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a/assets/resources/game/heros/md2.prefab +++ b/assets/resources/game/heros/md2.prefab @@ -59,10 +59,16 @@ }, { "__id__": 89 + }, + { + "__id__": 91 + }, + { + "__id__": 93 } ], "_prefab": { - "__id__": 91 + "__id__": 95 }, "_lpos": { "__type__": "cc.Vec3", @@ -465,8 +471,8 @@ "defaultAnimation": "", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, @@ -1403,6 +1409,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "b8ibchQPNNBZ5E+NDTaDMb" }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 92 + }, + "enabledContactListener": true, + "bullet": false, + "awakeOnLoad": true, + "_group": 2, + "_type": 3, + "_allowSleep": false, + "_gravityScale": 1, + "_linearDamping": 0, + "_angularDamping": 0, + "_linearVelocity": { + "__type__": 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"cc.CompPrefabInfo", + "fileId": "fczSZNUelJdaWMiDNbq1iv" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/assets/resources/game/heros/mn4.prefab b/assets/resources/game/heros/mn4.prefab index 0cf10f00..956812b8 100644 --- a/assets/resources/game/heros/mn4.prefab +++ b/assets/resources/game/heros/mn4.prefab @@ -59,10 +59,16 @@ }, { "__id__": 89 + }, + { + "__id__": 91 + }, + { + "__id__": 93 } ], "_prefab": { - "__id__": 91 + "__id__": 95 }, "_lpos": { "__type__": "cc.Vec3", @@ -465,8 +471,8 @@ "defaultAnimation": "", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, @@ -1403,6 +1409,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "b8ibchQPNNBZ5E+NDTaDMb" }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 92 + }, + 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--git a/assets/resources/game/heros/mor1.prefab b/assets/resources/game/heros/mor1.prefab index c0e2623f..0c4eb176 100644 --- a/assets/resources/game/heros/mor1.prefab +++ b/assets/resources/game/heros/mor1.prefab @@ -59,10 +59,16 @@ }, { "__id__": 89 + }, + { + "__id__": 91 + }, + { + "__id__": 93 } ], "_prefab": { - "__id__": 91 + "__id__": 95 }, "_lpos": { "__type__": "cc.Vec3", @@ -465,8 +471,8 @@ "defaultAnimation": "Idle", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, @@ -1403,6 +1409,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "71yWFptsBBdLhbljkpsiBt" }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 92 + }, + "enabledContactListener": true, + "bullet": false, + "awakeOnLoad": true, + "_group": 2, + "_type": 3, + 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1f41f3bb..eb486b57 100644 --- a/assets/resources/game/heros/mor2.prefab +++ b/assets/resources/game/heros/mor2.prefab @@ -59,10 +59,16 @@ }, { "__id__": 89 + }, + { + "__id__": 91 + }, + { + "__id__": 93 } ], "_prefab": { - "__id__": 91 + "__id__": 95 }, "_lpos": { "__type__": "cc.Vec3", @@ -465,8 +471,8 @@ "defaultAnimation": "Idle", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, @@ -1403,6 +1409,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "2elZ4bl4FIB4b+pDLWapI5" }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 92 + }, + "enabledContactListener": true, + "bullet": false, + "awakeOnLoad": true, + "_group": 2, + "_type": 3, + "_allowSleep": false, + "_gravityScale": 1, + "_linearDamping": 0, + "_angularDamping": 0, + 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b/assets/resources/game/heros/mor3.prefab @@ -59,10 +59,16 @@ }, { "__id__": 89 + }, + { + "__id__": 91 + }, + { + "__id__": 93 } ], "_prefab": { - "__id__": 91 + "__id__": 95 }, "_lpos": { "__type__": "cc.Vec3", @@ -465,8 +471,8 @@ "defaultAnimation": "Idle", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, @@ -1403,6 +1409,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "b8ibchQPNNBZ5E+NDTaDMb" }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 92 + }, + "enabledContactListener": true, + "bullet": false, + "awakeOnLoad": true, + "_group": 2, + "_type": 3, + "_allowSleep": false, + "_gravityScale": 1, + "_linearDamping": 0, + "_angularDamping": 0, + "_linearVelocity": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0 + }, + "_angularVelocity": 0, + "_fixedRotation": false, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "48QXsAINBPpZPNxi8rdFzN" + }, + { + "__type__": "cc.BoxCollider2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 94 + }, + "tag": 0, + "_group": 2, + "_density": 1, + "_sensor": true, + "_friction": 0.2, + "_restitution": 0, + "_offset": { + "__type__": "cc.Vec2", + "x": -1.1, + "y": 33.8 + }, + "_size": { + "__type__": "cc.Size", + "width": 48.6, + "height": 67.5 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "61iEZSmUdHtZ4hr2bQyNg6" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/assets/resources/game/heros/mor4.prefab b/assets/resources/game/heros/mor4.prefab index e17869b4..6e764773 100644 --- a/assets/resources/game/heros/mor4.prefab +++ b/assets/resources/game/heros/mor4.prefab @@ -59,10 +59,16 @@ }, { "__id__": 89 + }, + { + "__id__": 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"fileId": "0bk12uObpDR6kpRSxC/9zR" + }, + { + "__type__": "cc.BoxCollider2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 94 + }, + "tag": 0, + "_group": 2, + "_density": 1, + "_sensor": true, + "_friction": 0.2, + "_restitution": 0, + "_offset": { + "__type__": "cc.Vec2", + "x": -1.1, + "y": 33.8 + }, + "_size": { + "__type__": "cc.Size", + "width": 48.6, + "height": 67.5 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "2dgcYOrDNNmpgfuAAUvdIH" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/assets/resources/game/heros/my1.prefab b/assets/resources/game/heros/my1.prefab index d4618dc1..05c90e5e 100644 --- a/assets/resources/game/heros/my1.prefab +++ b/assets/resources/game/heros/my1.prefab @@ -59,10 +59,16 @@ }, { "__id__": 89 + }, + { + "__id__": 91 + }, + { + "__id__": 93 } ], "_prefab": { - "__id__": 91 + "__id__": 95 }, "_lpos": { "__type__": "cc.Vec3", @@ -465,8 +471,8 @@ "defaultAnimation": "", "_premultipliedAlpha": true, "_timeScale": 1, - "_preCacheMode": 0, - "_cacheMode": 0, + "_preCacheMode": 1, + "_cacheMode": 1, "_sockets": [], "_useTint": false, "_debugMesh": false, @@ -1403,6 +1409,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "b8ibchQPNNBZ5E+NDTaDMb" }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 92 + }, + "enabledContactListener": true, + "bullet": false, + "awakeOnLoad": true, + "_group": 2, + "_type": 3, + "_allowSleep": false, + "_gravityScale": 1, + "_linearDamping": 0, + "_angularDamping": 0, + "_linearVelocity": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0 + }, + "_angularVelocity": 0, + "_fixedRotation": false, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "6fvE5F/idFKrQ+ADxfiCKp" + }, + { + "__type__": "cc.BoxCollider2D", + "_name": "", + "_objFlags": 0, + 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false, @@ -1403,6 +1409,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "b8ibchQPNNBZ5E+NDTaDMb" }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 92 + }, + "enabledContactListener": true, + "bullet": false, + "awakeOnLoad": true, + "_group": 2, + "_type": 3, + "_allowSleep": false, + "_gravityScale": 1, + "_linearDamping": 0, + "_angularDamping": 0, + "_linearVelocity": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0 + }, + "_angularVelocity": 0, + "_fixedRotation": false, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "0eNhj3rC1JsomZ4kmn/qHU" + }, + { + "__type__": "cc.BoxCollider2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 94 + }, + "tag": 0, + "_group": 2, + "_density": 1, + "_sensor": true, + "_friction": 0.2, + "_restitution": 0, + "_offset": { + "__type__": "cc.Vec2", + "x": -1.1, + "y": 33.8 + }, + "_size": { + "__type__": "cc.Size", + "width": 48.6, + "height": 67.5 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "75h6nDiAhLK53oy4b5wKa+" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/assets/resources/game/heros/zh1.prefab b/assets/resources/game/heros/zh1.prefab index f4a765e6..870217c6 100644 --- a/assets/resources/game/heros/zh1.prefab +++ b/assets/resources/game/heros/zh1.prefab @@ -59,10 +59,16 @@ }, { "__id__": 92 + }, + { + "__id__": 94 + }, + { + "__id__": 96 } ], "_prefab": { - "__id__": 94 + "__id__": 98 }, "_lpos": { "__type__": "cc.Vec3", @@ -1435,6 +1441,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "eeT0+fdzJLMq160CxwU2LG" }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 95 + }, + "enabledContactListener": true, + "bullet": false, + 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b/assets/resources/game/heros/zh2.prefab index f3e249c2..a176ef06 100644 --- a/assets/resources/game/heros/zh2.prefab +++ b/assets/resources/game/heros/zh2.prefab @@ -59,10 +59,16 @@ }, { "__id__": 92 + }, + { + "__id__": 94 + }, + { + "__id__": 96 } ], "_prefab": { - "__id__": 94 + "__id__": 98 }, "_lpos": { "__type__": "cc.Vec3", @@ -1435,6 +1441,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "eeT0+fdzJLMq160CxwU2LG" }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 95 + }, + "enabledContactListener": true, + "bullet": false, + "awakeOnLoad": true, + "_group": 4, + "_type": 3, + "_allowSleep": false, + "_gravityScale": 1, + "_linearDamping": 0, + "_angularDamping": 0, + "_linearVelocity": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0 + }, + "_angularVelocity": 0, + "_fixedRotation": false, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": 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"_prefab": { - "__id__": 316 + "__id__": 352 }, "_lpos": { "__type__": "cc.Vec3", @@ -197,17 +197,17 @@ "_active": true, "_components": [ { - "__id__": 303 + "__id__": 339 }, { - "__id__": 305 + "__id__": 341 }, { - "__id__": 307 + "__id__": 343 } ], "_prefab": { - "__id__": 309 + "__id__": 345 }, "_lpos": { "__type__": "cc.Vec3", @@ -251,23 +251,23 @@ "__id__": 8 }, { - "__id__": 284 + "__id__": 320 }, { - "__id__": 288 + "__id__": 324 }, { - "__id__": 294 + "__id__": 330 } ], "_active": true, "_components": [ { - "__id__": 300 + "__id__": 336 } ], "_prefab": { - "__id__": 302 + "__id__": 338 }, "_lpos": { "__type__": "cc.Vec3", @@ -314,14 +314,14 @@ "_active": true, "_components": [ { - "__id__": 279 + "__id__": 315 }, { - "__id__": 281 + "__id__": 317 } ], "_prefab": { - "__id__": 283 + "__id__": 319 }, "_lpos": { "__type__": "cc.Vec3", @@ -374,14 +374,14 @@ "_active": true, "_components": [ { - "__id__": 274 + "__id__": 310 }, { - "__id__": 276 + "__id__": 312 } ], "_prefab": { - 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"height": 116, "rawWidth": 128, @@ -384,11 +476,11 @@ "userData": { "trimType": "auto", "trimThreshold": 1, - "rotated": false, + "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 385, - "trimY": 675, + "trimX": 1326, + "trimY": 259, "width": 118, "height": 108, "rawWidth": 128, @@ -433,8 +525,8 @@ "rotated": false, "offsetX": -2, "offsetY": -1, - "trimX": 259, - "trimY": 989, + "trimX": 1436, + "trimY": 259, "width": 110, "height": 58, "rawWidth": 128, @@ -479,8 +571,8 @@ "rotated": false, "offsetX": -1, "offsetY": 1, - "trimX": 377, - "trimY": 893, + "trimX": 1356, + "trimY": 379, "width": 54, "height": 54, "rawWidth": 64, @@ -522,11 +614,11 @@ "userData": { "trimType": "auto", "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 433, - "trimY": 893, + "trimX": 1308, + "trimY": 381, "width": 46, "height": 60, "rawWidth": 64, @@ -571,8 +663,8 @@ "rotated": true, "offsetX": 0, "offsetY": 0, - "trimX": 259, - "trimY": 1, + "trimX": 1, + "trimY": 259, "width": 226, "height": 247, "rawWidth": 256, @@ -617,8 +709,8 @@ "rotated": true, "offsetX": 0, "offsetY": -6, - "trimX": 259, - "trimY": 229, + "trimX": 722, + "trimY": 259, "width": 186, "height": 230, "rawWidth": 256, @@ -660,11 +752,11 @@ "userData": { "trimType": "auto", "trimThreshold": 1, - "rotated": true, + "rotated": false, "offsetX": 0, "offsetY": -6, - "trimX": 259, - "trimY": 417, + "trimX": 250, + "trimY": 259, "width": 156, "height": 226, "rawWidth": 256, @@ -743,20 +835,112 @@ ], "subMetas": {} }, - "a8d8a": { + "650b9": { "importer": "sprite-frame", - "uuid": "b4c74c4d-a968-41b0-8ecd-3df439bc8d6f@a8d8a", + "uuid": "b4c74c4d-a968-41b0-8ecd-3df439bc8d6f@650b9", "displayName": "", - "id": "a8d8a", - "name": "Top-Down Forest Tileset_Ground 23", + "id": "650b9", + "name": "Top-Down Forest Tileset_Ground 14", "userData": { "trimType": "auto", "trimThreshold": 1, "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1, - "trimY": 259, + "trimX": 259, + 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"trimY": 517, + "trimX": 1033, + "trimY": 1, "width": 256, "height": 256, "rawWidth": 256, @@ -847,8 +1031,8 @@ "rotated": false, "offsetX": 0, "offsetY": 0, - "trimX": 1, - "trimY": 775, + "trimX": 1291, + "trimY": 1, "width": 256, "height": 256, "rawWidth": 256, diff --git a/assets/resources/game/map/maps.png b/assets/resources/game/map/maps.png index 5a330f86..b6f618f9 100644 Binary files a/assets/resources/game/map/maps.png and b/assets/resources/game/map/maps.png differ diff --git a/assets/resources/game/skills/arrow.prefab b/assets/resources/game/skills/arrow.prefab index 1a71f785..a6702ef0 100644 --- a/assets/resources/game/skills/arrow.prefab +++ b/assets/resources/game/skills/arrow.prefab @@ -29,10 +29,16 @@ }, { "__id__": 10 + }, + { + "__id__": 12 + }, + { + "__id__": 14 } ], "_prefab": { - "__id__": 12 + "__id__": 16 }, "_lpos": { "__type__": "cc.Vec3", @@ -245,6 +251,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "bcCcCZuuJMgIWRgtrud9x7" }, + { + "__type__": 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"_fixedRotation": false, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "4bT+t24ixB5JXaf1K0opLg" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/assets/resources/game/skills/arrow_blue.prefab b/assets/resources/game/skills/arrow_blue.prefab index 9d3c3af6..07ca353b 100644 --- a/assets/resources/game/skills/arrow_blue.prefab +++ b/assets/resources/game/skills/arrow_blue.prefab @@ -32,10 +32,16 @@ }, { "__id__": 12 + }, + { + "__id__": 14 + }, + { + "__id__": 16 } ], "_prefab": { - "__id__": 14 + "__id__": 18 }, "_lpos": { "__type__": "cc.Vec3", @@ -102,8 +108,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": 0.8, - "y": 0.8, + "x": 0.6, + "y": 0.6, "z": 1 }, "_mobility": 0, @@ -130,8 +136,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 200, - "height": 50 + "width": 174, + "height": 51 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -166,7 +172,10 @@ "b": 255, "a": 255 }, - "_spriteFrame": null, + "_spriteFrame": { + "__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@c3f86", + "__expectedType__": "cc.SpriteFrame" + }, "_type": 1, "_fillType": 0, "_sizeMode": 1, @@ -274,6 +283,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "02vCVFFYtJl6v3JAJsnnzv" }, + { + "__type__": "cc.BoxCollider2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 15 + }, + "tag": 8, + "_group": 4, + "_density": 1, + "_sensor": true, + "_friction": 0.2, + "_restitution": 0, + "_offset": { + "__type__": "cc.Vec2", + "x": 16.1, + "y": 0.4 + }, + "_size": { + "__type__": "cc.Size", + "width": 63, + "height": 11 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "06//8C6/hGlIrO7rEi6lQg" + }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 17 + }, + "enabledContactListener": true, + "bullet": false, + "awakeOnLoad": true, + "_group": 4, + "_type": 1, + "_allowSleep": false, + "_gravityScale": 1, + "_linearDamping": 0, + "_angularDamping": 0, + "_linearVelocity": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0 + }, + "_angularVelocity": 0, + "_fixedRotation": false, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "b4VdvbfTNHrqPX5FRvy1Ox" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/assets/resources/game/skills/arrow_yellow.prefab b/assets/resources/game/skills/arrow_yellow.prefab index d9c8d2b1..85e5b494 100644 --- a/assets/resources/game/skills/arrow_yellow.prefab +++ b/assets/resources/game/skills/arrow_yellow.prefab @@ -24,18 +24,21 @@ ], "_active": true, "_components": [ - { - "__id__": 8 - }, { "__id__": 10 }, { "__id__": 12 + }, + { + "__id__": 14 + }, + { + "__id__": 16 } ], "_prefab": { - "__id__": 14 + "__id__": 18 }, "_lpos": { "__type__": "cc.Vec3", @@ -82,10 +85,13 @@ }, { "__id__": 5 + }, + { + "__id__": 7 } ], "_prefab": { - "__id__": 7 + "__id__": 9 }, "_lpos": { "__type__": "cc.Vec3", @@ -130,8 +136,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 91, - "height": 325 + "width": 28, + "height": 99 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -166,7 +172,10 @@ "b": 255, "a": 255 }, - "_spriteFrame": null, + "_spriteFrame": { + "__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@03573", + "__expectedType__": "cc.SpriteFrame" + }, "_type": 1, "_fillType": 0, "_sizeMode": 1, @@ -186,6 +195,40 @@ "__type__": "cc.CompPrefabInfo", "fileId": "b9QUlReiVJ7ZDxbXwpC4IM" }, + { + "__type__": "cc.BoxCollider2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 2 + }, + "_enabled": true, + "__prefab": { + "__id__": 8 + }, + "tag": 8, + "_group": 4, + "_density": 1, + "_sensor": true, + "_friction": 0.2, + "_restitution": 0, + "_offset": { + "__type__": "cc.Vec2", + "x": 0.6, + "y": -4.4 + }, + "_size": { + "__type__": "cc.Size", + "width": 17.4, + "height": 72.8 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "98kntZOmtNl5tixo7luVjU" + }, { "__type__": "cc.PrefabInfo", "root": { @@ -209,7 +252,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 9 + "__id__": 11 }, "_contentSize": { "__type__": "cc.Size", @@ -237,7 +280,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 11 + "__id__": 13 }, "_id": "" }, @@ -255,7 +298,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 13 + "__id__": 15 }, "playOnLoad": true, "_clips": [ @@ -274,6 +317,40 @@ "__type__": "cc.CompPrefabInfo", "fileId": "02vCVFFYtJl6v3JAJsnnzv" }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 17 + }, + "enabledContactListener": true, + "bullet": false, + "awakeOnLoad": true, + "_group": 4, + "_type": 1, + "_allowSleep": false, + "_gravityScale": 1, + "_linearDamping": 0, + "_angularDamping": 0, + "_linearVelocity": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0 + }, + "_angularVelocity": 0, + "_fixedRotation": false, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "eaepj2mQFP9qzyzp0v4cor" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/assets/resources/game/skills/ball_blue.prefab b/assets/resources/game/skills/ball_blue.prefab index e17198c9..0b3041af 100644 --- a/assets/resources/game/skills/ball_blue.prefab +++ b/assets/resources/game/skills/ball_blue.prefab @@ -32,10 +32,16 @@ }, { "__id__": 12 + }, + { + "__id__": 14 + }, + { + "__id__": 16 } ], "_prefab": { - "__id__": 14 + "__id__": 18 }, "_lpos": { "__type__": "cc.Vec3", @@ -277,6 +283,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "0cIZpMAklNUpGWSkPm4J6y" }, + { + "__type__": "cc.BoxCollider2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 15 + }, + "tag": 8, + "_group": 4, + "_density": 1, + "_sensor": true, + "_friction": 0.2, + "_restitution": 0, + "_offset": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0.5 + }, + "_size": { + "__type__": "cc.Size", + "width": 19.8, + "height": 18 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "c8a223JedHta3KLqsLOyj0" + }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 17 + }, + "enabledContactListener": true, + "bullet": false, + "awakeOnLoad": true, + "_group": 4, + "_type": 1, + "_allowSleep": false, + "_gravityScale": 1, + "_linearDamping": 0, + "_angularDamping": 0, + "_linearVelocity": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0 + }, + "_angularVelocity": 0, + "_fixedRotation": false, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "aeGmwClnlOP5eMPhPy+kHt" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/assets/resources/game/skills/ball_green.prefab b/assets/resources/game/skills/ball_green.prefab index a5451f06..e73bca44 100644 --- a/assets/resources/game/skills/ball_green.prefab +++ b/assets/resources/game/skills/ball_green.prefab @@ -32,10 +32,16 @@ }, { "__id__": 12 + }, + { + "__id__": 14 + }, + { + "__id__": 16 } ], "_prefab": { - "__id__": 14 + "__id__": 18 }, "_lpos": { "__type__": "cc.Vec3", @@ -277,6 +283,74 @@ "__type__": "cc.CompPrefabInfo", "fileId": "0cIZpMAklNUpGWSkPm4J6y" }, + { + "__type__": "cc.BoxCollider2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 15 + }, + "tag": 8, + "_group": 4, + "_density": 1, + "_sensor": true, + "_friction": 0.2, + "_restitution": 0, + "_offset": { + "__type__": "cc.Vec2", + "x": -0.7, + "y": 0.3 + }, + "_size": { + "__type__": "cc.Size", + "width": 29.3, + "height": 26 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "7eIju4gaJLop5DzHQBT0dg" + }, + { + "__type__": "cc.RigidBody2D", + "_name": "", + "_objFlags": 0, + 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"__id__": 411 - } - ], - "_active": true, - "_components": [ - { - "__id__": 643 + "__id__": 413 }, { "__id__": 645 }, { - "__id__": 647 + "__id__": 707 }, { - "__id__": 649 + "__id__": 717 + } + ], + "_active": true, + "_components": [ + { + "__id__": 810 }, { - "__id__": 651 + "__id__": 812 + }, + { + "__id__": 814 + }, + { + "__id__": 816 + }, + { + "__id__": 818 } ], "_prefab": { - "__id__": 653 + "__id__": 820 }, "_lpos": { "__type__": "cc.Vec3", @@ -1475,23 +1484,20 @@ "__id__": 62 }, { - "__id__": 70 + "__id__": 72 }, { - "__id__": 78 + "__id__": 80 }, { - "__id__": 86 + "__id__": 88 }, { - "__id__": 94 + "__id__": 96 } ], "_active": true, "_components": [ - { - "__id__": 102 - }, { "__id__": 104 }, @@ -1500,10 +1506,13 @@ }, { "__id__": 108 + }, + { + "__id__": 110 } ], "_prefab": { - "__id__": 110 + "__id__": 112 }, "_lpos": { "__type__": "cc.Vec3", @@ -1580,6 +1589,9 @@ }, { "__id__": 69 + }, + { + "__id__": 70 } ], "removedComponents": [] @@ -1646,6 +1658,22 @@ "z": 0 } }, + { + "__type__": "CCPropertyOverrideInfo", + "targetInfo": { + "__id__": 71 + }, + "propertyPath": [ + "_active" + ], + "value": false + }, + { + "__type__": "cc.TargetInfo", + "localID": [ + "d5B4RW2bVP+r7O+EwE0L8N" + ] + }, { "__type__": "cc.Node", "_objFlags": 0, @@ -1653,14 +1681,14 @@ "__id__": 61 }, "_prefab": { - "__id__": 71 + "__id__": 73 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 70 + "__id__": 72 }, "asset": { "__uuid__": "2849e90f-15b2-4082-a7b6-1ff1362f537b", @@ -1668,7 +1696,7 @@ }, "fileId": "73zWbS9wVHvpxXjUD9UG9z", "instance": { - "__id__": 72 + "__id__": 74 }, "targetOverrides": null }, @@ -1681,17 +1709,17 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ - { - "__id__": 73 - }, { "__id__": 75 }, { - "__id__": 76 + "__id__": 77 }, { - "__id__": 77 + "__id__": 78 + }, + { + "__id__": 79 } ], "removedComponents": [] @@ -1699,7 +1727,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 74 + "__id__": 76 }, "propertyPath": [ "_name" @@ -1715,7 +1743,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 74 + "__id__": 76 }, "propertyPath": [ "_lpos" @@ -1730,7 +1758,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 74 + "__id__": 76 }, "propertyPath": [ "_lrot" @@ -1746,7 +1774,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 74 + "__id__": 76 }, "propertyPath": [ "_euler" @@ -1765,14 +1793,14 @@ "__id__": 61 }, "_prefab": { - "__id__": 79 + "__id__": 81 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 78 + "__id__": 80 }, "asset": { "__uuid__": "2849e90f-15b2-4082-a7b6-1ff1362f537b", @@ -1780,7 +1808,7 @@ }, "fileId": "73zWbS9wVHvpxXjUD9UG9z", "instance": { - "__id__": 80 + "__id__": 82 }, "targetOverrides": null }, @@ -1793,17 +1821,17 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ - { - "__id__": 81 - }, { "__id__": 83 }, { - "__id__": 84 + "__id__": 85 }, { - "__id__": 85 + "__id__": 86 + }, + { + "__id__": 87 } ], "removedComponents": [] @@ -1811,7 +1839,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 82 + "__id__": 84 }, "propertyPath": [ "_name" @@ -1827,7 +1855,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 82 + "__id__": 84 }, "propertyPath": [ "_lpos" @@ -1842,7 +1870,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 82 + "__id__": 84 }, "propertyPath": [ "_lrot" @@ -1858,7 +1886,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 82 + "__id__": 84 }, "propertyPath": [ "_euler" @@ -1877,14 +1905,14 @@ "__id__": 61 }, "_prefab": { - "__id__": 87 + "__id__": 89 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 86 + "__id__": 88 }, "asset": { "__uuid__": "2849e90f-15b2-4082-a7b6-1ff1362f537b", @@ -1892,7 +1920,7 @@ }, "fileId": "73zWbS9wVHvpxXjUD9UG9z", "instance": { - "__id__": 88 + "__id__": 90 }, "targetOverrides": null }, @@ -1905,17 +1933,17 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ - { - "__id__": 89 - }, { "__id__": 91 }, { - "__id__": 92 + "__id__": 93 }, { - "__id__": 93 + "__id__": 94 + }, + { + "__id__": 95 } ], "removedComponents": [] @@ -1923,7 +1951,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 90 + "__id__": 92 }, "propertyPath": [ "_name" @@ -1939,7 +1967,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 90 + "__id__": 92 }, "propertyPath": [ "_lpos" @@ -1954,7 +1982,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 90 + "__id__": 92 }, "propertyPath": [ "_lrot" @@ -1970,7 +1998,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 90 + "__id__": 92 }, "propertyPath": [ "_euler" @@ -1989,14 +2017,14 @@ "__id__": 61 }, "_prefab": { - "__id__": 95 + "__id__": 97 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 94 + "__id__": 96 }, "asset": { "__uuid__": "2849e90f-15b2-4082-a7b6-1ff1362f537b", @@ -2004,7 +2032,7 @@ }, "fileId": "73zWbS9wVHvpxXjUD9UG9z", "instance": { - "__id__": 96 + "__id__": 98 }, "targetOverrides": null }, @@ -2017,17 +2045,17 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ - { - "__id__": 97 - }, { "__id__": 99 }, { - "__id__": 100 + "__id__": 101 }, { - "__id__": 101 + "__id__": 102 + }, + { + "__id__": 103 } ], "removedComponents": [] @@ -2035,7 +2063,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 98 + "__id__": 100 }, "propertyPath": [ "_name" @@ -2051,7 +2079,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 98 + "__id__": 100 }, "propertyPath": [ "_lpos" @@ -2066,7 +2094,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 98 + "__id__": 100 }, "propertyPath": [ "_lrot" @@ -2082,7 +2110,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 98 + "__id__": 100 }, "propertyPath": [ "_euler" @@ -2104,7 +2132,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 103 + "__id__": 105 }, "_contentSize": { "__type__": "cc.Size", @@ -2132,7 +2160,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 105 + "__id__": 107 }, "_resizeMode": 0, "_layoutType": 0, @@ -2170,7 +2198,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 107 + "__id__": 109 }, "_resizeMode": 0, "_layoutType": 3, @@ -2208,7 +2236,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 109 + "__id__": 111 }, "_alignFlags": 44, "_target": null, @@ -2257,23 +2285,23 @@ }, "_children": [ { - "__id__": 112 + "__id__": 114 }, { - "__id__": 126 + "__id__": 128 } ], "_active": true, "_components": [ { - "__id__": 140 + "__id__": 142 }, { - "__id__": 142 + "__id__": 144 } ], "_prefab": { - "__id__": 144 + "__id__": 146 }, "_lpos": { "__type__": "cc.Vec3", @@ -2310,27 +2338,27 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 111 + "__id__": 113 }, "_children": [ { - "__id__": 113 + "__id__": 115 } ], "_active": true, "_components": [ - { - "__id__": 119 - }, { "__id__": 121 }, { "__id__": 123 + }, + { + "__id__": 125 } ], "_prefab": { - "__id__": 125 + "__id__": 127 }, "_lpos": { "__type__": "cc.Vec3", @@ -2367,20 +2395,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 112 + "__id__": 114 }, "_children": [], "_active": true, "_components": [ { - "__id__": 114 + "__id__": 116 }, { - "__id__": 116 + "__id__": 118 } ], "_prefab": { - "__id__": 118 + "__id__": 120 }, "_lpos": { "__type__": "cc.Vec3", @@ -2417,11 +2445,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 113 + "__id__": 115 }, "_enabled": true, "__prefab": { - "__id__": 115 + "__id__": 117 }, "_contentSize": { "__type__": "cc.Size", @@ -2445,11 +2473,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 113 + "__id__": 115 }, "_enabled": true, "__prefab": { - "__id__": 117 + "__id__": 119 }, "_customMaterial": null, "_srcBlendFactor": 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{ - "__id__": 526 + "__id__": 528 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -11825,20 +11853,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 411 + "__id__": 413 }, "_children": [], "_active": true, "_components": [ { - "__id__": 529 + "__id__": 531 }, { - "__id__": 531 + "__id__": 533 } ], "_prefab": { - "__id__": 533 + "__id__": 535 }, "_lpos": { "__type__": "cc.Vec3", @@ -11875,11 +11903,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 528 + "__id__": 530 }, "_enabled": true, "__prefab": { - "__id__": 530 + "__id__": 532 }, "_contentSize": { "__type__": "cc.Size", @@ -11903,11 +11931,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 528 + "__id__": 530 }, "_enabled": true, "__prefab": { - "__id__": 532 + "__id__": 534 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -11961,20 +11989,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 411 + "__id__": 413 }, "_children": [], "_active": true, 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"_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 548 + "__id__": 550 }, "_children": [ { - "__id__": 550 + "__id__": 552 }, { - "__id__": 567 + "__id__": 569 }, { - "__id__": 573 + "__id__": 575 } ], "_active": false, "_components": [ - { - "__id__": 579 - }, { "__id__": 581 }, { "__id__": 583 + }, + { + "__id__": 585 } ], "_prefab": { - "__id__": 586 + "__id__": 588 }, "_lpos": { "__type__": "cc.Vec3", @@ -12380,17 +12408,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 549 + "__id__": 551 }, "_prefab": { - "__id__": 551 + "__id__": 553 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 550 + "__id__": 552 }, "asset": { "__uuid__": "915a4408-90ea-4c30-9974-05d96c0c27f1", @@ -12398,7 +12426,7 @@ }, "fileId": "c46/YsCPVOJYA4mWEpNYRx", "instance": { - "__id__": 552 + "__id__": 554 }, "targetOverrides": null }, @@ -12411,21 +12439,18 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ - { - "__id__": 553 - }, { "__id__": 555 }, - { - "__id__": 556 - }, { "__id__": 557 }, { "__id__": 558 }, + { + "__id__": 559 + }, { "__id__": 560 }, @@ -12433,10 +12458,13 @@ "__id__": 562 }, { - "__id__": 563 + "__id__": 564 }, { "__id__": 565 + }, + { + "__id__": 567 } ], "removedComponents": [] @@ -12444,7 +12472,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 554 + "__id__": 556 }, "propertyPath": [ "_name" @@ -12460,7 +12488,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 554 + "__id__": 556 }, "propertyPath": [ "_lpos" @@ -12475,7 +12503,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 554 + "__id__": 556 }, "propertyPath": [ "_lrot" @@ -12491,7 +12519,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 554 + "__id__": 556 }, "propertyPath": [ "_euler" @@ -12506,7 +12534,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 559 + "__id__": 561 }, "propertyPath": [ "_contentSize" @@ -12526,7 +12554,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 561 + "__id__": 563 }, "propertyPath": [ "_lscale" @@ -12547,7 +12575,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 561 + "__id__": 563 }, "propertyPath": [ "_active" @@ -12557,7 +12585,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 564 + "__id__": 566 }, "propertyPath": [ "_lscale" @@ -12578,7 +12606,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 566 + "__id__": 568 }, "propertyPath": [ "_contentSize" @@ -12601,20 +12629,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 549 + "__id__": 551 }, "_children": [], "_active": true, "_components": [ { - "__id__": 568 + "__id__": 570 }, { - "__id__": 570 + "__id__": 572 } ], "_prefab": { - "__id__": 572 + "__id__": 574 }, "_lpos": { "__type__": "cc.Vec3", @@ -12651,11 +12679,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 567 + "__id__": 569 }, "_enabled": true, "__prefab": { - "__id__": 569 + "__id__": 571 }, "_contentSize": { "__type__": "cc.Size", @@ -12679,11 +12707,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 567 + "__id__": 569 }, "_enabled": true, "__prefab": { - "__id__": 571 + "__id__": 573 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -12737,20 +12765,20 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 549 + "__id__": 551 }, "_children": [], "_active": true, "_components": [ { - "__id__": 574 + "__id__": 576 }, { - "__id__": 576 + "__id__": 578 } ], "_prefab": { - "__id__": 578 + "__id__": 580 }, "_lpos": { "__type__": "cc.Vec3", @@ -12787,11 +12815,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 573 + "__id__": 575 }, "_enabled": true, "__prefab": { - "__id__": 575 + "__id__": 577 }, "_contentSize": { "__type__": "cc.Size", @@ -12815,11 +12843,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 573 + "__id__": 575 }, "_enabled": true, "__prefab": { - "__id__": 577 + "__id__": 579 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -12896,11 +12924,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 549 + "__id__": 551 }, "_enabled": true, "__prefab": { - "__id__": 580 + "__id__": 582 }, "_contentSize": { "__type__": "cc.Size", @@ -12924,11 +12952,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 549 + "__id__": 551 }, "_enabled": false, "__prefab": { - "__id__": 582 + "__id__": 584 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -12969,15 +12997,15 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 549 + "__id__": 551 }, "_enabled": true, "__prefab": { - "__id__": 584 + "__id__": 586 }, "clickEvents": [ { - "__id__": 585 + "__id__": 587 } ], "_interactable": true, @@ -13026,7 +13054,7 @@ { "__type__": "cc.ClickEvent", "target": { - "__id__": 411 + "__id__": 413 }, "component": "", "_componentId": "463c7iN7clDbLBuuJ6fqWQv", @@ -13052,30 +13080,30 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 548 + "__id__": 550 }, "_children": [ { - "__id__": 588 + "__id__": 590 }, { - "__id__": 615 + "__id__": 617 } ], "_active": true, "_components": [ - { - "__id__": 621 - }, { "__id__": 623 }, { "__id__": 625 + }, + { + "__id__": 627 } ], "_prefab": { - "__id__": 628 + "__id__": 630 }, "_lpos": { "__type__": "cc.Vec3", @@ -13110,17 +13138,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 587 + "__id__": 589 }, "_prefab": { - "__id__": 589 + "__id__": 591 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 588 + "__id__": 590 }, "asset": { "__uuid__": "915a4408-90ea-4c30-9974-05d96c0c27f1", @@ -13128,7 +13156,7 @@ }, "fileId": "c46/YsCPVOJYA4mWEpNYRx", "instance": { - "__id__": 590 + "__id__": 592 }, "targetOverrides": null }, @@ -13141,26 +13169,23 @@ "mountedChildren": [], "mountedComponents": [], "propertyOverrides": [ - { - "__id__": 591 - }, { "__id__": 593 }, - { - "__id__": 594 - }, { "__id__": 595 }, { "__id__": 596 }, + { + "__id__": 597 + }, { "__id__": 598 }, { - "__id__": 599 + "__id__": 600 }, { "__id__": 601 @@ -13169,7 +13194,7 @@ "__id__": 603 }, { - "__id__": 604 + "__id__": 605 }, { "__id__": 606 @@ -13184,7 +13209,10 @@ "__id__": 612 }, { - "__id__": 613 + "__id__": 614 + }, + { + "__id__": 615 } ], "removedComponents": [] @@ -13192,7 +13220,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 592 + "__id__": 594 }, "propertyPath": [ "_name" @@ -13208,7 +13236,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 592 + "__id__": 594 }, "propertyPath": [ "_lpos" @@ -13223,7 +13251,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 592 + "__id__": 594 }, "propertyPath": [ "_lrot" @@ -13239,7 +13267,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 592 + "__id__": 594 }, "propertyPath": [ "_euler" @@ -13254,7 +13282,7 @@ { "__type__": 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"__id__": 550 + "__id__": 743 }, { - "__id__": 94 + "__id__": 718 }, { - "__id__": 86 + "__id__": 680 }, { - "__id__": 78 + "__id__": 660 }, { - "__id__": 70 + "__id__": 646 + }, + { + "__id__": 590 + }, + { + "__id__": 552 + }, + { + "__id__": 96 + }, + { + "__id__": 88 + }, + { + "__id__": 80 + }, + { + "__id__": 72 }, { "__id__": 62 } ] + }, + { + "__type__": "cc.TargetOverrideInfo", + "source": { + "__id__": 778 + }, + "sourceInfo": null, + "propertyPath": [], + "target": { + "__id__": 773 + }, + "targetInfo": { + "__id__": 1085 + } + }, + { + "__type__": "cc.TargetInfo", + "localID": [ + "841G+myV1NcpxWQqAe0eEu" + ] } ] \ No newline at end of file diff --git a/assets/script/game/common/config/BoxSet.ts b/assets/script/game/common/config/BoxSet.ts index bb21dc27..a5e583a4 100644 --- a/assets/script/game/common/config/BoxSet.ts +++ b/assets/script/game/common/config/BoxSet.ts @@ -28,7 +28,7 @@ export enum BoxSet { MONSTER_START = 360, END_POINT = 360, //游戏地平线 - GAME_LINE = 10, + GAME_LINE = 130, CSKILL_X = 320, CSKILL_Y = 400, //攻击距离 diff --git a/assets/script/game/common/config/GameEvent.ts b/assets/script/game/common/config/GameEvent.ts index 55f67ec4..e4dc8480 100644 --- a/assets/script/game/common/config/GameEvent.ts +++ b/assets/script/game/common/config/GameEvent.ts @@ -19,5 +19,6 @@ export enum GameEvent { UseCard = "UseCard", UserHeroCard = "UserHeroCard", UserSkillCard = "UserSkillCard", + CallHero = "CallHero", } \ No newline at end of file diff --git a/assets/script/game/common/config/MissionSet.ts b/assets/script/game/common/config/MissionSet.ts index d8ef76d4..ee34ab12 100644 --- a/assets/script/game/common/config/MissionSet.ts +++ b/assets/script/game/common/config/MissionSet.ts @@ -13,12 +13,12 @@ export const BossList = { } export const MissionNum = 3 //对应关卡数MissionSet 的索引 export const MissionSet = [ - [5201,5202,5203,5204,5205,5206,5207,5208,5209,5210,5211,5212], + [5201,5202,5203,5204,5205,5206,5210,5211,5212], [5213,5214,5215], [5201], ] export const Missions = [ - [5201,5202,5203,5204,5205,5206,5207,5208,5209,5210,5211,5212,5219,5220,5221], + [5201,5202,5203,5204,5205,5206,5210,5211,5212,5219,5220,5221], [5213,5214,5215,5216,5217,5218], [5225,5226,5227], ] diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index a13d3a4b..c7992a50 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -1,3 +1,5 @@ +import { v3 } from "cc" + /** * kind :1:烈焰 2:寒冰 3:自然 4:暗影 5:神圣 **/ @@ -30,52 +32,56 @@ export enum HeroFac { enemy = 1, } export const HeroList = [5001,5002,5003,5004,5005,5006,5007,5008,5009,5010,5011] -export const MonList = [5201,5202,5203,5204,5205,5206,5207,5208,5209,5210,5211,5212,5213,5214,5215,5216,5217,5218,5219,5220,5221,5222,5223,5224,5225,5226,5227] +export const MonList = [5201,5202,5203,5204,5205,5206,5210,5211,5212,5213,5214,5215,5216,5217,5218,5219,5220,5221,5222,5223,5224,5225,5226,5227] export const HeroSet = { Start_x:[-200,-260,-320], Start_y:[70,0,-70] } +export const HeroPos={ + 0:{pos:v3(-140,130,0)}, + 1:{pos:v3(-220,130,0)}, + 2:{pos:v3(-300,130,0)}, +} export const MonSet = { - Start_x:[200,260,320], - Start_y:[70,0,-70] + 0:{pos:v3(320,220,0)}, + 1:{pos:v3(320,150,0)}, + 2:{pos:v3(320,80,0)}, + 3:{pos:v3(320,10,0)}, } export const HeroInfo = { - 5001:{uuid:5001,name:"神圣守护",path:"k2", quality:3,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5002:{uuid:5002,name:"幻影剑豪",path:"k1", quality:3,kind:2,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5003:{uuid:5003,name:"战争领主",path:"k5", quality:3,kind:2,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5004:{uuid:5004,name:"混沌法师",path:"zh1", quality:3,kind:2,type:2,hp:200,ap:10,dis:500,a_cd:1.5,speed:50,skills:[6003],tals:"说明"}, - 5005:{uuid:5005,name:"火焰法师",path:"zh2", quality:3,kind:2,type:2,hp:200,ap:15,dis:500,a_cd:1.5,speed:50,skills:[6003],tals:"说明"}, - 5006:{uuid:5006,name:"风暴精灵",path:"m4", quality:3,kind:2,type:2,hp:200,ap:15,dis:500,a_cd:1.5,speed:50,skills:[6001],tals:"说明"}, - 5007:{uuid:5007,name:"生命圣者",path:"d1", quality:3,kind:2,type:2,hp:200,ap:10,dis:500,a_cd:1.5,speed:50,skills:[6003],tals:"说明"}, - 5008:{uuid:5008,name:"战争祭祀",path:"d2", quality:3,kind:2,type:2,hp:200,ap:10,dis:500,a_cd:1.5,speed:50,skills:[6003],tals:"说明"}, - 5009:{uuid:5009,name:"暴风射手",path:"a5", quality:3,kind:2,type:1,hp:200,ap:15,dis:400,a_cd:1.2,speed:50,skills:[6006],tals:"说明"}, - 5010:{uuid:5010,name:"苍穹射手",path:"a3", quality:3,kind:1,type:1,hp:200,ap:15,dis:400,a_cd:1.2,speed:50,skills:[6006],tals:"说明"}, - 5011:{uuid:5011,name:"幽灵射手",path:"a4", quality:3,kind:2,type:1,hp:200,ap:15,dis:400,a_cd:1.2,speed:50,skills:[6006],tals:"说明"}, - 5201:{uuid:5201,name:"兽人战士",path:"mor1", quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5202:{uuid:5202,name:"兽人刺客",path:"mor2", quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5203:{uuid:5203,name:"兽人护卫",path:"mor3", quality:1,kind:1,type:1,hp:200,ap:15,dis:400,a_cd:1.2,speed:50,skills:[6007],tals:"说明"}, - 5204:{uuid:5204,name:"石卫", path:"mgem1",quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5205:{uuid:5205,name:"土卫", path:"mgem2",quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5206:{uuid:5206,name:"树人", path:"mgem3",quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5207:{uuid:5207,name:"小骷髅", path:"mkl1", quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5208:{uuid:5208,name:"小骷髅", path:"mkl2", quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5209:{uuid:5209,name:"小骷髅", path:"mkl3", quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5210:{uuid:5210,name:"骷髅战士",path:"mkl4", quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5211:{uuid:5211,name:"骷髅战士",path:"mkl5", quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5212:{uuid:5212,name:"骷髅战士",path:"mkl6", quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5213:{uuid:5213,name:"骷髅射手",path:"mkla1",quality:1,kind:1,type:1,hp:200,ap:15,dis:400,a_cd:1.2,speed:50,skills:[6005],tals:"说明"}, - 5214:{uuid:5214,name:"骷髅射手",path:"mkla2",quality:1,kind:1,type:1,hp:200,ap:15,dis:400,a_cd:1.2,speed:50,skills:[6005],tals:"说明"}, - 5215:{uuid:5215,name:"骷髅射手",path:"mkla3",quality:1,kind:1,type:1,hp:200,ap:15,dis:400,a_cd:1.2,speed:50,skills:[6005],tals:"说明"}, - 5216:{uuid:5216,name:"元素1", path:"my1", quality:2,kind:1,type:2,hp:200,ap:15,dis:500,a_cd:1.5,speed:50,skills:[6001],tals:"说明"}, - 5217:{uuid:5217,name:"元素2", path:"my2", quality:2,kind:1,type:2,hp:200,ap:15,dis:500,a_cd:1.5,speed:50,skills:[6002],tals:"说明"}, - 5218:{uuid:5218,name:"元素3", path:"my3", quality:2,kind:1,type:2,hp:200,ap:15,dis:500,a_cd:1.5,speed:50,skills:[6003],tals:"说明"}, - 5219:{uuid:5219,name:"牛头战士",path:"mn1", quality:2,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5220:{uuid:5220,name:"牛头战士",path:"mn2", quality:1,kind:1,type:1,hp:200,ap:15,dis:400,a_cd:1.2,speed:50,skills:[6010],tals:"说明"}, - 5221:{uuid:5221,name:"牛头战士",path:"mn3", quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5222:{uuid:5222,name:"独眼巨人",path:"md1", quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6005],tals:"说明"}, - 5223:{uuid:5223,name:"独眼巨人",path:"md2", quality:1,kind:1,type:0,hp:200,ap:10,dis:400,a_cd:1,speed:50,skills:[6008],tals:"说明"}, - 5224:{uuid:5224,name:"独眼巨人",path:"md3", quality:1,kind:1,type:1,hp:200,ap:15,dis:400,a_cd:1.2,speed:50,skills:[6005],tals:"说明"}, - 5225:{uuid:5225,name:"精英独眼",path:"md4", quality:3,kind:1,type:2,hp:200,ap:15,dis:500,a_cd:1,speed:50,skills:[6009],tals:"说明"}, - 5226:{uuid:5226,name:"精英牛头",path:"mn4", quality:3,kind:1,type:2,hp:200,ap:15,dis:500,a_cd:1,speed:50,skills:[6010],tals:"说明"}, - 5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:3,kind:1,type:2,hp:200,ap:15,dis:500,a_cd:1,speed:50,skills:[6009],tals:"说明"} + 5001:{uuid:5001,name:"神圣守护",path:"k2", lv:3,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:700,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5002:{uuid:5002,name:"幻影剑豪",path:"k1", lv:3,kind:2,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:700,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5003:{uuid:5003,name:"战争领主",path:"k5", lv:3,kind:2,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:700,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5004:{uuid:5004,name:"混沌法师",path:"zh1", lv:3,kind:2,type:2,hp:200,ap:10,rate:50,ra_up:0,dis:700,a_cd:1.5,speed:50,skills:[6003],tals:"说明"}, + 5005:{uuid:5005,name:"火焰法师",path:"zh2", lv:3,kind:2,type:2,hp:200,ap:15,rate:50,ra_up:0,dis:700,a_cd:1.5,speed:50,skills:[6003],tals:"说明"}, + 5006:{uuid:5006,name:"风暴精灵",path:"m4", lv:3,kind:2,type:2,hp:200,ap:15,rate:50,ra_up:0,dis:700,a_cd:1.5,speed:50,skills:[6001],tals:"说明"}, + 5007:{uuid:5007,name:"生命圣者",path:"d1", lv:3,kind:2,type:2,hp:200,ap:10,rate:50,ra_up:0,dis:700,a_cd:1.5,speed:50,skills:[6003],tals:"说明"}, + 5008:{uuid:5008,name:"战争祭祀",path:"d2", lv:3,kind:2,type:2,hp:200,ap:10,rate:50,ra_up:0,dis:700,a_cd:1.5,speed:50,skills:[6003],tals:"说明"}, + 5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:200,ap:15,rate:50,ra_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"}, + 5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:200,ap:15,rate:50,ra_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"}, + 5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:200,ap:15,rate:50,ra_up:0,dis:700,a_cd:1.2,speed:50,skills:[6006],tals:"说明"}, + 5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:15,rate:50,ra_up:0,dis:80,a_cd:1.2,speed:50,skills:[6007],tals:"说明"}, + 5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5210:{uuid:5210,name:"骷髅战士",path:"mkl4", lv:1,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5211:{uuid:5211,name:"骷髅战士",path:"mkl5", lv:1,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5212:{uuid:5212,name:"骷髅战士",path:"mkl6", lv:1,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5213:{uuid:5213,name:"骷髅射手",path:"mkla1",lv:1,kind:1,type:1,hp:200,ap:15,rate:50,ra_up:0,dis:80,a_cd:1.2,speed:50,skills:[6005],tals:"说明"}, + 5214:{uuid:5214,name:"骷髅射手",path:"mkla2",lv:1,kind:1,type:1,hp:200,ap:15,rate:50,ra_up:0,dis:80,a_cd:1.2,speed:50,skills:[6005],tals:"说明"}, + 5215:{uuid:5215,name:"骷髅射手",path:"mkla3",lv:1,kind:1,type:1,hp:200,ap:15,rate:50,ra_up:0,dis:80,a_cd:1.2,speed:50,skills:[6005],tals:"说明"}, + 5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:15,rate:50,ra_up:0,dis:200,a_cd:1.5,speed:50,skills:[6001],tals:"说明"}, + 5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:15,rate:50,ra_up:0,dis:200,a_cd:1.5,speed:50,skills:[6002],tals:"说明"}, + 5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:15,rate:50,ra_up:0,dis:200,a_cd:1.5,speed:50,skills:[6003],tals:"说明"}, + 5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:15,rate:50,ra_up:0,dis:80,a_cd:1.2,speed:50,skills:[6010],tals:"说明"}, + 5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6005],tals:"说明"}, + 5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:10,rate:50,ra_up:0,dis:80,a_cd:1,speed:50,skills:[6008],tals:"说明"}, + 5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:15,rate:50,ra_up:0,dis:80,a_cd:1.2,speed:50,skills:[6005],tals:"说明"}, + 5225:{uuid:5225,name:"精英独眼",path:"md4", lv:3,kind:1,type:2,hp:200,ap:15,rate:50,ra_up:0,dis:200,a_cd:1,speed:50,skills:[6009],tals:"说明"}, + 5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:3,kind:1,type:2,hp:200,ap:15,rate:50,ra_up:0,dis:200,a_cd:1,speed:50,skills:[6010],tals:"说明"}, + 5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:3,kind:1,type:2,hp:200,ap:15,rate:50,ra_up:0,dis:200,a_cd:1,speed:50,skills:[6009],tals:"说明"} }; \ No newline at end of file diff --git a/assets/script/game/common/ecs/position/BattleMoveSystem.ts b/assets/script/game/common/ecs/position/BattleMoveSystem.ts index f9a75c0b..03e26da9 100644 --- a/assets/script/game/common/ecs/position/BattleMoveSystem.ts +++ b/assets/script/game/common/ecs/position/BattleMoveSystem.ts @@ -28,7 +28,7 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU this.updateRenderOrder(e); // 同步状态 - if (!shouldStop) { + if (!shouldStop&&view.fac==1) { if(view.is_stop||view.is_dead) return //停止移动或者死亡不移动 // 计算移动量 const delta = (view.speed/3) * this.dt * move.direction; diff --git a/assets/script/game/hero/Hero.ts b/assets/script/game/hero/Hero.ts index 39e8a9c7..8e96a144 100644 --- a/assets/script/game/hero/Hero.ts +++ b/assets/script/game/hero/Hero.ts @@ -6,7 +6,6 @@ import { HeroModelComp } from "./HeroModelComp"; import { HeroViewComp } from "./HeroViewComp"; import { BoxSet } from "../common/config/BoxSet"; import { HeroInfo } from "../common/config/heroSet"; -import { Talents } from "../common/config/TalentSet"; import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp"; import { HeroSkillsComp } from "../skill/heroSkillsComp"; /** 角色实体 */ @@ -25,12 +24,13 @@ export class Hero extends ecs.Entity { } destroy(): void { - this.remove(HeroViewComp);; + this.remove(HeroViewComp); super.destroy(); } /** 加载角色 */ - load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_call:boolean=false,lv:number=1) { + load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0}) { + console.log("英雄加载:",uuid,pos,scale,info) scale = 1 let box_group=BoxSet.HERO var path = "game/heros/"+HeroInfo[uuid].path; @@ -39,10 +39,7 @@ export class Hero extends ecs.Entity { var scene = smc.map.MapView.scene; node.parent = scene.entityLayer!.node! node.setPosition(pos) - this.hero_init(uuid,node,scale,box_group,is_call,lv) - oops.message.dispatchEvent("hero_load",this) - } - hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_call:boolean=false,lv:number=1){ + var hv = node.getComponent(HeroViewComp)!; let hero= HeroInfo[uuid] // 共用英雄数据 hv.scale = scale; @@ -53,25 +50,22 @@ export class Hero extends ecs.Entity { hv.hero_name= hero.name; hv.speed =hv.ospeed = hero.speed; hv.dis = hero.dis; - hv.hp= hv.hp_max =hero.hp; - hv.ap = hero.ap; + hv.hp= hv.hp_max =hero.hp+info.hp; + hv.ap = hero.ap+info.ap; hv.cd = hero.a_cd + hv.rate=hero.rate + hv.r_up=hero.ra_up hv.atk_skill=hero.skills[0] this.add(hv); - - // // 初始化多个技能组件 - // const skillsComp = this.get(HeroSkillsComp); - // // 正确初始化已有技能 - // hero.skills.forEach(skillId => { - // this.addSkill(skillId); // 使用addSkill方法确保初始化 - // }); - - // 初始化移动参数 const move = this.get(BattleMoveComp); move.direction = 1; // 向右移动 - move.targetX = 800; // 右边界 + move.targetX = 800; // 右边界' + + + oops.message.dispatchEvent("hero_load",this) } + // 添加技能 public addSkill(skillId: number) { const comp = this.get(HeroSkillsComp); diff --git a/assets/script/game/hero/HeroAnmComp.ts b/assets/script/game/hero/HeroAnmComp.ts index c368b0d2..4e1d9c6e 100644 --- a/assets/script/game/hero/HeroAnmComp.ts +++ b/assets/script/game/hero/HeroAnmComp.ts @@ -10,21 +10,21 @@ export default class HeroAnmComp extends Component{ private _hasStop = true; onLoad () { var spine = this.spine = this.getComponent('sp.Skeleton') as sp.Skeleton; - this._setMix('Walking', 'Idle'); - this._setMix('Walking', 'Attacking'); - this._setMix('Walking', 'Taunt'); - this._setMix('Idle', 'Attacking'); - this._setMix('Idle', 'Taunt'); - this._setMix('Idle', 'Walking'); - this._setMix('Attacking', 'Idle'); - this._setMix('Attacking', 'Walking'); - this._setMix('Taunt', 'Walking'); - this._setMix('Taunt', 'Idle'); + // this._setMix('Walking', 'Idle'); + // this._setMix('Walking', 'Attacking'); + // this._setMix('Walking', 'Taunt'); + // this._setMix('Idle', 'Attacking'); + // this._setMix('Idle', 'Taunt'); + // this._setMix('Idle', 'Walking'); + // this._setMix('Attacking', 'Idle'); + // this._setMix('Attacking', 'Walking'); + // this._setMix('Taunt', 'Walking'); + // this._setMix('Taunt', 'Idle'); spine.setCompleteListener((trackEntry) => { var animationName = trackEntry.animation ? trackEntry.animation.name : ""; if (animationName === 'Attacking'||animationName==='Taunt'||animationName==='Hurt') { - this.spine!.clearTrack(1); + // this.spine!.clearTrack(1); } var loopCount = Math.floor(trackEntry.trackTime / trackEntry.animationEnd); // console.log("[track %s][animation %s] complete: %s", trackEntry.trackIndex, animationName, loopCount); @@ -67,7 +67,7 @@ export default class HeroAnmComp extends Component{ // ANIMATIONS stop () { - this.spine?.clearTrack(0); + // this.spine?.clearTrack(0); this._hasStop = true; } @@ -92,8 +92,8 @@ export default class HeroAnmComp extends Component{ this.spine?.setAnimation(0, 'Idle', true); } - _setMix (anim1: string, anim2: string) { - this.spine?.setMix(anim1, anim2, this.mixTime); - this.spine?.setMix(anim2, anim1, this.mixTime); - } + // _setMix (anim1: string, anim2: string) { + // this.spine?.setMix(anim1, anim2, this.mixTime); + // this.spine?.setMix(anim2, anim1, this.mixTime); + // } } \ No newline at end of file diff --git a/assets/script/game/hero/HeroInfoComp.ts b/assets/script/game/hero/HeroInfoComp.ts new file mode 100644 index 00000000..4641d67a --- /dev/null +++ b/assets/script/game/hero/HeroInfoComp.ts @@ -0,0 +1,68 @@ +import { _decorator, Label, resources, Sprite, SpriteAtlas } from "cc"; +import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; +import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; +import { smc } from "../common/SingletonModuleComp"; +import { HeroModelComp } from "./HeroModelComp"; +import { HeroViewComp } from "./HeroViewComp"; +import { HeroInfo, HeroPos, HeroSet } from "../common/config/heroSet"; +import { MissionComp } from "../map/MissionComp"; + +const { ccclass, property } = _decorator; + +/** 视图层对象 */ +@ccclass('HeroInfoCompComp') +@ecs.register('HeroInfoComp', false) +export class HeroInfoCompComp extends CCComp { + @property(Number) + c_id:number=0 + @property(Boolean) + is_Change:boolean=false + + has_hero:boolean=false + /** 视图层逻辑代码分离演示 */ + start() { + // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 + // this.on(ModuleEvent.Cmd, this.onHandler, this); + this.init() + } + init(){ + this.has_hero=false + } + update(dt: number): void { + if(!smc.mission.play) return + this.update_info() + } + update_info(){ + let heros=ecs.query(ecs.allOf(HeroModelComp)) + for(let hero of heros){ + let info=hero.get(HeroViewComp) + if(info.node.position.x==HeroPos[this.c_id].pos.x){ + this.has_hero=true + this.node.getChildByName("info").getChildByName("ap").getChildByName("num").getComponent(Label).string=info.ap.toString() + this.node.getChildByName("info").getChildByName("hp").getChildByName("num").getComponent(Label).string=info.hp.toString() + this.node.getChildByName("name").getComponent(Label).string=HeroInfo[info.hero_uuid].name + var icon_path = "game/heros/herois" + resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { + const sprite = this.node.getChildByName("mask").getChildByName("icon").getComponent(Sprite); + sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[info.hero_uuid].path); + }); + } + } + if(this.is_Change){ + this.node.getChildByName("change").active=this.has_hero + this.node.getChildByName("select").active=!this.has_hero + } + } + /** 全局消息逻辑处理 */ + // private onHandler(event: string, args: any) { + // switch (event) { + // case ModuleEvent.Cmd: + // break; + // } + // } + + /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ + reset() { + this.node.destroy(); + } +} \ No newline at end of file diff --git a/assets/script/game/skill/SkillSystem.ts.meta b/assets/script/game/hero/HeroInfoComp.ts.meta similarity index 70% rename from assets/script/game/skill/SkillSystem.ts.meta rename to assets/script/game/hero/HeroInfoComp.ts.meta index 9860dc5d..fb38ee39 100644 --- a/assets/script/game/skill/SkillSystem.ts.meta +++ b/assets/script/game/hero/HeroInfoComp.ts.meta @@ -2,7 +2,7 @@ "ver": "4.0.23", "importer": "typescript", "imported": true, - "uuid": "9b14bcef-b9c5-4132-ab96-e089fc1d8545", + "uuid": "e8cba331-88b0-4b08-9756-374a422d3c28", "files": [], "subMetas": {}, "userData": {} diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index 3deabf73..ce7efca4 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -1,4 +1,4 @@ -import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite, math, clamp, Game, tween, Color, RigidBody, RigidBody2D} from "cc"; +import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite, math, clamp, Game, tween, Color} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { HeroSpine } from "./HeroSpine"; @@ -39,7 +39,6 @@ export class HeroViewComp extends CCComp { atk_range:number = 150; box_group:number = BoxSet.HERO; - rigid:RigidBody2D=null!; is_dead:boolean = false; //是否摧毁 @@ -47,7 +46,8 @@ export class HeroViewComp extends CCComp { is_atking:boolean = false; is_boss:boolean = false; is_big_boss:boolean = false; - + rate:number=0; + r_up:number=0; hp: number = 100; /** 血量 */ hp_max: number = 100; /** 最大血量 */ hp_speed: number = 0; //每秒回复量 @@ -90,7 +90,7 @@ export class HeroViewComp extends CCComp { onLoad() { this.as = this.getComponent(HeroSpine); let anm = this.node.getChildByName("anm") - anm.setScale(anm.scale.x*0.7,anm.scale.y*0.7); + anm.setScale(anm.scale.x*0.8,anm.scale.y*0.8); // 注册单个碰撞体的回调函数 // let collider = this.getComponent(Collider2D); @@ -102,16 +102,10 @@ export class HeroViewComp extends CCComp { // collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this); // // collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); // } - // this.rigid = this.getComponent(RigidBody2D); - // if(this.rigid.sleep){ - // console.log("hero rigid sleep ",this.scale,this.rigid); - // this.rigid.wakeUp(); - // } + } // onBeginContact (seCol: Collider2D, oCol: Collider2D) { // console.log("碰撞开始 ",this.scale,seCol,oCol); - - // } // onEndContact (seCol: Collider2D, oCol: Collider2D) { console.log("碰撞结束 ",this.scale,seCol,oCol);} // onPreSolve (seCol: Collider2D, oCol: Collider2D) {console.log("碰撞预处理 ",this.scale,seCol,oCol);} @@ -133,10 +127,10 @@ export class HeroViewComp extends CCComp { } update(dt: number){ if(!smc.mission.play||smc.mission.pause) return - if(this.is_dead) { - if(!this.in_grave()) this.to_grave() - return - } + // if(this.is_dead) { + // this.ent.destroy(); + // return + // } this.hp_show() if(this.ice_cd > 0){ this.ice_cd -=dt; @@ -248,31 +242,23 @@ export class HeroViewComp extends CCComp { } //掉落物品 to_drop(){ - let Drops = getMonsterDrops(1, MonsterType.Normal, 1.2); - if(this.is_boss) Drops =getMonsterDrops(1, MonsterType.Elite, 1.2); - if(this.is_big_boss) Drops =getMonsterDrops(1, MonsterType.Boss, 1.2); + // let Drops = getMonsterDrops(1, MonsterType.Normal, 1.2); + // if(this.is_boss) Drops =getMonsterDrops(1, MonsterType.Elite, 1.2); + // if(this.is_big_boss) Drops =getMonsterDrops(1, MonsterType.Boss, 1.2); } - //进入墓地 - to_grave(){ - let pos =v3(-1000,this.node.position.y,this.node.position.z) - if(this.fac==1) pos.x=1000 - this.node.setPosition(pos) - } - //是否在墓地 - in_grave(){ - return this.node.position.y <= -900; - } - to_alive(){ - let pos =v3(HeroSet.Start_x[this.type],HeroSet.Start_y[this.type],this.node.position.z) - this.node.setPosition(pos) - this.revive() - } + to_console(value:any,value2:any=null,value3:any=null){ console.log("["+this.scale+this.hero_name+']'+value,value2,value3) } reset() { this.is_dead = false; - this.node.destroy(); + const collider = this.getComponent(Collider2D); + if (collider) { + collider.off(Contact2DType.BEGIN_CONTACT); + } + this.scheduleOnce(() => { + this.node.destroy(); + }, 0.1); } playSkillEffect(skill_id:number) { let skill = SkillSet[skill_id] diff --git a/assets/script/game/hero/Mon.ts b/assets/script/game/hero/Mon.ts index 1005d627..08ac932e 100644 --- a/assets/script/game/hero/Mon.ts +++ b/assets/script/game/hero/Mon.ts @@ -1,37 +1,22 @@ -/* - * @Author: dgflash - * @Date: 2021-11-18 17:47:56 - * @LastEditors: dgflash - * @LastEditTime: 2022-08-04 15:43:04 - */ import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc"; -import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; -import { UIID } from "../common/config/GameUIConfig"; import { smc } from "../common/SingletonModuleComp"; -import { HeroModelComp } from "./HeroModelComp"; -import { HeroSpine } from "./HeroSpine"; import { HeroViewComp } from "./HeroViewComp"; import { BoxSet } from "../common/config/BoxSet"; -import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { HeroInfo } from "../common/config/heroSet"; -import { Talents } from "../common/config/TalentSet"; import { MonModelComp } from "./MonModelComp"; import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp"; -import { HeroSkillsComp } from "../skill/heroSkillsComp"; /** 角色实体 */ @ecs.register(`Monster`) export class Monster extends ecs.Entity { HeroModel!: MonModelComp; HeroView!: HeroViewComp; BattleMove!: BattleMoveComp; - HeroSkills!: HeroSkillsComp; protected init() { this.addComponents( BattleMoveComp, - HeroSkillsComp, MonModelComp ); } @@ -46,7 +31,7 @@ export class Monster extends ecs.Entity { scale=-1 let box_group=BoxSet.MONSTER console.log("mon load",uuid) - this.addComponents( MonModelComp, BattleMoveComp); + // this.addComponents( MonModelComp, BattleMoveComp); var path = "game/heros/"+HeroInfo[uuid].path; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); @@ -67,8 +52,6 @@ export class Monster extends ecs.Entity { var hv = node.getComponent(HeroViewComp)!; // console.log("hero_init",buff) let hero= HeroInfo[uuid] // 共用英雄数据 - let talent= smc.vmdata.talent //角色英雄数据 - let talents=Talents; hv.scale = scale; hv.fac = 1; hv.type = hero.type; @@ -84,42 +67,7 @@ export class Monster extends ecs.Entity { hv.atk_skill=hero.skills[0] this.add(hv); - // // 初始化多个技能组件 - // const skillsComp = this.get(HeroSkillsComp); - // // 正确初始化已有技能 - // hero.skills.forEach(skillId => { - // this.addSkill(skillId); // 使用addSkill方法确保初始化 - // }); - - // 初始化移动参数 - const move = this.get(BattleMoveComp); - move.direction = 1; // 向右移动 - move.targetX = 800; // 右边界 - } - // 添加技能 - public addSkill(skillId: number) { - const comp = this.get(HeroSkillsComp); - if (comp.skills.indexOf(skillId) === -1) { - comp.skills.push(skillId); - comp.cooldowns.set(skillId, 0); - comp.counters.set(skillId, 0); - console.log(`技能${skillId}初始化完成`, - '当前cooldowns:', comp.cooldowns, - '当前counters:', comp.counters); - } + } - // 移除技能 - public removeSkill(skillId: number) { - const comp = this.get(HeroSkillsComp); - comp.skills = comp.skills.filter(id => id !== skillId); - } - - public levelUp() { - // ...升级逻辑... - const comp = this.get(HeroSkillsComp); - comp.skills.forEach(skillId => { - comp.resetCooldown(skillId); - }); - } } \ No newline at end of file diff --git a/assets/script/game/map/CardComp.ts b/assets/script/game/map/CardComp.ts index 45729515..d3826a88 100644 --- a/assets/script/game/map/CardComp.ts +++ b/assets/script/game/map/CardComp.ts @@ -46,6 +46,10 @@ export class CardComp extends CCComp { show.getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString() show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString() + show.getChildByName("type").getChildByName("war").active=HeroInfo[uuid].type==0 + show.getChildByName("type").getChildByName("bow").active=HeroInfo[uuid].type==1 + show.getChildByName("type").getChildByName("mag").active=HeroInfo[uuid].type==2 + show.getChildByName("lv").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].lv.toString() var icon_path = "game/heros/herois" resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = show.getChildByName("mask").getChildByName("icon").getComponent(Sprite); diff --git a/assets/script/game/map/MissionComp.ts b/assets/script/game/map/MissionComp.ts index 7bd80e5f..4f4550df 100644 --- a/assets/script/game/map/MissionComp.ts +++ b/assets/script/game/map/MissionComp.ts @@ -33,9 +33,12 @@ export class MissionComp extends CCComp { mission_buff_up_exp:number = 99999999 MSComp:MSkillComp=null MMSComp:MSkillComp=null - - + heros_node:any=null + heros_node_pos:any=v3(0,0,0) + herosc_node:any=null + hero_args:any=null onLoad(){ + // this.on(GameEvent.UserHeroCard,this.show_herosc,this) // this.MSComp=this.node.getChildByName("msk").getComponent(MSkillComp) // this.MMSComp=this.node.getChildByName("mmsk").getComponent(MSkillComp) // this.MSComp.group=BoxSet.HERO @@ -44,6 +47,11 @@ export class MissionComp extends CCComp { // this.MMSComp.s_uuid=smc.mission.mmskill } start() { + this.heros_node=this.node.getChildByName("heros") + this.herosc_node=this.node.getChildByName("herosc") + this.herosc_node.active=false + this.node.getChildByName('hbg').active=false + this.heros_node_pos=v3(this.heros_node.position.x,this.heros_node.position.y,this.heros_node.position.z) // this.VictoryComp=this.node.getChildByName("victory").getComponent(VictoryComp) } @@ -51,19 +59,37 @@ export class MissionComp extends CCComp { if(!smc.mission.play||smc.mission.pause){ return } - if(this.fight_start){ - this.check_mon_num() - } - this.count_hero_pos() - this.count_mon_pos() + // if (this.game_timer.update(dt)) { // smc.vmdata.game.g_time += 1; // } - // this.shuaxin(dt) - } + } + show_herosc(event: string, args: any){ + this.node.getChildByName('hbg').active=true + const screenSize = this.node.getComponent(UITransform).contentSize; + const centerY = screenSize.height / 2; + tween(this.heros_node).to(0.1,{position:v3(this.heros_node.position.x,centerY,0)}, // 这里以node的位置信息坐标缓动的目标 + { // ITweenOption 的接口实现: + onComplete:()=>{ + + this.herosc_node.active=true + this.heros_node.active=false + this.hero_args=args + } + }).start() + } + call_hero(event: string, args: any){ + console.log("call_hero",args) + oops.message.dispatchEvent(GameEvent.CallHero,{uuid:this.hero_args.uuid,pos:args}) + this.herosc_node.active=false + this.heros_node.active=true + this.heros_node.position=this.heros_node_pos + this.hero_args=null + this.node.getChildByName('hbg').active=false + } mission_start(){ /* todo 关卡设定完善*/ - console.log("mission_start Missions mons:",Missions[smc.mission.lv]) + console.log("战斗开始 Missions mons:",Missions[smc.mission.lv]) smc.mission.status=1 this.colose_victory() this.mission_init() @@ -109,71 +135,14 @@ export class MissionComp extends CCComp { this.MSComp.init() this.MMSComp.init() } - check_mon_num(){ - let mons:any = this.get_mons() - let heros:any= this.get_heros() - let h_alive=false - let m_alive=false - for (let i = 0; i < heros.length; i++) { - if ( !heros[i].HeroView.is_dead) { - h_alive=true - } - } - for (let i = 0; i < mons.length; i++) { - if ( !mons[i].HeroView.is_dead) { - m_alive=true - } - } - // if (!m_alive||!h_alive) this.mission_end() - } - + get_mons(){ return ecs.query(ecs.allOf(MonModelComp)); } get_heros(){ return ecs.query(ecs.allOf(HeroModelComp)) } - count_mon_pos(){ - let right_x:number=360 - let left_x:number=-360 - let monsters:any= this.get_mons() - for(let i=0;i 400) continue - let mon:any = monsters[i].HeroView.node.position - smc.enemy_pos[i]= mon - if(monsters[i].HeroView.node.position.x > left_x){ - left_x = monsters[i].HeroView.node.position.x - } - if(monsters[i].HeroView.node.position.x < right_x){ - right_x = monsters[i].HeroView.node.position.x - } - } - smc.mon_front_x=right_x - smc.mon_back_x=left_x - // console.log("count_mon_pos",smc.mon_pos,smc.mon_front_x,smc.mon_back_x) - } - count_hero_pos(){ - let right_x:number=360 - let left_x:number=-360 - let heros:any= this.get_heros() - for(let i=0;i left_x){ - left_x = heros[i].HeroView.node.position.x - } - if(heros[i].HeroView.node.position.x < right_x){ - right_x = heros[i].HeroView.node.position.x - } - } - smc.hero_front_x=left_x - smc.hero_back_x=right_x - // console.log("count_hero_pos",smc.hero_pos,smc.hero_front_x,smc.mon_front_x) - } + card_refresh(){ oops.message.dispatchEvent(GameEvent.CardRefresh) } diff --git a/assets/script/game/map/MissionHeroComp.ts b/assets/script/game/map/MissionHeroComp.ts index f1894d25..dcf45d25 100644 --- a/assets/script/game/map/MissionHeroComp.ts +++ b/assets/script/game/map/MissionHeroComp.ts @@ -2,12 +2,14 @@ import { _decorator, v3, Vec3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { BoxSet } from "../common/config/BoxSet"; -import { HeroInfo, HeroList, HeroSet } from "../common/config/heroSet"; +import { HeroInfo, HeroList, HeroPos, HeroSet } from "../common/config/heroSet"; import { Hero } from "../hero/Hero"; import { smc } from "../common/SingletonModuleComp"; import { Timer } from "db://oops-framework/core/common/timer/Timer"; import { RandomManager } from "db://oops-framework/core/common/random/RandomManager"; import { GameEvent } from "../common/config/GameEvent"; +import { HeroModelComp } from "../hero/HeroModelComp"; +import { HeroViewComp } from "../hero/HeroViewComp"; const { ccclass, property } = _decorator; @@ -16,6 +18,11 @@ const { ccclass, property } = _decorator; @ecs.register('MissionHeroComp', false) export class MissionHeroCompComp extends CCComp { timer:Timer=new Timer(2) + start_pos:any={ + 0:{pos:v3(-140,130,0),has:false}, + 1:{pos:v3(-220,130,0),has:false}, + 2:{pos:v3(-300,130,0),has:false}, + } onLoad(){ this.on(GameEvent.UserHeroCard,this.call_hero,this) } @@ -27,7 +34,9 @@ export class MissionHeroCompComp extends CCComp { } init(){ - + this.start_pos[0].has=false + this.start_pos[1].has=false + this.start_pos[2].has=false } test_call(){ this.addHero(5010) @@ -41,12 +50,30 @@ export class MissionHeroCompComp extends CCComp { this.addHero(uuid) } /** 添加玩家 */ - private addHero(uuid:number=1001,i:number=0) { + private addHero(uuid:number=1001) { + console.log("call_hero addHero",uuid) + let info:any={ap:0,hp:0} + if(this.start_pos[HeroInfo[uuid].type].has){ + info=this.remove_hero(HeroInfo[uuid].type) + } let hero = ecs.getEntity(Hero); let scale = 1 - let y=RandomManager.instance.getRandomInt(0,HeroSet.Start_y.length,1) - let pos:Vec3 = v3(HeroSet.Start_x[HeroInfo[uuid].type],HeroSet.Start_y[y]); - hero.load(pos,scale,uuid); + let pos:Vec3 = v3(HeroPos[HeroInfo[uuid].type].pos); + hero.load(pos,scale,uuid,info); + this.start_pos[HeroInfo[uuid].type].has=true + } + remove_hero(i:number){ + let info:any={ap:0,hp:0} + let heros=ecs.query(ecs.allOf(HeroModelComp)) + for(let hero of heros){ + if(hero.get(HeroViewComp).node.position.x==HeroPos[i].pos.x){ + info.ap=hero.get(HeroViewComp).ap*(100+hero.get(HeroViewComp).r_up)/100 + info.hp=hero.get(HeroViewComp).hp*(100+hero.get(HeroViewComp).r_up)/100 + hero.destroy() + return info + } + } + return info } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { diff --git a/assets/script/game/map/MissionMonComp.ts b/assets/script/game/map/MissionMonComp.ts index 522eed6a..df9db183 100644 --- a/assets/script/game/map/MissionMonComp.ts +++ b/assets/script/game/map/MissionMonComp.ts @@ -15,7 +15,7 @@ const { ccclass, property } = _decorator; @ccclass('MissionMonCompComp') @ecs.register('MissionMonComp', false) export class MissionMonCompComp extends CCComp { - timer:Timer=new Timer(5) + timer:Timer=new Timer(3) /** 视图层逻辑代码分离演示 */ start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 @@ -42,39 +42,23 @@ export class MissionMonCompComp extends CCComp { let tc=1 let yc=2 let bc=1 - for(let i=0;i(Monster); let scale = -1 - let x=RandomManager.instance.getRandomInt(0,MonSet.Start_x.length,1) - let y=RandomManager.instance.getRandomInt(0,MonSet.Start_y.length,1) - let pos:Vec3 = v3(MonSet.Start_x[2],MonSet.Start_y[y]); + let pos:Vec3 = v3(MonSet[i].pos); mon.load(pos,scale,uuid,is_boss); } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ diff --git a/assets/script/game/skill/HeroSkillSystem.ts b/assets/script/game/skill/HeroSkillSystem.ts index 6e32233f..854873bd 100644 --- a/assets/script/game/skill/HeroSkillSystem.ts +++ b/assets/script/game/skill/HeroSkillSystem.ts @@ -43,34 +43,31 @@ export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUp private castSkill(caster: ecs.Entity, skillId: number, config: typeof SkillSet[keyof typeof SkillSet]) { const view = caster.get(HeroViewComp); const skillEntity = ecs.getEntity(Skill); - console.log(view.hero_name+"施放技能:"+config.uuid+"=>"+view.hero_name); + console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid); if (config.TargetGroup === TargetGroup.Enemy) { const targets = this.selectEnemyTargets(caster, config); + console.log("敌人 targets:"+targets); if (targets.length === 0) return; skillEntity.load( new Vec3(view.node.position.x, view.node.position.y+BoxSet.ATK_Y, 0), // 起始位置 - view.fac, // 阵营 + view.box_group, // 阵营 view.node.parent, // 父节点 config.uuid, // 技能ID new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置 targets[0]?.get(HeroViewComp), view ); - targets.forEach(target => { - this.applySkillEffect(caster, target, config,skillEntity); - console.log("施放技能:"+config.uuid+"=>"+target.get(HeroViewComp).hero_name); - }); + caster.get(HeroViewComp).playSkillEffect(config.uuid); + console.log("技能:"+config.uuid+"=>"+targets[0]?.get(HeroViewComp).hero_name); } if (config.TargetGroup === TargetGroup.Ally) { const targets = this.selectAllyTargets(caster, config); if (targets.length === 0) return; - targets.forEach(target => { - this.applySkillEffect(caster, target, config,skillEntity); - }); + } if (config.TargetGroup === TargetGroup.Self) { - this.applySkillEffect(caster, caster, config,skillEntity); + } } @@ -119,13 +116,6 @@ export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUp return shuffled.slice(0, count); } - /** 应用技能效果 */ - private applySkillEffect(caster: ecs.Entity, target: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet],skillEntity:ecs.Entity) { - const casterView = caster.get(HeroViewComp); - // 播放技能特效 - casterView.playSkillEffect(config.uuid); - - } public clear_timer() { console.log("clear_timer"); diff --git a/assets/script/game/skill/SkillSystem.ts b/assets/script/game/skill/SkillSystem.ts deleted file mode 100644 index 199eb8bb..00000000 --- a/assets/script/game/skill/SkillSystem.ts +++ /dev/null @@ -1,148 +0,0 @@ -import { Node, Vec3 } from "cc"; -import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; -import { HeroViewComp } from "../hero/HeroViewComp"; -import { HeroSkillsComp } from "./heroSkillsComp"; -import { endType, SkillSet, TargetGroup, TargetType } from "../common/config/SkillSet"; -import { CdType } from "../common/config/SkillSet"; -import { oops } from "db://oops-framework/core/Oops"; -import { GameEvent } from "../common/config/GameEvent"; -import { Skill } from "../skills/Skill"; -import { SkillCom } from "../skills/SkillCom"; -import { AnimType } from "../common/config/SkillSet"; - - -/** 技能系统 */ -@ecs.register('SkillSystem') -export class SkillSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate { - private _timers: { [key: string]: number } = {}; - private _damageQueue: Array<{ timer: number; callback: () => void }> = []; - private readonly SKILL_RANGE_X = 10; // x轴判定范围 - private readonly SKILL_RANGE_Y = 10; // y轴判定范围 - init(): void { - oops.message.on(GameEvent.MissionEnd, this.clear_timer, this); - } - filter(): ecs.IMatcher { - return ecs.allOf(SkillCom); - } - - - update(e: ecs.Entity) { - const skill = e.get(SkillCom); - if(this.checkSkill(skill)){ - if(skill.atk_count < 1){ - skill.atk_count++; - // console.log("技能命中目标",skill.caster,skill.target,SkillSet[skill.s_uuid]); - this.applySkillEffect(skill.caster,skill.target,SkillSet[skill.s_uuid],e); - } - } - this.processDamageQueue(); - - } - - private processDamageQueue() { - const delta = this.dt; - for (let i = this._damageQueue.length - 1; i >= 0; i--) { - this._damageQueue[i].timer -= delta; - if (this._damageQueue[i].timer <= 0) { - this._damageQueue[i].callback(); - this._damageQueue.splice(i, 1); - } - } - } - checkSkill(skill: SkillCom) { - const targetPos = skill.target.node.position; - const target = skill.target; - const skillPos = skill.node.position; - // 根据技能配置获取判定范围 - const config = SkillSet[skill.s_uuid]; - const rangeX = config?.rangeX || 30; // 默认值为10 - const rangeY = config?.rangeY || 40; - const distanceX = Math.abs(targetPos.x - skillPos.x); - const distanceY = Math.abs(targetPos.y+40 - skillPos.y); - const isInRange = distanceX < rangeX && distanceY < rangeY; - return isInRange; - } - /** 应用技能效果 */ - private applySkillEffect(casterView:HeroViewComp, targetView: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet],e:ecs.Entity) { - // 直接计算伤害(包含防御减免) - const damageResult = this.calculateDamage(casterView, targetView, config); - // 将施法者传入applyDamage方法 - this.applyDamage(targetView,damageResult); - // 播放技能特效 - casterView.playSkillEffect(config.uuid); - console.log(`${casterView.hero_name} 对 ${targetView.hero_name} 造成 ${damageResult.value}伤害`); - if(config.endType === endType.collision){ - e.destroy(); - } -} - -private calculateDamage(caster: HeroViewComp, target: HeroViewComp, config: typeof SkillSet[keyof typeof SkillSet]) { - const result = { - value: 0, - isCrit: false, - isDodged: false, - delay: 0.3, // 默认延迟 - ignoreDefense: false, - canCrit: true, - } - let final = caster.ap * config.ap / 100; - // 伤害浮动(±10%) - const damageFloat = 0.9 + Math.random() * 0.2; // 0.9~1.1 - final *= damageFloat; - final = Math.round(final); - result.value = Math.max(1, final); // 确保最小伤害为1 - result.isCrit = false; - return result; -} - -private applyDamage(targetView: HeroViewComp, result: any,) {; - - this._damageQueue.push({ - timer: 0, - callback: () => { - if (!targetView?.ent.has(HeroViewComp)) return; - - let remainingDamage = result.value; - if (targetView.shield > 0) { - const shieldAbsorb = Math.min(targetView.shield, remainingDamage); - targetView.shield -= shieldAbsorb; - remainingDamage -= shieldAbsorb; - - if (targetView.shield <= 0) { - targetView.BUFFCOMP.show_shield(false); - } - } - - if (remainingDamage > 0) { - targetView.hp -= remainingDamage; - if(targetView.hp <= 0) { - targetView.BUFFCOMP.dead() - targetView.to_grave(); - } - targetView.showDamage(result.value, true); - } else { - targetView.BUFFCOMP.tooltip(5,"*吸收*"); - } - } - }); -} - - - public clear_timer() { - console.log("clear_timer"); - Object.values(this._timers).forEach(clearTimeout); - } - onDestroy() { - Object.values(this._timers).forEach(clearTimeout); - } - - - /** 应用负面状态 */ - private applyDebuff(target: ecs.Entity, config: typeof SkillSet[keyof typeof SkillSet]) { - // 实现debuff逻辑... - } - -} - - - diff --git a/assets/script/game/skills/Skill.ts b/assets/script/game/skills/Skill.ts index ee265a58..89844807 100644 --- a/assets/script/game/skills/Skill.ts +++ b/assets/script/game/skills/Skill.ts @@ -41,27 +41,24 @@ export class Skill extends ecs.Entity { // 设置节点属性 node.parent = parent; node.setPosition(startPos); - console.log("加载预制体:",startPos,targetPos) + // console.log("加载预制体:",startPos,targetPos) // 添加技能组件 const skillComp = node.getComponent(SkillCom); // 初始化技能参数 + skillComp.ap = caster.ap; skillComp.s_uuid = uuid; skillComp.animType = config.AnimType; skillComp.endType = config.endType; skillComp.speed = config.speed; skillComp.inTime = config.in; skillComp.atk_count = 0; - skillComp.startPos = v3(startPos.x,BoxSet.GAME_LINE+35,0) - skillComp.targetPos = v3(targetPos.x,BoxSet.GAME_LINE+50,0) + skillComp.startPos = startPos + skillComp.targetPos =targetPos skillComp.target = target; skillComp.caster = caster; skillComp.prefabName = config.sp_name; skillComp.group = group; - skillComp.fac = group; - if(group==BoxSet.HERO){ - skillComp.fac=0; - }else{ - skillComp.fac=1; - } + skillComp.fac= group==BoxSet.HERO?0:1; + console.log(config.sp_name+"技能配置",skillComp); // 初始化动画名称 skillComp.animName = config.animName; // 从配置获取动画名称 diff --git a/assets/script/game/skills/SkillCom.ts b/assets/script/game/skills/SkillCom.ts index 77a692fa..252cf9b7 100644 --- a/assets/script/game/skills/SkillCom.ts +++ b/assets/script/game/skills/SkillCom.ts @@ -8,6 +8,7 @@ import { AnimType, endType, SkillSet } from "../common/config/SkillSet"; import { EndAnmCom } from './EndAnmCom'; import { BoxSet } from "../common/config/BoxSet"; import { HeroFac, HeroSet } from "../common/config/heroSet"; +import { HeroViewComp } from "../hero/HeroViewComp"; const { ccclass, property } = _decorator; @@ -36,11 +37,11 @@ export class SkillCom extends CCComp { animName: string = ""; group:number = 0; //阵营 fac:number=0; //阵营 - rigid:RigidBody2D=null!; // 动画名称 target:any=null; caster:any=null; distance_x:number=0; distance_y:number=0; + ap:number=0; private moveDirection: Vec3 | null = null; // 添加一个属性来存储移动方向 protected onLoad(): void { @@ -51,19 +52,12 @@ export class SkillCom extends CCComp { start() { oops.message.on(GameEvent.MissionEnd, this.doDestroy, this); this.node.active = true; - // let collider = this.getComponent(Collider2D); - // console.log(this.group +"技能 collider ",collider); - // collider.group = this.group; - // if (collider) { - // collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); - - // } - // this.rigid = this.getComponent(RigidBody2D); - // if(this.rigid.sleep){ - // console.log(this.scale+"技能 rigid sleep ",this.rigid); - // this.rigid.wakeUp(); - // } - // 根据动画类型开始相应的运动 + let collider = this.getComponent(Collider2D); + console.log(this.group +"技能 collider ",collider); + collider.group = this.group; + if (collider) { + collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); + } let dir_x = this.target.node.position.x > this.node.position.x ? 1 : -1 this.node.scale = v3(dir_x,1,1) // 根据目标位置设置节点朝向 @@ -104,9 +98,35 @@ export class SkillCom extends CCComp { this.startMovement(); } - // onBeginContact (seCol: Collider2D, oCol: Collider2D) { - // console.log(this.scale+"碰撞开始 ",seCol,oCol); - // } + onBeginContact (seCol: Collider2D, oCol: Collider2D) { + console.log(this.scale+"碰撞开始 ",seCol,oCol); + let target = oCol.getComponent(HeroViewComp) + let caster = seCol.getComponent(HeroViewComp) + if(oCol.group!=this.group){ + if(target == null) return; + let remainingDamage = this.ap; + if (target.shield > 0) { + target.shield -= 1 + target.BUFFCOMP.tooltip(5,"*吸收*"); + remainingDamage = 0 + if (target.shield <= 0) { + if(target == null) return; + target.BUFFCOMP.show_shield(false); + } + }else{ + if(target == null) return; + target.hp -= remainingDamage; + if(target.hp <= 0) { + if(target == null) return; + target.BUFFCOMP.dead() + if(target.ent == null) return; + target.ent.destroy(); + } + target.showDamage(remainingDamage, true); + } + this.ent.destroy() + } + } @@ -244,7 +264,6 @@ export class SkillCom extends CCComp { /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.is_destroy = false; - this.node.destroy(); this.animType = 0; this.endType = 0; this.speed = 0; @@ -252,6 +271,14 @@ export class SkillCom extends CCComp { this.startPos.set(); this.targetPos.set(); this.moveDirection = null; // 重置移动方向 + // 先移除所有碰撞回调 + const collider = this.getComponent(Collider2D); + if (collider) { + collider.off(Contact2DType.BEGIN_CONTACT); + } + this.scheduleOnce(() => { + this.node.destroy(); + }, 0); } } \ No newline at end of file diff --git a/settings/v2/packages/engine.json b/settings/v2/packages/engine.json index a7b473b8..5331b8e0 100644 --- a/settings/v2/packages/engine.json +++ b/settings/v2/packages/engine.json @@ -51,7 +51,7 @@ "_value": false }, "physics-2d": { - "_value": false, + "_value": true, "_option": "physics-2d-box2d" }, "physics-2d-box2d": { @@ -134,6 +134,7 @@ "gfx-webgl2", "intersection-2d", "particle-2d", + "physics-2d-box2d", "profiler", "skeletal-animation", "spine",