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pixelheros/docs/engine-reference/godot/VERSION.md
2026-05-15 14:52:29 +08:00

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# Godot Engine — Version Reference
| Field | Value |
|-------|-------|
| **Engine Version** | Godot 4.6 |
| **Release Date** | January 2026 |
| **Project Pinned** | 2026-02-12 |
| **Last Docs Verified** | 2026-02-12 |
| **LLM Knowledge Cutoff** | May 2025 |
## Knowledge Gap Warning
The LLM's training data likely covers Godot up to ~4.3. Versions 4.4, 4.5,
and 4.6 introduced significant changes that the model does NOT know about.
Always cross-reference this directory before suggesting Godot API calls.
## Post-Cutoff Version Timeline
| Version | Release | Risk Level | Key Theme |
|---------|---------|------------|-----------|
| 4.4 | ~Mid 2025 | MEDIUM | Jolt physics option, FileAccess return types, shader texture type changes |
| 4.5 | ~Late 2025 | HIGH | Accessibility (AccessKit), variadic args, @abstract, shader baker, SMAA |
| 4.6 | Jan 2026 | HIGH | Jolt default, glow rework, D3D12 default on Windows, IK restored |
## Verified Sources
- Official docs: https://docs.godotengine.org/en/stable/
- 4.5→4.6 migration: https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.6.html
- 4.4→4.5 migration: https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.5.html
- Changelog: https://github.com/godotengine/godot/blob/master/CHANGELOG.md
- Release notes: https://godotengine.org/releases/4.6/