2779,8 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 983,
- "trimY": 429,
+ "trimX": 907,
+ "trimY": 432,
"width": 32,
"height": 12,
"rawWidth": 32,
@@ -2316,11 +2822,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": true,
+ "rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1893,
- "trimY": 255,
+ "trimX": 884,
+ "trimY": 501,
"width": 61,
"height": 69,
"rawWidth": 61,
@@ -2365,8 +2871,8 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1126,
- "trimY": 278,
+ "trimX": 188,
+ "trimY": 993,
"width": 141,
"height": 149,
"rawWidth": 141,
@@ -2411,8 +2917,8 @@
"rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1652,
- "trimY": 314,
+ "trimX": 818,
+ "trimY": 1028,
"width": 63,
"height": 59,
"rawWidth": 63,
@@ -2454,11 +2960,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": false,
+ "rotated": true,
"offsetX": 0,
"offsetY": 0,
- "trimX": 713,
- "trimY": 442,
+ "trimX": 937,
+ "trimY": 1,
"width": 35,
"height": 14,
"rawWidth": 35,
@@ -2500,11 +3006,11 @@
"userData": {
"trimType": "auto",
"trimThreshold": 1,
- "rotated": false,
+ "rotated": true,
"offsetX": 0,
"offsetY": 0,
- "trimX": 802,
- "trimY": 446,
+ "trimX": 911,
+ "trimY": 1,
"width": 216,
"height": 14,
"rawWidth": 216,
diff --git a/assets/resources/gui/gui.png b/assets/resources/gui/gui.png
index d11a336f..1032c08d 100644
Binary files a/assets/resources/gui/gui.png and b/assets/resources/gui/gui.png differ
diff --git a/assets/script/Main.ts b/assets/script/Main.ts
index 2f9f349a..482c9638 100644
--- a/assets/script/Main.ts
+++ b/assets/script/Main.ts
@@ -19,8 +19,8 @@ const { ccclass, property } = _decorator;
@ccclass('Main')
export class Main extends Root {
start() {
- if (DEBUG) profiler.showStats();
- PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
+ // if (DEBUG) profiler.showStats();
+ // PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
// | EPhysics2DDrawFlags.Pair
// |EPhysics2DDrawFlags.CenterOfMass
// |EPhysics2DDrawFlags.Joint
diff --git a/assets/script/game/Role/Role.ts b/assets/script/game/Role/Role.ts
index b587e02c..67ad8d69 100644
--- a/assets/script/game/Role/Role.ts
+++ b/assets/script/game/Role/Role.ts
@@ -37,7 +37,7 @@ export class Role extends ecs.Entity {
}
/** 加载角色 */
- load(pos: Vec3 = Vec3.ZERO,uuid:number=101,skin:string="Character01") {
+ load(pos: Vec3 = Vec3.ZERO,uuid:number=101) {
// var path = "game/monster/"+prefab_path;
var path = "game/heros/role";
var prefab: Prefab = oops.res.get(path, Prefab)!;
@@ -46,7 +46,7 @@ export class Role extends ecs.Entity {
node.parent = scene.entityLayer!.node!;
// var as = node.getComponent(MonsterSpine);
node.setPosition(pos)
- // console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
+ console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
// const url = 'game/heros/player';
// resources.load(url, SpriteAtlas, (err: any, atlas) => {
// const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
@@ -54,8 +54,6 @@ export class Role extends ecs.Entity {
// sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
// });
var rv = node.getComponent(RoleViewComp)!;
- rv.skin=skin
- rv.setSkin()
this.add(rv);
this.hero_init(uuid,node)
diff --git a/assets/script/game/Role/RoleSpine.ts b/assets/script/game/Role/RoleSpine.ts
index 9e3506bc..49f9addd 100644
--- a/assets/script/game/Role/RoleSpine.ts
+++ b/assets/script/game/Role/RoleSpine.ts
@@ -33,11 +33,11 @@ export class RoleSpine extends Component {
this.spine = this.animator.getComponent(sp.Skeleton)!;
}
atk() {
- this.spine.setAnimation(0, "Throwing", false);
+ this.spine.setAnimation(0, "atk2", false);
}
magic() {
- this.spine.setAnimation(0, "Hit", false);
+ this.spine.setAnimation(0, "max", false);
}
setSkin(value: string): void {
console.log("RoleSpine setSkin", value);
diff --git a/assets/script/game/Role/RoleSpineAnimator.ts b/assets/script/game/Role/RoleSpineAnimator.ts
index 07828486..5bd929a6 100644
--- a/assets/script/game/Role/RoleSpineAnimator.ts
+++ b/assets/script/game/Role/RoleSpineAnimator.ts
@@ -15,7 +15,7 @@ const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
@disallowMultiple
@requireComponent(sp.Skeleton)
export default class RoleSpineAnimator extends Component {
- private animName: string = "Idle";
+ private animName: string = "move";
private loop: boolean = true;
private spine!: sp.Skeleton;
start() {
@@ -32,8 +32,8 @@ export default class RoleSpineAnimator extends Component {
this.spine.setEndListener(trackEntry => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
- if (animationName == "Throwing"||animationName == "Hit") {
- this.spine.setAnimation(0, "Idle", true);
+ if (animationName == "atk2" ||animationName == "magic"||animationName=="max") {
+ this.spine.setAnimation(0, "move", true);
}
});
diff --git a/assets/script/game/Role/RoleViewComp.ts b/assets/script/game/Role/RoleViewComp.ts
index d0e52fd2..844ec9ef 100644
--- a/assets/script/game/Role/RoleViewComp.ts
+++ b/assets/script/game/Role/RoleViewComp.ts
@@ -35,7 +35,7 @@ export class RoleViewComp extends CCComp {
hp_max:number = 1000;
power: number = 0;
stop_cd:number = 0;
- atk_cd:number = 10;
+ atk_cd:number = 3;
atk:number = 10;
skill_uuid:number = 9003;
max_skill_uuid:number = 1001;
@@ -51,8 +51,8 @@ export class RoleViewComp extends CCComp {
// let x = RandomManager.instance.getRandomInt(1,9,2)
// this.as.setSkin("Character0"+x);
this.atk_time = new Timer(this.atk_cd);
- // this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
- // this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
+ this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
+ this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
console.log("Role view start")
let collider = this.getComponent(Collider2D);
if (collider) {
@@ -113,16 +113,16 @@ export class RoleViewComp extends CCComp {
}
in_atked() {
- // this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
- // this.scheduleOnce(() => {
- // this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
- // }, 0.1);
- var path = "game/skills/atked";
- var prefab: Prefab = oops.res.get(path, Prefab)!;
- var node = instantiate(prefab);
- let pos = v3(0,30)
- node.setPosition(pos)
- node.parent = this.node;
+ this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
+ this.scheduleOnce(() => {
+ this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
+ }, 0.1);
+ // var path = "game/skills/atked";
+ // var prefab: Prefab = oops.res.get(path, Prefab)!;
+ // var node = instantiate(prefab);
+ // let pos = v3(0,30)
+ // node.setPosition(pos)
+ // node.parent = this.node;
}
hp_change(hp: number){
this.hp -= hp;
diff --git a/assets/script/game/common/config/CardSet.ts b/assets/script/game/common/config/CardSet.ts
index e4377de7..3f3306e8 100644
--- a/assets/script/game/common/config/CardSet.ts
+++ b/assets/script/game/common/config/CardSet.ts
@@ -12,18 +12,24 @@ export const CardList={
1:[
{uuid:1101,type:1},{uuid:1102,type:1},{uuid:1201,type:1},{uuid:1202,type:1},{uuid:1301,type:1},{uuid:1302,type:1},
{uuid:1001,type:2},{uuid:1002,type:2},
+ {uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},
],
2:[
{uuid:2101,type:1},{uuid:2102,type:1},{uuid:2201,type:1},{uuid:2202,type:1},{uuid:2301,type:1},{uuid:2302,type:1},
{uuid:1001,type:2},{uuid:1002,type:2},
+ {uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},
],
3:[
{uuid:3101,type:1},{uuid:3102,type:1},{uuid:3201,type:1},{uuid:3202,type:1},{uuid:3301,type:1},{uuid:3302,type:1},
- {uuid:1001,type:2},{uuid:1002,type:2},
+ {uuid:1001,type:2},{uuid:1002,type:2},{uuid:4011,type:2},{uuid:4012,type:2},
+ {uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},{uuid:6002,type:3},{uuid:6003,type:3},{uuid:6005,type:3},{uuid:6006,type:3},{uuid:6102,type:3},{uuid:6103,type:3},
+ {uuid:6210,type:3},{uuid:6213,type:3},{uuid:6216,type:3},
],
4:[
{uuid:4101,type:1},{uuid:4102,type:1},{uuid:4201,type:1},{uuid:4202,type:1},{uuid:4301,type:1},{uuid:4302,type:1},
- {uuid:1001,type:2},{uuid:1002,type:2},
+ {uuid:1001,type:2},{uuid:1002,type:2},{uuid:4011,type:2},{uuid:4012,type:2},
+ {uuid:6001,type:3},{uuid:6004,type:3},{uuid:6101,type:3},{uuid:6002,type:3},{uuid:6003,type:3},{uuid:6005,type:3},{uuid:6006,type:3},{uuid:6102,type:3},{uuid:6103,type:3},
+ {uuid:6210,type:3},{uuid:6213,type:3},{uuid:6216,type:3},{uuid:6211,type:3},{uuid:6212,type:3},{uuid:6214,type:3},{uuid:6215,type:3},{uuid:6217,type:3},{uuid:6218,type:3},
],
5:[{uuid:5001,type:1},{uuid:5002,type:1},{uuid:5003,type:1},{uuid:5004,type:1}],
// 1:[1101,1102,1103,1104,1105,1106,1201,1202,1203,1204,1205,1301,1302,1303,1304,],
diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts
index 5154bc25..06df5ca7 100644
--- a/assets/script/game/common/config/SkillSet.ts
+++ b/assets/script/game/common/config/SkillSet.ts
@@ -8,14 +8,12 @@ type :
9: buff物品,
91: 单体buff物品,加最少血,临时
92:单体buff物品,随机,临时
- 93: 单体buff物品,加最少血,永久
- 94:单体buff物品,随机,永久
- 95: 群体buff物品临时
- 96: 群体buff物品永久
+ 93: 群体buff物品
+ 94:role buff
sd: 卡片技能图标持续时间
cd: 卡片技能释放本技能cd
count:卡片1次释放本技能数
-bsd:buff技能作用持续时间
+bsd:buff技能作用持续时间 ,bsd=0 为永久
bcd:buff技能执行一次间隔
sk_uuid:子技能id
sk_count:子技能个数
@@ -31,13 +29,27 @@ export const SkillSet={
9001:{uuid: 9001,path: "1001",type: 1,level: 1,name: "基础攻击1",sp_name:"base",dis:70,count:1,atk:0,hp:0,shield:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
9002:{uuid: 9002,path: "1001",type: 1,level: 1,name: "基础攻击2",sp_name:"base2",dis:70,count:1,atk:0,hp:0,shield:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
9003:{uuid: 9003,path: "1001",type: 2,level: 1,name: "基础攻击3",sp_name:"base3",dis:720,count:1,atk:0,hp:0,shield:0,sd:10,cd:3,bsd:10,bcd:1,sk_uuid:1001,sk_count:0,speed:450,},
+
+ 6001:{uuid: 6001,path: "6001",type: 92,level: 1,name: "普通单手剑",sp_name:"",dis:720,count:1,atk:10,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6002:{uuid: 6002,path: "6002",type: 93,level: 3,name: "精致单手剑",sp_name:"",dis:720,count:1,atk:10,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6003:{uuid: 6003,path: "6003",type: 94,level: 3,name: "魔法单手剑",sp_name:"",dis:720,count:1,atk:10,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6004:{uuid: 6004,path: "6004",type: 92,level: 1,name: "普通木盾",sp_name:"",dis:720,count:1,atk:0,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6005:{uuid: 6005,path: "6005",type: 93,level: 3,name: "精致钢盾",sp_name:"",dis:720,count:1,atk:0,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6006:{uuid: 6006,path: "6006",type: 94,level: 3,name: "魔法盾",sp_name:"",dis:720,count:1,atk:0,hp:0,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6101:{uuid: 6101,path: "6101",type: 91,level: 1,name: "初级药水",sp_name:"",dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6102:{uuid: 6102,path: "6102",type: 93,level: 3,name: "高级药水",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6103:{uuid: 6103,path: "6103",type: 94,level: 3,name: "活力药水",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6210:{uuid: 6210,path: "6210",type: 92,level: 3,name: "普通攻击石",sp_name:"",dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6211:{uuid: 6211,path: "6211",type: 93,level: 4,name: "特效攻击石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6212:{uuid: 6212,path: "6212",type: 94,level: 4,name: "精炼攻击石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6213:{uuid: 6213,path: "6213",type: 92,level: 3,name: "普通生命石",sp_name:"",dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6214:{uuid: 6214,path: "6214",type: 93,level: 4,name: "特效生命石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6215:{uuid: 6215,path: "6215",type: 94,level: 4,name: "精炼生命石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6216:{uuid: 6216,path: "6216",type: 92,level: 3,name: "普通全能石",sp_name:"",dis:720,count:1,atk:0,hp:30,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6217:{uuid: 6217,path: "6217",type: 93,level: 4,name: "特效全能石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+ 6218:{uuid: 6218,path: "6218",type: 94,level: 4,name: "精炼全能石",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:30,cd:1,bsd:0,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
}
export const AllItems={
- 6001:{uuid: 6001,path: "6001",type: 92,level: 1,name: "单手剑",sp_name:"",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
- 6002:{uuid: 6002,path: "6002",type: 95,level: 3,name: "武器库",sp_name:"",dis:720,count:1,atk:10,hp:0,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
- 6003:{uuid: 6003,path: "6003",type: 92,level: 1,name: "木盾",sp_name:"",dis:720,count:1,atk:0,hp:0,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
- 6004:{uuid: 6004,path: "6004",type: 95,level: 3,name: "钢盾",sp_name:"",dis:720,count:1,atk:0,hp:0,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
- 6101:{uuid: 6101,path: "6101",type: 92,level: 1,name: "初级治疗药水",sp_name:"",dis:720,count:1,atk:0,hp:30,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
- 6102:{uuid: 6102,path: "6102",type: 95,level: 3,name: "高级治疗药水",sp_name:"",dis:720,count:1,atk:0,hp:50,shield:0,sd:10,cd:1,bsd:5,bcd:1,sk_uuid:1001,sk_count:0,speed:350,},
+
}
diff --git a/assets/script/game/map/view/MapViewComp.ts b/assets/script/game/map/view/MapViewComp.ts
index 2c9b6900..8d8e8b20 100644
--- a/assets/script/game/map/view/MapViewComp.ts
+++ b/assets/script/game/map/view/MapViewComp.ts
@@ -44,7 +44,7 @@ export class MapViewComp extends CCComp {
load_role(){
let role = ecs.getEntity(Role);
let pos = v3(BoxSet.HERO_START-50,BoxSet.GAME_LINE)
- role.load(pos,108,"Character07")
+ role.load(pos,108)
smc.Role=role
}
load_data(){
diff --git a/assets/script/game/monster/CSkillComp.ts b/assets/script/game/monster/CSkillComp.ts
index ac35cb94..29c0c562 100644
--- a/assets/script/game/monster/CSkillComp.ts
+++ b/assets/script/game/monster/CSkillComp.ts
@@ -11,6 +11,7 @@ import { BoxSet, GameSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { HeroModelComp } from "./HeroModelComp";
+import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@@ -50,7 +51,7 @@ export class CSkillComp extends CCComp {
if(smc.skills[this.skill_uuid].type == 1){
this.shoot()
}
- if(smc.skills[this.skill_uuid].type == 9){
+ if(smc.skills[this.skill_uuid].type > 90){
this.add_buff()
}
@@ -86,6 +87,17 @@ export class CSkillComp extends CCComp {
skill.load(pos,speed,dis,scale,this.node,this.skill_uuid,atk,angle,t_pos);
}
add_buff(){
+ // 1: 远距离攻击,碰撞后 结束
+ // 2: 远距离攻击,碰撞后 持续,直到技能结束
+ // 3: 远距离攻击,碰撞后 持续,带击退功能
+ // 4: 双技能技能,1技能结束后,触发2技能
+ // 5: 特殊技能,触发特殊弹窗选项
+ // 9: buff物品,
+ // 91: 单体buff物品,加最少血,临时
+ // 92:单体buff物品,随机,临时
+ // 93: 群体buff物品
+ // 94:role 临时buff
+ // 95:role 永久buff
let uuid= this.skill_uuid;
let atk:number=smc.Role.RoleView.atk
let args:any = {
@@ -94,19 +106,32 @@ export class CSkillComp extends CCComp {
shield:atk*GameSet.ATK_TO_SHIELD_RATIO,
}
let heros:any = ecs.query(ecs.allOf(HeroModelComp));
- let heros_hp:any=[]
+ let least_hp:number=999999
+ let t_hero:any= null
if (heros.length > 0) {
- if(SkillSet[uuid].type==92){
- heros[0].MonsterBuff.add_buff(uuid,args);
-
+ if(SkillSet[uuid].type==92){ //随机添加buff
+ let i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
+ console.log("i %%length:",i,heros.length)
+ heros[i].MonsterBuff.add_buff(uuid,args);
}else{
for (let i = 0; i < heros.length; i++) {
let hero = heros[i];
- if(SkillSet[uuid].type==99){
+ // console.log(" CSkillComp hero",hero);
+ if(SkillSet[uuid].type==91){ //血量最少单体
+ console.log(" CSkillComp hero 91",hero,least_hp,t_hero);
+ if(hero.MonsterView.hp < least_hp){
+ least_hp = hero.MonsterView.hp
+ t_hero = hero
+ }
+ }else{ //群体
hero.MonsterBuff.add_buff(uuid,args);
- }
+ }
}
+ if(t_hero){ //血量最少单体
+ t_hero.MonsterBuff.add_buff(uuid,args);
+ }
+
}
}
diff --git a/assets/script/game/monster/HeroCard.ts b/assets/script/game/monster/HeroCard.ts
index 1b5fa9ca..031adda5 100644
--- a/assets/script/game/monster/HeroCard.ts
+++ b/assets/script/game/monster/HeroCard.ts
@@ -52,9 +52,9 @@ export class HeroCard extends ecs.Entity {
break;
case 3:
default:
- path = "game/heros/hero_card";
- url = "game/heros/heros";
- ({ path: pathName, name, level } = smc.heros[uuid]);
+ path = "game/heros/item_card";
+ url = "game/heros/skill";
+ ({ path: pathName, name, level } = smc.skills[uuid]);
}
diff --git a/assets/script/game/monster/HeroCardViewComp.ts b/assets/script/game/monster/HeroCardViewComp.ts
index 5ddb275d..9f402505 100644
--- a/assets/script/game/monster/HeroCardViewComp.ts
+++ b/assets/script/game/monster/HeroCardViewComp.ts
@@ -23,6 +23,7 @@ export class HeroCardViewComp extends CCComp {
pos_y:number = 0;
card_type:number = 1;
card_level:number = 1;
+ alive:boolean = false;
protected onLoad(): void {
this.node.on(NodeEventType.TOUCH_START, this.onTouchMove, this);
@@ -73,18 +74,26 @@ export class HeroCardViewComp extends CCComp {
}
do_active(){
// console.log(this.node.getChildByName("active"),this.node.getChildByName("use"), this.node.getChildByName("bag"))
- let active = this.node.getChildByName("active")
+ // let active = this.node.getChildByName("active")
// let use = this.node.getChildByName("use")
// let bag = this.node.getChildByName("bag")
- active.active = !active.active
+ // active.active = !active.active
// use.active = !use.active
// bag.active = !bag.active
+ this.alive=!this.alive
+ if(this.alive){
+ this.node.setScale(1.5,1.5,1)
+ }else{
+ this.node.setScale(1,1,0)
+ }
+
}
no_active(){
let active = this.node.getChildByName("active")
// let use = this.node.getChildByName("use")
// let bag = this.node.getChildByName("bag")
active.active = false
+ this.node.setScale(1,1)
// use.active = false
// bag.active = false
}
@@ -122,12 +131,12 @@ export class HeroCardViewComp extends CCComp {
}
}
do_use_card(){
- switch (this.card_type) { // 添加括号并修正语法
+ switch (this.card_type) {
case 1:
- oops.message.dispatchEvent("do_add_hero", { uuid: this.card_uid }); // 添加分号
+ oops.message.dispatchEvent("do_add_hero", { uuid: this.card_uid });
break;
case 2:
- oops.message.dispatchEvent("do_use_skill", { uuid: this.card_uid }); // 添加分号
+ oops.message.dispatchEvent("do_use_skill", { uuid: this.card_uid });
// console.log("do_use_skill",this.card_uid)
break;
default:
diff --git a/assets/script/game/monster/MonsterSpineAnimator.ts b/assets/script/game/monster/MonsterSpineAnimator.ts
index f82671f0..6b6ceed9 100644
--- a/assets/script/game/monster/MonsterSpineAnimator.ts
+++ b/assets/script/game/monster/MonsterSpineAnimator.ts
@@ -32,7 +32,7 @@ export default class MonsterSpineAnimator extends Component {
this.spine.setEndListener(trackEntry => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
- if (animationName == "atk" ||animationName == "magic"||animationName=="max") {
+ if (animationName == "atk2" ||animationName == "magic"||animationName=="max") {
this.spine.setAnimation(0, "move", true);
}
});
diff --git a/assets/script/game/monster/MonsterViewComp.ts b/assets/script/game/monster/MonsterViewComp.ts
index 6a580727..e460e175 100644
--- a/assets/script/game/monster/MonsterViewComp.ts
+++ b/assets/script/game/monster/MonsterViewComp.ts
@@ -87,6 +87,7 @@ export class MonsterViewComp extends CCComp {
} /** 视图层逻辑代码分离演示 */
start () {
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
+ this.node.getChildByName("top").setScale(this.scale,1);
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group;
@@ -180,7 +181,7 @@ export class MonsterViewComp extends CCComp {
this.power = 0
}
let power_progress= this.power/this.power_max;
- this.node.getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
+ this.node.getChildByName("top").getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
}
shoot(skill_uuid:number){
// console.log("monster shoot");
@@ -223,7 +224,7 @@ export class MonsterViewComp extends CCComp {
}
in_shield(){
let shield_progress= this.shield/this.shield_max;
- this.node.getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
+ this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
// if(this.shield <= 0){
// this.node.getChildByName("shield").active=false
// }else{
@@ -245,7 +246,7 @@ export class MonsterViewComp extends CCComp {
this.hp = this.hp_max;
}
let hp_progress= this.hp/this.hp_max;
- this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
+ this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
if(this.hp <= 0){
this.dead();
this.is_dead = true;
diff --git a/settings/v2/packages/engine.json b/settings/v2/packages/engine.json
index 60a5c650..4f30919c 100644
--- a/settings/v2/packages/engine.json
+++ b/settings/v2/packages/engine.json
@@ -17,7 +17,7 @@
"_value": true
},
"skeletal-animation": {
- "_value": false
+ "_value": true
},
"3d": {
"_value": false
@@ -136,6 +136,7 @@
"particle-2d",
"physics-2d-box2d",
"profiler",
+ "skeletal-animation",
"spine",
"tween",
"ui",