Files
pixelheros/assets/script/game/map/CardController.ts
walkpan bff20f0ded refactor(game): 重构游戏地平线与怪物生成逻辑,并更新UI资源
- 将游戏地平线从120调整为-215,以改变战斗场景基线
- 移除多线路怪物生成逻辑,统一使用地平线作为y坐标
- 清理卡牌系统中的等级升级相关代码,简化事件处理
- 更新角色控制器UI布局和样式,调整组件位置和尺寸
- 替换纹理图集资源,移除旧版背景图,添加新版分层背景
- 删除多个未使用的meta配置文件
2026-01-29 22:51:16 +08:00

43 lines
1.4 KiB
TypeScript

import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('CardControllerComp')
@ecs.register('CardController', false)
export class CardControllerComp extends CCComp {
touch_time:number = 0
in_touch:boolean = false
bbg:any=null
bbg_y:number=40
bbg_x:any=[-300,-150,0,150,300]
protected onLoad(): void {
}
start() {
console.log("CardControllerComp start",this.node)
this.page_init()
}
onAdded(args:any){
console.log("CardControllerComp onAdded",args)
smc.map.MapView.scene.mapLayer.node.getChildByName("loading").active=false;
}
protected update(dt: number): void {
if(smc.vmdata.game_over||smc.vmdata.game_pause){
return
}
}
page_init(){
this.node.getChildByName("mission_home").active=true;
this.node.getChildByName("mission").active=false;
}
/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}