Files
pixelheros/assets/script/game/map/MissionCardComp.ts
walkpan dbe376033d refactor: 移除未使用的代码并优化卡牌获取逻辑
- 删除 MissionCardComp 中未使用的接口定义和注释代码
- 移除 MissionComp 中未实现的英雄死亡、升级和复活相关事件处理
- 重构 CardSet 中的 getCardPoolByLv 和 getCardsByLv 方法,增加类型过滤和等级模式参数
- 清理 MissionComp 中的冗余代码和注释,简化局内数据初始化逻辑
2026-03-14 09:09:47 +08:00

76 lines
1.7 KiB
TypeScript

import { mLogger } from "../common/Logger";
import { _decorator, Label, Node, tween, Vec3, Color, Sprite, Tween, SpriteAtlas, resources } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
import { smc } from "../common/SingletonModuleComp";
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
import { CardType } from "../common/config/CardSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionCardComp')
@ecs.register('MissionCard', false)
export class MissionCardComp extends CCComp {
private debugMode: boolean = true;
/** 视图层逻辑代码分离演示 */
@property(Node)
card1:Node = null!
@property(Node)
card2:Node = null!
@property(Node)
card3:Node = null!
@property(Node)
card4:Node = null!
@property(Node)
cards_chou:Node = null!
@property(Node)
cards_up:Node = null!
private uiconsAtlas: SpriteAtlas | null = null;
onLoad() {
}
onDestroy() {
}
init(){
this.onMissionStart();
}
/** 游戏开始初始化 */
onMissionStart() {
}
/** 游戏结束清理 */
onMissionEnd() {
}
start() {
}
/**
* 关闭界面
*/
close() {
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}