From 96952ef4931b24941924b47fdb4a63975c9f584c Mon Sep 17 00:00:00 2001 From: walkpan Date: Mon, 3 Nov 2025 13:36:20 +0800 Subject: [PATCH] =?UTF-8?q?refactor(game):=20=E8=B0=83=E6=95=B4=E6=B8=B8?= =?UTF-8?q?=E6=88=8F=E5=B1=82=E7=BA=A7=E9=85=8D=E7=BD=AE=E6=95=B0=E5=80=BC?= =?UTF-8?q?=E5=B9=B6=E6=B7=BB=E5=8A=A0=E6=8A=80=E8=83=BD=E5=B1=82=E7=BA=A7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将英雄、怪物层级数值放大10倍以提高层级管理灵活性 添加SLILL技能层级配置 --- assets/script/game/common/config/GameSet.ts | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/assets/script/game/common/config/GameSet.ts b/assets/script/game/common/config/GameSet.ts index bab7657d..7a66105f 100644 --- a/assets/script/game/common/config/GameSet.ts +++ b/assets/script/game/common/config/GameSet.ts @@ -133,13 +133,14 @@ export enum FightSet { } export enum IndexSet { /** 英雄基础层级 */ - HERO = 200, + HERO = 2000, /** 一线怪物基础层级(y=120) - 层级较低,在后面 */ - MON1 = 100, + MON1 = 1000, /** 二线怪物基础层级(y=80) - 层级较高,在前面 */ - MON2 = 300, + MON2 = 3000, /** 每个怪物的层级增量,确保后生成的在前面 */ MON_INCREMENT = 1, + SLILL=4000 } export const TooltipTypes = { life:1,