Files
heros/assets/script/game/hero/HeroAnmComp.ts

99 lines
3.0 KiB
TypeScript

import { _decorator, CCClass, Component, sp } from "cc";
const { ccclass, property } = _decorator;
@ccclass('HeroAnmComp')
export default class HeroAnmComp extends Component{
mixTime:number= 0.2;
private spine?: sp.Skeleton;
private _hasStop = true;
onLoad () {
var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton;
// this._setMix('Walking', 'Idle');
// this._setMix('Walking', 'Attacking');
// this._setMix('Walking', 'Taunt');
// this._setMix('Idle', 'Attacking');
// this._setMix('Idle', 'Taunt');
// this._setMix('Idle', 'Walking');
// this._setMix('Attacking', 'Idle');
// this._setMix('Attacking', 'Walking');
// this._setMix('Taunt', 'Walking');
// this._setMix('Taunt', 'Idle');
spine.setCompleteListener((trackEntry) => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
if (animationName === 'Attacking'||animationName==='Taunt'||animationName==='Hurt') {
// this.spine!.clearTrack(1);
}
var loopCount = Math.floor(trackEntry.trackTime / trackEntry.animationEnd);
// console.log("[track %s][animation %s] complete: %s", trackEntry.trackIndex, animationName, loopCount);
});
spine.setEventListener(((trackEntry:any, event:any) => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
// console.log("[track %s][animation %s] event: %s, %s, %s, %s", trackEntry.trackIndex, animationName, event.data.name, event.intValue, event.floatValue, event.stringValue);
}) as any);
this._hasStop = false;
}
// OPTIONS
toggleDebugSlots () {
this.spine!.debugSlots = !this.spine?.debugSlots;
}
toggleDebugBones () {
this.spine!.debugBones = !this.spine?.debugBones;
}
toggleDebugMesh () {
this.spine!.debugMesh = !this.spine?.debugMesh;
}
toggleUseTint () {
this.spine!.useTint = !this.spine?.useTint;
}
toggleTimeScale () {
if (this.spine!.timeScale === 1.0) {
this.spine!.timeScale = 0.3;
}
else {
this.spine!.timeScale = 1.0;
}
}
// ANIMATIONS
stop () {
// this.spine?.clearTrack(0);
this._hasStop = true;
}
move () {
if (this._hasStop) {
this.spine?.setToSetupPose();
}
this.spine?.setAnimation(0, 'Walking', true);
this._hasStop = false;
}
atk () {
this.spine?.setAnimation(1, 'Attacking', false);
}
max () {
this.spine?.setAnimation(1, 'Taunt', false);
}
atked () {
this.spine?.setAnimation(1, 'Hurt', false);
}
idle () {
this.spine?.setToSetupPose();
this.spine?.setAnimation(0, 'Idle', true);
}
// _setMix (anim1: string, anim2: string) {
// this.spine?.setMix(anim1, anim2, this.mixTime);
// this.spine?.setMix(anim2, anim1, this.mixTime);
// }
}