Files
pixelheros/assets/script/game/skill/TooltipCom.ts
walkpan be7740e2b6 feat(技能): 添加治疗和魔法盾基础技能配置
- 新增治疗(6100)和魔法盾(6101)基础技能配置
- 删除旧的heath技能资源文件
- 添加新的heathed动画和预制体资源
- 调整水球技能(6005)的ap和map参数
2025-12-31 22:33:14 +08:00

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import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact,Vec3, tween, Label,resources,SpriteFrame,Sprite} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { SkillSet } from "../common/config/SkillSet";
import { TooltipTypes } from "../common/config/GameSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('TooltipCom')
@ecs.register('TooltipView', false)
export class TooltipCom extends CCComp {
/** 视图层逻辑代码分离演示 */
// start() {
// // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// // this.on(ModuleEvent.Cmd, this.onHandler, this);
// }
stype:number = 1; // 1:减少生命值2增加生命值3技能图标
value:string = "";
s_uuid:number = 1001;
alive_time:number = 0.3;
skill_name_time=0.5;
scale:number = 1;
start() {
switch(this.stype){
case TooltipTypes.life:
this.node.setPosition(v3(this.node.position.x,this.node.position.y))
this.node.setSiblingIndex(100);
this.node.getChildByName("loss_life").getChildByName("hp").getComponent(Label).string = this.value;
this.node.getChildByName("loss_life").active=true;
this.scheduleOnce(()=>{
this.ent.destroy()
},0.5)
break
case TooltipTypes.health:
this.node.setSiblingIndex(110);
this.node.getChildByName("add_life").getChildByName("hp").getComponent(Label).string = this.value;
this.node.getChildByName("add_life").active=true;
this.scheduleOnce(()=>{
this.ent.destroy()
},0.5)
break
case TooltipTypes.addmp:
this.node.setSiblingIndex(110);
this.node.getChildByName("add_mp").getChildByName("mp").getComponent(Label).string = this.value;
this.node.getChildByName("add_mp").active=true;
this.scheduleOnce(()=>{
this.ent.destroy()
},0.5)
break
case TooltipTypes.crit:
this.node.setPosition(v3(this.node.position.x,this.node.position.y))
this.node.setSiblingIndex(200);
this.node.getChildByName("bloss").getChildByName("hp").getComponent(Label).string = this.value;
this.node.getChildByName("bloss").active=true;
this.scheduleOnce(()=>{
this.ent.destroy()
},0.5)
break
case TooltipTypes.skill:
const skillConfig = SkillSet[this.s_uuid];
if (skillConfig) {
this.node.getChildByName("skill").getChildByName("name").getComponent(Label).string = "<"+skillConfig.name+">";
} else {
this.node.getChildByName("skill").getChildByName("name").getComponent(Label).string = "";
}
this.node.getChildByName("skill").active=true;
this.node.setPosition(v3(this.node.position.x,this.node.position.y+30))
this.scheduleOnce(()=>{
this.ent.destroy()
},0.5)
break
case TooltipTypes.uskill:
this.node.getChildByName("uskill").getChildByName("name").getComponent(Label).string = this.value;
this.node.getChildByName("uskill").active=true;
this.node.setPosition(v3(this.node.position.x,this.node.position.y+30))
this.scheduleOnce(()=>{
this.ent.destroy()
},0.5)
break
case TooltipTypes.lvup:
// this.node.getChildByName("lvup").getChildByName("name").getComponent(Label).string = this.value;
this.node.getChildByName("lvup").active=true;
this.node.setPosition(v3(this.node.position.x,this.node.position.y-30))
this.scheduleOnce(()=>{
this.ent.destroy()
},0.5)
break
case TooltipTypes.apup:
this.node.getChildByName("apup").getChildByName("num").getComponent(Label).string = "+"+this.value;
this.node.getChildByName("apup").active=true;
this.node.setPosition(v3(this.node.position.x,this.node.position.y-60))
this.scheduleOnce(()=>{
this.ent.destroy()
},0.5)
break
case TooltipTypes.hpup:
this.node.getChildByName("hpup").getChildByName("num").getComponent(Label).string = "+"+this.value;
this.node.getChildByName("hpup").active=true;
this.node.setPosition(v3(this.node.position.x,this.node.position.y-60))
this.scheduleOnce(()=>{
this.ent.destroy()
},0.5)
}
// console.log("TooltipView start:",this.node.getSiblingIndex());
}
update(deltaTime: number) {
}
do_up(){
tween(this.node).to(
this.alive_time,
{position:v3(this.node.position.x,this.node.position.y+60), },
{
onComplete:()=>{ this.ent.destroy()},
easing:"linear"
}
).start()
}
to_destroy() {
this.ent.destroy()
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}