This commit is contained in:
2024-08-26 17:33:14 +08:00
parent 7b618eb645
commit 8a44a15153
18 changed files with 1413 additions and 808 deletions

View File

@@ -33,7 +33,9 @@ export class Skill extends ecs.Entity {
var path = "game/skills/"+SkillSet[uuid].sp_name;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = parent;
// console.log("load skill parent.position :",parent.position)
pos=v3(parent.position.x+pos.x,parent.position.y+pos.y)
node.parent = parent.parent;
// node.setScale(scale,1)
//转换pos为世界坐标
node.setPosition(pos)
@@ -43,7 +45,7 @@ export class Skill extends ecs.Entity {
sv.scale = scale;
sv.atk = atk;
sv.angle = angle;
sv.t_pos = t_pos;
sv.t_pos = t_pos; // 目标增量
sv.type = SkillSet[uuid].type;
sv.box_tag= BoxSet.SKILL_TAG;
if(scale == 1){
@@ -54,12 +56,3 @@ export class Skill extends ecs.Entity {
this.add(sv);
}
}
/** Skill 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */
export class EcsSkillSystem extends ecs.System {
constructor() {
super();
// this.add(new ecs.ComblockSystem());
}
}

View File

@@ -23,13 +23,14 @@ export class SkillCom extends CCComp {
scale:number = 1;
atk:number = 10;
angle:number = 0;
t_pos:Vec3 = null;
t_pos:Vec3 = null; // 目标增量
is_destroy:boolean = false;
box_group:number = 0;
box_tag:number=0;
type:number = 1;
time:Timer = new Timer(0.01);
start() {
// console.log("skill start position :",this.node.position)
this.node.active=true
this.node.angle = this.angle;
let collider = this.getComponent(Collider2D);
@@ -43,7 +44,7 @@ export class SkillCom extends CCComp {
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
if(this.t_pos){
//通过欧拉角 延长 目标点位置
//通过欧拉角 延长 目标点 增量
this.t_pos.x=Math.cos(this.angle * Math.PI / 180) * this.dis;
this.t_pos.y=Math.sin(this.angle * Math.PI / 180) * this.dis;
tween(this.node).to( 1,{ angle:this.angle,position: this.t_pos},

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@@ -0,0 +1,40 @@
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { BoxSet } from "../common/config/BoxSet";
import { SkillSet } from "../common/config/SkillSet";
import { smc } from "../common/SingletonModuleComp";
import { TooltipCom } from "./TooltipCom";
import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite} from "cc";
/** Skill 模块 */
@ecs.register(`Tooltip`)
export class Tooltip extends ecs.Entity {
/** ---------- 数据层 ---------- */
// SkillModel!: SkillModelComp;
/** ---------- 业务层 ---------- */
// SkillBll!: SkillBllComp;
/** ---------- 视图层 ---------- */
TooltipView!: TooltipCom;
/** 实始添加的数据层组件 */
protected init() {
}
/** 模块资源释放 */
destroy() {
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
this.remove(TooltipCom);
super.destroy();
}
load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",icon:string="") {
var path = "game/skills/tooltip";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.setPosition(pos)
var sv = node.getComponent(TooltipCom)!;
this.add(sv)
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "a5e3c618-6636-439e-aa36-d4ee97793b18",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,56 @@
import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact,Vec3, tween, Label,resources,SpriteFrame,Sprite} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('TooltipCom')
@ecs.register('TooltipView', false)
export class TooltipCom extends CCComp {
/** 视图层逻辑代码分离演示 */
// start() {
// // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// // this.on(ModuleEvent.Cmd, this.onHandler, this);
// }
type:number = 1;
value:string = "";
icon:string = "";
alive_time:number = 0.3;
start() {
switch(this.type){
case 1:
this.node.getChildByName("loss_life").getChildByName("hp").getComponent(Label).string = this.value;
this.node.getChildByName("loss_life").active=true;
case 2:
this.node.getChildByName("add_life").getChildByName("hp").getComponent(Label).string = this.value;
this.node.getChildByName("add_life").active=true;
break
case 3:
resources.load("game/heros/skill/"+this.icon, SpriteFrame, (err, spriteFrame) => {
this.node.getChildByName("skill").getChildByName("icon").getComponent(Sprite).spriteFrame = spriteFrame;
});
this.node.getChildByName("skill").active=true;
break
}
}
update(deltaTime: number) {
this.node.setPosition(v3(this.node.position.x,this.node.position.y+deltaTime*10))
if(this.alive_time >=0){
this.alive_time -= deltaTime;
}else{
this.ent.destroy();
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "49ffd76d-7069-4947-b170-62cd72619ede",
"files": [],
"subMetas": {},
"userData": {}
}