// ========== 从 HeroAttrs.ts 导入属性相关定义 ========== import { Attrs } from "./HeroAttrs"; export enum HSSet { atk = 0, // 普通攻击 skill = 1, // 一般技能 max = 2, // 必杀技 } export enum TGroup { Self = 0, // 自身 Ally = 1, // 所有友方,包括自己 Team = 2, // 所有友方 Enemy = 3, // 敌方单位 All = 4 // 所有单位 } export enum DTType { single = 0, range = 1, } export enum SkillKind { Damage = 0, Heal = 1, Shield = 2, Support = 3 } //受伤动画名称 export enum AtkedName { atked = "atked", ice = "atked_ice", fire = "atked_fire", wind = "atked_wind", crit = "atked_crit", } export enum RType { linear = 0, //直线 bezier = 1, //贝塞尔 fixed = 2, //固定起点 fixedEnd = 3, //固定终点 } //EType 只负责动画什么时候结束,碰撞体什么时候消失不管,但是消失前一定要关闭碰撞体 export enum EType { animationEnd = 0, //碰撞够也不消失,动画结束才消失 timeEnd = 1, //碰撞够也不消失,时间到才消失 collision = 2, //碰撞次数够就消失 } //debuff类型 /* === 技能配置系统使用说明 === 1. 基础属性: - uuid: 技能唯一ID - name: 技能名称 - sp_name: 特效名称 - AtkedName: 攻击类型 - path: 图片资源路径 2. 目标和效果: - TGroup: 目标群体 (敌方、友方等) - SType: 技能类型 (伤害、治疗、护盾等) 3. 执行参数: - act: 角色执行的动画 - DTType: 伤害类型 (单体、范围) - EType: 结束条件 - fname: 特效文件名 - with: 暂时无用 4. 数值参数: - ap: 攻击力百分比 - cd: 冷却时间 - hit_count: 可命中次数 - t_num: 目标数量 - hitcd: 持续伤害的伤害间隔 - speed: 移动速度 - cost: 消耗值 */ export enum DType { ATK= 0, // 物理 ICE=1, // 冰元素 FIRE=2, // 火元素 WIND=3, // 风元素 } export const HeroSkillList = [6001,6001,6001,6001,6001,6001] // Debuff配置接口 export interface BuffConf { uuid:number; // Buff唯一ID name?:string; // Buff名称 icon?:string; // Buff图标 buff:Attrs; value:number; // 效果值 info?:string; // 描述 } interface IReady { uuid:number, loop: boolean, SkillTime: number,// 技能控制存续时间时间 ReadyTime: number,// 技能前摇时间 RType: number, //技能运行类型 0-线性 1-贝塞尔 2-开始位置固定 3-目标位置固定 ready_y: number, path:string, } interface IEndAnm { uuid:number, path:string, loop:boolean, time:number, } // 技能配置接口 - 按照6001格式排列 export interface SkillConfig { uuid:number, // 技能唯一ID name:string, // 技能名称 sp_name:string, // 特效名称 icon:string, // 图标ID TGroup:TGroup, // 目标群体(敌方/友方/自身等) act:string, // 角色执行的动画 DTType:DTType, // 伤害类型(单体/范围) ap:number, // 攻击百分比(角色攻击力) hit_count:number, // 可命中次数 hitcd:number, // 持续伤害的伤害间隔(秒) speed:number, // 移动速度 with:number, // 宽度(暂时无用) ready:number, // 前摇时间 readyAnm:string, // 前摇动画名称 endAnm:string, // 结束动画名称 EAnm:number, // 结束动画ID DAnm:string, // 命中后动画ID RType:RType, // 技能运行类型(直线/贝塞尔/固定起点/固定终点) EType:EType, // 结束条件(动画结束/时间结束/距离结束/碰撞/次数结束) time?:number, // timeEnd 持续时间(秒) kind?:SkillKind, // 主效果类型 crt?:number, // 额外暴击率 frz?:number, // 额外冰冻概率 bck?:number, // 额外击退概率 buffs:number[], // 对施法者的buff配置列表(Buff UUID 列表) call_hero?:number, // 召唤技能召唤英雄id(可选) info:string, // 技能描述 } /****** * * 射箭类技能 带暴击属性 * 火法技能 带击退属性 * 冰法技能 带冰冻属性 * * * * */ export const SkillSet: Record = { // ========== 近战技能 ========== 6001: { uuid:6001,name:"近战攻击",sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个造成100%攻击的伤害", }, 6002: { uuid:6002,name:"闪光攻击",sp_name:"atk_s2",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max", DTType:DTType.single,ap:150,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害", }, 6003: { uuid:6003,name:"火焰攻击",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", DTType:DTType.single,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,击退率20%", }, 6004: { uuid:6004,name:"闪电攻击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max", DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"对多个目标造成150%攻击的伤害,暴击率20%", }, 6005: { uuid:6005,name:"半月攻击",sp_name:"atk_light",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:3,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"", RType:RType.linear,EType:EType.collision,buffs:[],info:"穿透多个目标造成100%攻击的伤害", }, //===============射手技能================== 6101: { uuid:6101,name:"普通射击",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害", }, 6102: { uuid:6102,name:"冰冻射击",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害", }, 6103: { uuid:6103,name:"暴击射击",sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害", }, 6104: { uuid:6104,name:"闪光设计",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.linear,EType:EType.collision,buffs:[],info:"对多个目标造成100%攻击的伤害,暴击", }, //===========魔法技能=========== 6201: { uuid:6201,name:"冰击",sp_name:"ball_forst",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,frz:20,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"", RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,冰冻率20%", }, 6202: { uuid:6202,name:"冰球",sp_name:"ball_ice",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"", RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害", }, 6203: { uuid:6203,name:"火击",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"", RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害", }, 6204: { uuid:6204,name:"火球",sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,bck:20,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0,EAnm:0,DAnm:"", RType:RType.linear,EType:EType.collision,buffs:[],info:"对单个目标造成100%攻击的伤害,击退率20%", }, 6205: { uuid:6205,name:"月波",sp_name:"ball_gquan",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,ap:200,hit_count:6,hitcd:0.3,speed:300,with:90,ready:0,EAnm:0,DAnm:"", RType:RType.linear,EType:EType.collision,buffs:[],info:"对多个目标造成200%攻击的伤害", }, 6206: { uuid:6206,name:"陨石术",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", DTType:DTType.range,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,暴击率20%", }, 6207: { uuid:6207,name:"冰刺",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", DTType:DTType.range,frz:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,冰冻率20%", }, 6208: { uuid:6208,name:"火墙",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", DTType:DTType.range,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"多次对多个目标造成150%攻击的伤害,击退率20%", }, //============================= ====== 辅助技能 ====== ========================== 6301:{ uuid:6301,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Shield,ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"获得30%最大生命值的护盾", }, 6302: { uuid:6302,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Heal,ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"治疗1个友方30%最大生命值", }, 6303:{ uuid:6303,name:"护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Shield,ap:30,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机1个友方获得30%最大生命值的护盾", }, 6304: { uuid:6304,name:"群体治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Heal,ap:20,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机3个友方,回复20%最大生命值", }, 6305:{ uuid:6305,name:"群体护盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Shield,ap:20,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"随机3个友方获得20%最大生命值的护盾", }, //==========================buff 技能===================== 6401:{ uuid:6401,name:"单体攻击",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[1002],info:"随机1个友方+5攻击", }, 6402:{ uuid:6402,name:"单体生命",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[1102],info:"随机1个友方+20最大生命值", }, 6403:{ uuid:6403,name:"单体全能",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[1001,1101],info:"随机1个友方+2攻击,+10最大生命值", }, 6404:{ uuid:6404,name:"群体攻击",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[1001],info:"随机3个友方+2攻击", }, 6405:{ uuid:6405,name:"群体生命",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[1101],info:"随机3个友方+10最大生命值", }, 6406:{ uuid:6406,name:"群体全能",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"",endAnm:"",act:"atk", DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0,EAnm:0,DAnm:"", RType:RType.fixed,EType:EType.animationEnd,buffs:[1001,1101],info:"随机3个友方+2攻击,+10最大生命值", }, }; // ==================== 预定义 Buff 列表 ==================== // 使用 ID 作为 Key,方便在技能配置中引用或作为模板 export const BuffsList: Record = { 1001: { uuid: 1001, name: "攻击提升", icon: "10001", buff: Attrs.ap, value: 2, info: "攻击力+2" }, 1002: { uuid: 1002, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 5, info: "攻击力+5" }, 1003: { uuid: 1003, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 10, info: "攻击力+10" }, 1004: { uuid: 1004, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 15, info: "攻击力+15" }, 1005: { uuid: 1005, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 20, info: "攻击力+20" }, 1006: { uuid: 1006, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 25, info: "攻击力+25" }, 1007: { uuid: 1007, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 30, info: "攻击力+30" }, 1008: { uuid: 1008, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 35, info: "攻击力+35" }, 1009: { uuid: 1009, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 40, info: "攻击力+40" }, 1010: { uuid: 1010, name: "攻击提升", icon: "10002", buff: Attrs.ap, value: 45, info: "攻击力+45" }, 1101: { uuid: 1101, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 10, info: "最大生命值+10" }, 1102: { uuid: 1102, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 20, info: "最大生命值+20" }, 1103: { uuid: 1103, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 30, info: "最大生命值+30" }, 1104: { uuid: 1104, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 40, info: "最大生命值+40" }, 1105: { uuid: 1105, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 50, info: "最大生命值+50" }, 1106: { uuid: 1106, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 60, info: "最大生命值+60" }, 1107: { uuid: 1107, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 70, info: "最大生命值+70" }, 1108: { uuid: 1108, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 80, info: "最大生命值+80" }, 1109: { uuid: 1109, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 90, info: "最大生命值+90" }, 1110: { uuid: 1110, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, value: 100, info: "最大生命值+100" }, };