93 lines
3.1 KiB
TypeScript
93 lines
3.1 KiB
TypeScript
import { v3, Vec3, _decorator ,Prefab,instantiate,JsonAsset} from "cc";
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import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../../common/SingletonModuleComp";
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import { BoxSet } from "../../common/config/BoxSet";
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import { Hero } from "../../monster/Hero";
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import { Monster } from "../../monster/Monster";
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import { MapViewScene } from "./MapViewScene";
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import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { CardSet } from "../../common/config/CardSet";
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import { Role } from "../../Role/Role";
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const { ccclass, property } = _decorator;
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@ccclass('MapViewComp')
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@ecs.register('MapView', false)
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export class MapViewComp extends CCComp {
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scene: MapViewScene = null!;
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current_map: any;
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private game_timer: Timer = new Timer(1);
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private mapLoaded() {
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}
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async onLoad(){
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// 监听全局事件
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oops.message.on("do_add_hero", this.on_do_add_hero, this);
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}
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/**监听do_add_hero 添加hero,通过uuid */
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private on_do_add_hero(event: string, args: any) {
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// console.log("do_add_hero",args.uuid)
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this.addHero(args.uuid)
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}
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reset(): void {
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//撤销监听
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// oops.message.off("do_add_hero", this.on_do_add_hero, this);
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}
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start() {
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this.scene = this.getComponent(MapViewScene);
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this.load_data()
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this.load_role()
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}
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load_role(){
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let role = ecs.getEntity<Role>(Role);
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let pos = v3(BoxSet.HERO_START-50,BoxSet.GAME_LINE)
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role.load(pos,108)
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smc.Role=role
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}
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load_data(){
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// let heros = oops.res.get("config/game/heros")
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// console.log("heros",heros)
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}
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protected update(dt: number): void {
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// if (this.game_timer.update(dt)) {
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// smc.vm_data.game.g_time += 1;
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// }
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// this.shuaxin(dt)
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this.gold_add(dt)
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}
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// 刷新怪物
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gold_add(dt: number) {
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smc.vm_data.gold.time += dt;
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if (smc.vm_data.gold.time >= smc.vm_data.gold.cd) {
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// if (smc.vm_data.gold.max < smc.vm_data.gold.max_limit) {
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// smc.vm_data.gold.max += 1;
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// }
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// smc.vm_data.gold.min = smc.vm_data.gold.max;
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if(smc.vm_data.gold.min < smc.vm_data.gold.max){
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smc.vm_data.gold.min += 1;
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}
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smc.vm_data.gold.time = 0;
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}
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}
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shuaxin(dt: number) {
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smc.vm_data.shuaxin.min += smc.vm_data.shuaxin.speed*dt;
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if (smc.vm_data.shuaxin.min >= smc.vm_data.shuaxin.max) {
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smc.vm_data.shuaxin.min = 0;
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}
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}
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/** 添加玩家 */
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private addHero(uuid:number=1001) {
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this.scene.node.active = true
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let hero = ecs.getEntity<Hero>(Hero);
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let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
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let scale = 1
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hero.load(pos,scale,uuid);
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}
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}
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