Files
heros/assets/script/game/skills/Tooltip.ts
2024-08-26 17:33:14 +08:00

41 lines
1.4 KiB
TypeScript

import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { BoxSet } from "../common/config/BoxSet";
import { SkillSet } from "../common/config/SkillSet";
import { smc } from "../common/SingletonModuleComp";
import { TooltipCom } from "./TooltipCom";
import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite} from "cc";
/** Skill 模块 */
@ecs.register(`Tooltip`)
export class Tooltip extends ecs.Entity {
/** ---------- 数据层 ---------- */
// SkillModel!: SkillModelComp;
/** ---------- 业务层 ---------- */
// SkillBll!: SkillBllComp;
/** ---------- 视图层 ---------- */
TooltipView!: TooltipCom;
/** 实始添加的数据层组件 */
protected init() {
}
/** 模块资源释放 */
destroy() {
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
this.remove(TooltipCom);
super.destroy();
}
load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",icon:string="") {
var path = "game/skills/tooltip";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.setPosition(pos)
var sv = node.getComponent(TooltipCom)!;
this.add(sv)
}
}