88 lines
3.2 KiB
Markdown
88 lines
3.2 KiB
Markdown
# Technical Preferences
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<!-- Populated by /setup-engine. Updated as the user makes decisions throughout development. -->
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<!-- All agents reference this file for project-specific standards and conventions. -->
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## Engine & Language
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- **Engine**: [TO BE CONFIGURED — run /setup-engine]
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- **Language**: [TO BE CONFIGURED]
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- **Rendering**: [TO BE CONFIGURED]
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- **Physics**: [TO BE CONFIGURED]
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## Input & Platform
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<!-- Written by /setup-engine. Read by /ux-design, /ux-review, /test-setup, /team-ui, and /dev-story -->
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<!-- to scope interaction specs, test helpers, and implementation to the correct input methods. -->
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- **Target Platforms**: [TO BE CONFIGURED — e.g., PC, Console, Mobile, Web]
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- **Input Methods**: [TO BE CONFIGURED — e.g., Keyboard/Mouse, Gamepad, Touch, Mixed]
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- **Primary Input**: [TO BE CONFIGURED — the dominant input for this game]
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- **Gamepad Support**: [TO BE CONFIGURED — Full / Partial / None]
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- **Touch Support**: [TO BE CONFIGURED — Full / Partial / None]
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- **Platform Notes**: [TO BE CONFIGURED — any platform-specific UX constraints]
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## Naming Conventions
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- **Classes**: [TO BE CONFIGURED]
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- **Variables**: [TO BE CONFIGURED]
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- **Signals/Events**: [TO BE CONFIGURED]
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- **Files**: [TO BE CONFIGURED]
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- **Scenes/Prefabs**: [TO BE CONFIGURED]
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- **Constants**: [TO BE CONFIGURED]
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## Performance Budgets
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- **Target Framerate**: [TO BE CONFIGURED]
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- **Frame Budget**: [TO BE CONFIGURED]
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- **Draw Calls**: [TO BE CONFIGURED]
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- **Memory Ceiling**: [TO BE CONFIGURED]
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## Testing
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- **Framework**: [TO BE CONFIGURED]
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- **Minimum Coverage**: [TO BE CONFIGURED]
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- **Required Tests**: Balance formulas, gameplay systems, networking (if applicable)
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## Forbidden Patterns
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<!-- Add patterns that should never appear in this project's codebase -->
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- [None configured yet — add as architectural decisions are made]
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## Allowed Libraries / Addons
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<!-- Add approved third-party dependencies here -->
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- [None configured yet — add as dependencies are approved]
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## Architecture Decisions Log
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<!-- Quick reference linking to full ADRs in docs/architecture/ -->
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- [No ADRs yet — use /architecture-decision to create one]
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## Engine Specialists
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<!-- Written by /setup-engine when engine is configured. -->
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<!-- Read by /code-review, /architecture-decision, /architecture-review, and team skills -->
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<!-- to know which specialist to spawn for engine-specific validation. -->
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- **Primary**: [TO BE CONFIGURED — run /setup-engine]
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- **Language/Code Specialist**: [TO BE CONFIGURED]
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- **Shader Specialist**: [TO BE CONFIGURED]
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- **UI Specialist**: [TO BE CONFIGURED]
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- **Additional Specialists**: [TO BE CONFIGURED]
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- **Routing Notes**: [TO BE CONFIGURED]
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### File Extension Routing
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<!-- Skills use this table to select the right specialist per file type. -->
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<!-- If a row says [TO BE CONFIGURED], fall back to Primary for that file type. -->
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| File Extension / Type | Specialist to Spawn |
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|-----------------------|---------------------|
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| Game code (primary language) | [TO BE CONFIGURED] |
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| Shader / material files | [TO BE CONFIGURED] |
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| UI / screen files | [TO BE CONFIGURED] |
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| Scene / prefab / level files | [TO BE CONFIGURED] |
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| Native extension / plugin files | [TO BE CONFIGURED] |
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| General architecture review | Primary |
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