- 在英雄配置接口中新增技能等级和冷却时间字段 - 调整盾战士的技能列表,移除两个技能 - 将技能ID重新编号,使其按职业分类更清晰(例如6xxx为近战,61xx为射手,62xx为法师) - 删除大量重复的buff技能配置,仅保留基础等级
344 lines
17 KiB
TypeScript
344 lines
17 KiB
TypeScript
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
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import { Attrs } from "./HeroAttrs";
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export enum HSSet {
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atk = 0, // 普通攻击
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skill = 1, // 一般技能
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max = 2, // 必杀技
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}
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export enum TGroup {
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Self = 0, // 自身
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Ally = 1, // 所有友方,包括自己
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Team = 2, // 所有友方
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Enemy = 3, // 敌方单位
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All = 4 // 所有单位
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}
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export enum DTType {
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single = 0,
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range = 1,
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}
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export enum SkillKind {
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Damage = 0,
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Heal = 1,
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Shield = 2,
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Support = 3
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}
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//受伤动画名称
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export enum AtkedName {
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atked = "atked",
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ice = "atked_ice",
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fire = "atked_fire",
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wind = "atked_wind",
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crit = "atked_crit",
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}
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export enum RType {
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linear = 0, //直线
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bezier = 1, //贝塞尔
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fixed = 2, //固定起点
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fixedEnd = 3, //固定终点
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}
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//EType 只负责动画什么时候结束,碰撞体什么时候消失不管,但是消失前一定要关闭碰撞体
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export enum EType {
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animationEnd = 0, //碰撞够也不消失,动画结束才消失
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timeEnd = 1, //碰撞够也不消失,时间到才消失
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collision = 2, //碰撞次数够就消失
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}
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//debuff类型
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/*
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=== 技能配置系统使用说明 ===
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1. 基础属性:
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- uuid: 技能唯一ID
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- name: 技能名称
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- sp_name: 特效名称
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- AtkedName: 攻击类型
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- path: 图片资源路径
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2. 目标和效果:
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- TGroup: 目标群体 (敌方、友方等)
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- SType: 技能类型 (伤害、治疗、护盾等)
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3. 执行参数:
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- act: 角色执行的动画
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- DTType: 伤害类型 (单体、范围)
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- EType: 结束条件
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- fname: 特效文件名
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- with: 暂时无用
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4. 数值参数:
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- ap: 攻击力百分比
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- cd: 冷却时间
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- hit_count: 可命中次数
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- t_num: 目标数量
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- hitcd: 持续伤害的伤害间隔
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- speed: 移动速度
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- cost: 消耗值
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*/
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export enum DType {
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ATK= 0, // 物理
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ICE=1, // 冰元素
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FIRE=2, // 火元素
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WIND=3, // 风元素
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}
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export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
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// Debuff配置接口
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export interface BuffConf {
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uuid:number; // Buff唯一ID
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name?:string; // Buff名称
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icon?:string; // Buff图标
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buff:Attrs;
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value:number; // 效果值
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info?:string; // 描述
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}
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interface IReady {
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uuid:number,
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loop: boolean,
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SkillTime: number,// 技能控制存续时间时间
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ReadyTime: number,// 技能前摇时间
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RType: number, //技能运行类型 0-线性 1-贝塞尔 2-开始位置固定 3-目标位置固定
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ready_y: number,
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path:string,
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}
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interface IEndAnm {
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uuid:number,
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path:string,
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loop:boolean,
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time:number,
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}
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// 技能配置接口 - 按照6001格式排列
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export interface SkillConfig {
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uuid:number, // 技能唯一ID
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name:string, // 技能名称
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sp_name:string, // 特效名称
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icon:string, // 图标ID
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TGroup:TGroup, // 目标群体(敌方/友方/自身等)
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act:string, // 角色执行的动画
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DTType:DTType, // 伤害类型(单体/范围)
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ap:number, // 攻击百分比(角色攻击力)
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hit_count:number, // 可命中次数
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hitcd:number, // 持续伤害的伤害间隔(秒)
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speed:number, // 移动速度
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with:number, // 宽度(暂时无用)
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ready:number, // 前摇时间
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readyAnm:string, // 前摇动画名称
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endAnm:string, // 结束动画名称
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EAnm:number, // 结束动画ID
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DAnm:string, // 命中后动画ID
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RType:RType, // 技能运行类型(直线/贝塞尔/固定起点/固定终点)
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EType:EType, // 结束条件(动画结束/时间结束/距离结束/碰撞/次数结束)
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time?:number, // timeEnd 持续时间(秒)
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kind?:SkillKind, // 主效果类型
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crt?:number, // 额外暴击率
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frz?:number, // 额外冰冻概率
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bck?:number, // 额外击退概率
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buffs:number[], // 对施法者的buff配置列表(Buff UUID 列表)
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call_hero?:number, // 召唤技能召唤英雄id(可选)
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info:string, // 技能描述
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}
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/******
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*
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* 射箭类技能 带暴击属性
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* 火法技能 带击退属性
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* 冰法技能 带冰冻属性
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*
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*
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*
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*
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*/
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export const SkillSet: Record<number, SkillConfig> = {
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// ========== 近战技能 ==========
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6001: {
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uuid:6001,name:"近战攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个造成100%攻击的伤害",
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},
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6002: {
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uuid:6002,name:"闪光攻击",sp_name:"atk_s2",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
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DTType:DTType.single,ap:150,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害",
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},
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6003: {
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uuid:6003,name:"火焰攻击",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
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DTType:DTType.single,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,击退率20%",
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},
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6004: {
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uuid:6004,name:"闪电攻击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
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DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,暴击率20%",
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},
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6005: {
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uuid:6005,name:"半月攻击",sp_name:"atk_light",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:3,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"穿透多个目标造成100%攻击的伤害",
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},
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//===============射手技能==================
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6101: {
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uuid:6101,name:"普通射击",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
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},
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6102: {
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uuid:6102,name:"冰冻射击",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
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},
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6103: {
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uuid:6103,name:"暴击射击",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
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},
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6104: {
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uuid:6104,name:"闪光设计",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
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DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"对多个目标造成100%攻击的伤害,暴击",
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},
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//===========魔法技能===========
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6201: {
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uuid:6201,name:"冰击",sp_name:"ball_forst",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,frz:20,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,冰冻率20%",
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},
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6202: {
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uuid:6202,name:"冰球",sp_name:"ball_ice",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
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},
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6203: {
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uuid:6203,name:"火击",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害",
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},
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6204: {
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uuid:6204,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,bck:20,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,击退率20%",
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},
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6205: {
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uuid:6205,name:"月波",sp_name:"ball_gquan",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:200,hit_count:6,hitcd:0.3,speed:300,with:90,ready:0,EAnm:0,DAnm:"",
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RType:RType.linear,EType:EType.collision,buffs:[],info:"对多个目标造成200%攻击的伤害",
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},
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6206: {
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uuid:6206,name:"陨石术",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
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DTType:DTType.range,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,暴击率20%",
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},
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6207: {
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uuid:6207,name:"冰刺",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
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DTType:DTType.range,frz:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,冰冻率20%",
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},
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6208: {
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uuid:6208,name:"火墙",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
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DTType:DTType.range,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,击退率20%",
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},
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//============================= ====== 辅助技能 ====== ==========================
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6301:{
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uuid:6301,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Shield,ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"获得30%最大生命值的护盾",
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},
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6302: {
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uuid:6302,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Heal,ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"治疗1个友方30%最大生命值",
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},
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6303:{
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uuid:6303,name:"护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Shield,ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机1个友方获得30%最大生命值的护盾",
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},
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6304: {
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uuid:6304,name:"群体治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Heal,ap:20,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机3个友方,回复20%最大生命值",
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},
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6305:{
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uuid:6305,name:"群体护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Shield,ap:20,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机3个友方获得20%最大生命值的护盾",
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},
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//==========================buff 技能=====================
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6401:{
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uuid:6401,name:"单体攻击",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[1002],info:"随机1个友方+5攻击",
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},
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6402:{
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uuid:6402,name:"单体生命",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[1102],info:"随机1个友方+20最大生命值",
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},
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6403:{
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uuid:6403,name:"单体全能",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
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RType:RType.fixed,EType:EType.animationEnd,buffs:[1001,1101],info:"随机1个友方+2攻击,+10最大生命值",
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},
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6404:{
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uuid:6404,name:"群体攻击",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
|
||
RType:RType.fixed,EType:EType.animationEnd,buffs:[1001],info:"随机3个友方+2攻击",
|
||
},
|
||
6405:{
|
||
uuid:6405,name:"群体生命",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
|
||
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
|
||
RType:RType.fixed,EType:EType.animationEnd,buffs:[1101],info:"随机3个友方+10最大生命值",
|
||
},
|
||
6406:{
|
||
uuid:6406,name:"群体全能",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk",
|
||
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"",
|
||
RType:RType.fixed,EType:EType.animationEnd,buffs:[1001,1101],info:"随机3个友方+2攻击,+10最大生命值",
|
||
},
|
||
|
||
};
|
||
|
||
|
||
// ==================== 预定义 Buff 列表 ====================
|
||
// 使用 ID 作为 Key,方便在技能配置中引用或作为模板
|
||
export const BuffsList: Record<number, BuffConf> = {
|
||
1001: { uuid: 1001, name: "攻击提升", icon: "10001", buff: Attrs.ap, value: 2, info: "攻击力+2" },
|
||
1002: { uuid: 1002, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 5, info: "攻击力+5" },
|
||
1003: { uuid: 1003, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 10, info: "攻击力+10" },
|
||
1004: { uuid: 1004, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 15, info: "攻击力+15" },
|
||
1005: { uuid: 1005, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 20, info: "攻击力+20" },
|
||
1006: { uuid: 1006, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 25, info: "攻击力+25" },
|
||
1007: { uuid: 1007, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 30, info: "攻击力+30" },
|
||
1008: { uuid: 1008, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 35, info: "攻击力+35" },
|
||
1009: { uuid: 1009, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 40, info: "攻击力+40" },
|
||
1010: { uuid: 1010, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 45, info: "攻击力+45" },
|
||
1101: { uuid: 1101, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 10, info: "最大生命值+10" },
|
||
1102: { uuid: 1102, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 20, info: "最大生命值+20" },
|
||
1103: { uuid: 1103, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 30, info: "最大生命值+30" },
|
||
1104: { uuid: 1104, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 40, info: "最大生命值+40" },
|
||
1105: { uuid: 1105, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 50, info: "最大生命值+50" },
|
||
1106: { uuid: 1106, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 60, info: "最大生命值+60" },
|
||
1107: { uuid: 1107, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 70, info: "最大生命值+70" },
|
||
1108: { uuid: 1108, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 80, info: "最大生命值+80" },
|
||
1109: { uuid: 1109, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 90, info: "最大生命值+90" },
|
||
1110: { uuid: 1110, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 100, info: "最大生命值+100" },
|
||
};
|