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pixelheros/assets/script/Design4.csv
walkpan e50431dbd6 feat(怪物系统): 添加怪物配置和基础技能
- 删除旧的Design4.md设计文档
- 新增Design4.csv和Design4_monsters.md怪物配置表
- 在SkillSet.ts中添加怪物基础近战和远程攻击技能
- 调整heroSet.ts中怪物单位的属性和技能配置
2026-01-01 20:14:28 +08:00

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配置怪物名称,出现时间,攻击,初始血量,移速,针对天赋/流派,特殊属性,技能描述
空壳骷髅,00:00,5,20,2.2,基础成长,,
腐毒蜂群,01:30,3,10,3.5,7001(风怒)/AOE,集群特性,数量优先:刷新频率随时间+10%
笨拙石怪,03:00,12,250,1.0,7008(会心)/破甲,坚硬30%基础减伤,塔盾:为后方怪物提供护盾
自爆邪灵,05:00,100,80,4.5,7007(击退)/眩晕,速攻:优先锁定立桩,死志触碰目标后瞬间造成150点范围伤害
折射水晶怪,07:00,15,600,1.5,7001(高频风怒),分裂特性,受击增殖受击10次后分裂出2个幼体
攻城工兵,08:30,80,350,2.0,7102(护盾)/伙伴拦截,拆迁:优先攻击防御塔,定点爆破对塔和立桩造成300%伤害
淤泥巨兽,10:00,20,2000,0.8,陷阱流/7005(冰冻),填埋:免疫并封印陷阱,泥浆喷吐:远程封印最前方的一座塔
计数窃取者,11:00,25,800,2.4,天赋计数博弈,干扰:减少玩家计数,灵力抽取周期性扣除英雄天赋计数1点
复仇亡魂,12:30,40,1200,1.8,7101(反击)/减伤,荆棘20%反弹伤害,灵魂锁链:链接并平摊范围内怪物伤害
虚空先知(精英),14:00,100,25000,3.0,7301(升级爆发),虚化仅大招后5秒可见,大招重置:随机打乱英雄的天赋计数
灭世裁决者(BOSS),15:00,500,100000,1.2,全天赋/神装英雄,神性:免疫所有控制,天罚:摧毁全场陷阱并进入狂暴形态