- 删除 MissionCardComp 中未使用的接口定义和注释代码 - 移除 MissionComp 中未实现的英雄死亡、升级和复活相关事件处理 - 重构 CardSet 中的 getCardPoolByLv 和 getCardsByLv 方法,增加类型过滤和等级模式参数 - 清理 MissionComp 中的冗余代码和注释,简化局内数据初始化逻辑
76 lines
1.7 KiB
TypeScript
76 lines
1.7 KiB
TypeScript
import { mLogger } from "../common/Logger";
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import { _decorator, Label, Node, tween, Vec3, Color, Sprite, Tween, SpriteAtlas, resources } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroAttrsComp } from "../hero/HeroAttrsComp";
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import { CardType } from "../common/config/CardSet";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('MissionCardComp')
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@ecs.register('MissionCard', false)
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export class MissionCardComp extends CCComp {
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private debugMode: boolean = true;
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/** 视图层逻辑代码分离演示 */
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@property(Node)
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card1:Node = null!
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@property(Node)
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card2:Node = null!
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@property(Node)
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card3:Node = null!
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@property(Node)
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card4:Node = null!
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@property(Node)
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cards_chou:Node = null!
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@property(Node)
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cards_up:Node = null!
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private uiconsAtlas: SpriteAtlas | null = null;
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onLoad() {
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}
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onDestroy() {
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}
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init(){
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this.onMissionStart();
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}
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/** 游戏开始初始化 */
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onMissionStart() {
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}
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/** 游戏结束清理 */
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onMissionEnd() {
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}
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start() {
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}
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/**
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* 关闭界面
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*/
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close() {
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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