技能碰撞改回物理碰撞

This commit is contained in:
2025-03-30 16:59:40 +08:00
parent 67704725b2
commit 798a831227
85 changed files with 13428 additions and 7394 deletions

View File

@@ -10,21 +10,21 @@ export default class HeroAnmComp extends Component{
private _hasStop = true;
onLoad () {
var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
this._setMix('Walking', 'Idle');
this._setMix('Walking', 'Attacking');
this._setMix('Walking', 'Taunt');
this._setMix('Idle', 'Attacking');
this._setMix('Idle', 'Taunt');
this._setMix('Idle', 'Walking');
this._setMix('Attacking', 'Idle');
this._setMix('Attacking', 'Walking');
this._setMix('Taunt', 'Walking');
this._setMix('Taunt', 'Idle');
// this._setMix('Walking', 'Idle');
// this._setMix('Walking', 'Attacking');
// this._setMix('Walking', 'Taunt');
// this._setMix('Idle', 'Attacking');
// this._setMix('Idle', 'Taunt');
// this._setMix('Idle', 'Walking');
// this._setMix('Attacking', 'Idle');
// this._setMix('Attacking', 'Walking');
// this._setMix('Taunt', 'Walking');
// this._setMix('Taunt', 'Idle');
spine.setCompleteListener((trackEntry) => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
if (animationName === 'Attacking'||animationName==='Taunt'||animationName==='Hurt') {
this.spine!.clearTrack(1);
// this.spine!.clearTrack(1);
}
var loopCount = Math.floor(trackEntry.trackTime / trackEntry.animationEnd);
// console.log("[track %s][animation %s] complete: %s", trackEntry.trackIndex, animationName, loopCount);
@@ -67,7 +67,7 @@ export default class HeroAnmComp extends Component{
// ANIMATIONS
stop () {
this.spine?.clearTrack(0);
// this.spine?.clearTrack(0);
this._hasStop = true;
}
@@ -92,8 +92,8 @@ export default class HeroAnmComp extends Component{
this.spine?.setAnimation(0, 'Idle', true);
}
_setMix (anim1: string, anim2: string) {
this.spine?.setMix(anim1, anim2, this.mixTime);
this.spine?.setMix(anim2, anim1, this.mixTime);
}
// _setMix (anim1: string, anim2: string) {
// this.spine?.setMix(anim1, anim2, this.mixTime);
// this.spine?.setMix(anim2, anim1, this.mixTime);
// }
}