refactor(game): 调整游戏层级配置数值并添加技能层级
将英雄、怪物层级数值放大10倍以提高层级管理灵活性 添加SLILL技能层级配置
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@@ -133,13 +133,14 @@ export enum FightSet {
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}
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export enum IndexSet {
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/** 英雄基础层级 */
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HERO = 200,
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HERO = 2000,
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/** 一线怪物基础层级(y=120) - 层级较低,在后面 */
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MON1 = 100,
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MON1 = 1000,
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/** 二线怪物基础层级(y=80) - 层级较高,在前面 */
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MON2 = 300,
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MON2 = 3000,
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/** 每个怪物的层级增量,确保后生成的在前面 */
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MON_INCREMENT = 1,
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SLILL=4000
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}
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export const TooltipTypes = {
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life:1,
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