Files
pixelheros/assets/script/game/map/MissSkillsComp.ts
walkpan fa629d71d9 feat(技能): 将技能卡释放逻辑移至独立组件并添加UI显示
- 新增 MissSkillsComp 组件,用于管理场景中释放的技能卡
- 将技能卡释放监听从 MissionHeroComp 移至 MissSkillsComp
- 新增 SkillBoxComp 组件,负责单个技能卡的表现和触发逻辑
- 在 role_controller.prefab 中添加 miss_skill_node 节点引用
- 技能卡现在会在场景中显示图标和剩余回合信息
- 支持即时技能和持续多回合技能的不同触发机制
2026-04-06 19:18:44 +08:00

56 lines
1.8 KiB
TypeScript

import { mLogger } from "../common/Logger";
import { _decorator, Node, Prefab, instantiate } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { SkillBoxComp } from "./SkillBoxComp";
import { oops } from "db://oops-framework/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissSkillsComp')
@ecs.register('MissSkillsComp', false)
export class MissSkillsComp extends CCComp {
private debugMode: boolean = true;
@property({type: Prefab})
private skill_box: Prefab = null;
onLoad() {
oops.message.on(GameEvent.UseSkillCard, this.onUseSkillCard, this);
}
onDestroy() {
oops.message.off(GameEvent.UseSkillCard, this.onUseSkillCard, this);
}
private onUseSkillCard(event: string, args: any) {
const payload = args ?? event;
const uuid = Number(payload?.uuid ?? 0);
const card_lv = Math.max(1, Math.floor(Number(payload?.card_lv ?? 1)));
if (!uuid) return;
this.addSkill(uuid, card_lv);
}
start() {
}
addSkill(uuid: number, card_lv: number) {
if (!this.skill_box) {
mLogger.error(this.debugMode, "MissSkillsComp", "skill_box prefab not set");
return;
}
const node = instantiate(this.skill_box);
node.parent = this.node;
const comp = node.getComponent(SkillBoxComp) || node.addComponent(SkillBoxComp);
comp.init(uuid, card_lv);
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}