Files
pixelheros/assets/script/game/common/config/BuffSet.ts
pan eb4b370533 refactor: 重构击退机制,将概率改为距离增量
1. 调整近战默认攻击距离从150改为100
2. 将击退相关属性从概率改为击退距离增量,同步更新所有配置、UI显示和技能描述
3. 移除旧的击退概率判定逻辑,改为直接应用击退距离增量
4. 优化受击击退的处理流程,统一参数传递
2026-08-13 11:09:37 +08:00

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// ========== Buff/Debuff 配置定义 ==========
import { Attrs } from "./HeroAttrs";
/** Buff 类别 */
export enum BuffCategory {
Buff = 0,
Debuff = 1,
Control = 2,
}
/** 修饰器运算类型 */
export enum ModOp {
Flat = 0,
PercentAdd = 1,
PercentMul = 2,
}
/** 单条属性修饰器 */
export interface BuffModifier {
attr: Attrs;
op: ModOp;
value: number;
}
/** 周期效果DoT/HoT */
export interface BuffTickEffect {
interval: number;
damage_or_heal: number; // 正=治疗,负=伤害
scale_by_ap_pct: number; // 按施法者 ap 缩放百分比0=不吃加成
}
/** Buff 静态定义 */
export interface BuffConfig {
id: number;
name: string;
icon: string;
category: BuffCategory;
duration: number; // 单层持续时间0=永久
max_stack: number; // 默认 0=无限叠加1=不可叠层N=最多N层
modifiers?: BuffModifier[];
tick?: BuffTickEffect;
is_control?: boolean;
control_kind?: 'frost' | 'stun' | 'none';
info: string;
}
/** Buff 配置表 */
export const BuffList: Record<number, BuffConfig> = {
// 攻击强化(限时版)
7001: {
id: 7001, name: "攻击强化", icon: "Stat_Attack_03",
category: BuffCategory.Buff, duration: 10, max_stack: 0,
modifiers: [{ attr: Attrs.ap, op: ModOp.Flat, value: 5 }],
info: "攻击力 +5持续 10 秒",
},
// 灼烧DoT可叠层
7002: {
id: 7002, name: "灼烧", icon: "Stat_Burn",
category: BuffCategory.Debuff, duration: 5, max_stack: 5,
tick: { interval: 0.5, damage_or_heal: -10, scale_by_ap_pct: 30 },
info: "每 0.5 秒受到 10 伤害,可叠加",
},
// 冰冻(控制,走统一框架,双写兼容)
7003: {
id: 7003, name: "冰冻", icon: "Stat_Freeze",
category: BuffCategory.Control, duration: 2, max_stack: 1,
is_control: true, control_kind: 'frost',
info: "冰冻目标,无法行动",
},
// 击晕(控制)
7004: {
id: 7004, name: "击晕", icon: "Stat_Stun",
category: BuffCategory.Control, duration: 2, max_stack: 1,
is_control: true, control_kind: 'stun',
info: "击晕目标,无法行动",
},
// 占卜师战前攻击强化(基础档:+30/5s高阶通过 buff_value/buff_duration 覆写成长)
7111: {
id: 7111, name: "战前强攻", icon: "Stat_Attack_03",
category: BuffCategory.Buff, duration: 5, max_stack: 0,
modifiers: [{ attr: Attrs.ap, op: ModOp.Flat, value: 30 }],
info: "攻击力 +30持续 5 秒",
},
// ==================== 玩家计时性强化(药水/技能用,默认 5s ====================
// 计时性回血HoT
7010: {
id: 7010, name: "再生", icon: "Stat_PotionBoost",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
tick: { interval: 0.5, damage_or_heal: 10, scale_by_ap_pct: 0 },
info: "每秒回复生命,持续 5 秒",
},
// 攻击强化(限时)
7011: {
id: 7011, name: "攻击爆发", icon: "Stat_Attack_03",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.ap, op: ModOp.PercentAdd, value: 50 }],
info: "攻击力提升 50%,持续 5 秒",
},
// 暴击强化(限时)
7012: {
id: 7012, name: "暴击爆发", icon: "Stat_CriticalChance_02",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.critical, op: ModOp.Flat, value: 30 }],
info: "暴击率提升 30%,持续 5 秒",
},
// 击退距离强化(限时)
7013: {
id: 7013, name: "击退爆发", icon: "Stat_Stun_01",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.knockback_chance, op: ModOp.Flat, value: 30 }],
info: "击退距离提升 30持续 5 秒",
},
// 穿透强化(限时)
7014: {
id: 7014, name: "穿透爆发", icon: "Stat_Tripleshot",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.puncture_chance, op: ModOp.Flat, value: 30 }],
info: "穿透概率提升 30%,持续 5 秒",
},
// 攻速强化(限时,走 getEffectiveSkillCd 计时修饰)
7015: {
id: 7015, name: "攻速爆发", icon: "Stat_AttackSpeed_02",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.speed, op: ModOp.Flat, value: 40 }],
info: "攻击速度提升 40%,持续 5 秒",
},
// 风怒强化(限时,按概率百分点)
7016: {
id: 7016, name: "风怒爆发", icon: "Stat_CriticalComboChance",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.wfuny, op: ModOp.Flat, value: 20 }],
info: "风怒概率提升 20%,持续 5 秒",
},
// 击晕概率强化(限时)
7017: {
id: 7017, name: "击晕爆发", icon: "Stat_Stun_01",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.stun_chance, op: ModOp.Flat, value: 30 }],
info: "击晕概率提升 30%,持续 5 秒",
},
// 击晕抗性强化(限时)
7018: {
id: 7018, name: "击晕抗性", icon: "Stat_Armor_01",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.stun_res, op: ModOp.Flat, value: 50 }],
info: "击晕抗性提升 50%,持续 5 秒",
},
// 冰冻抗性强化(限时)
7019: {
id: 7019, name: "冰冻抗性", icon: "Stat_Freeze",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.freeze_res, op: ModOp.Flat, value: 50 }],
info: "冰冻抗性提升 50%,持续 5 秒",
},
// 暴伤强化(限时)
7020: {
id: 7020, name: "暴伤爆发", icon: "Stat_Critical_01",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.critical_damage, op: ModOp.Flat, value: 30 }],
info: "暴击伤害提升 30%,持续 5 秒",
},
// 冰冻概率强化(限时)
7021: {
id: 7021, name: "冰冻概率爆发", icon: "Stat_Freeze",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.freeze_chance, op: ModOp.Flat, value: 5 }],
info: "冰冻概率提升 5%,持续 5 秒",
},
// 穿透伤害强化(限时)
7022: {
id: 7022, name: "穿透伤害爆发", icon: "Stat_Tripleshot",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.puncture_dmg_bonus, op: ModOp.Flat, value: 30 }],
info: "穿透后伤害提升 30%,持续 5 秒",
},
};