- 在 MissionHeroComp 和 MissionMonComp 中定义下落高度常量 - 修改英雄和怪物的加载方法,接受目标落地高度参数 - 使用 Tween 实现平滑下落动画,下落距离越大持续时间越长 - 下落期间禁用移动和碰撞器,落地后恢复 - 为怪物添加随机下落高度偏移,减轻重叠感
76 lines
2.4 KiB
TypeScript
76 lines
2.4 KiB
TypeScript
import { _decorator, resources, Sprite, SpriteAtlas, SpriteFrame, v3, Vec3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { Hero } from "../hero/Hero";
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import { smc } from "../common/SingletonModuleComp";
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import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { GameEvent } from "../common/config/GameEvent";
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import { HeroPos } from "../common/config/heroSet";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('MissionHeroCompComp')
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@ecs.register('MissionHeroComp', false)
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export class MissionHeroCompComp extends CCComp {
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private static readonly HERO_DROP_HEIGHT = 260
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timer:Timer=new Timer(2)
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Friend_is_dead:boolean=false
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current_hero_uuid:number=0
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current_hero_num:number=-1
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heros:any=[]
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onLoad(){
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this.on(GameEvent.FightReady,this.fight_ready,this)
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this.on(GameEvent.Zhaohuan,this.zhao_huan,this)
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this.on(GameEvent.MissionEnd,this.clear_heros,this)
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oops.message.on(GameEvent.CallHero,this.call_hero,this)
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}
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onDestroy(){
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oops.message.off(GameEvent.CallHero,this.call_hero,this)
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oops.message.off(GameEvent.FightReady,this.fight_ready,this)
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oops.message.off(GameEvent.Zhaohuan,this.zhao_huan,this)
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oops.message.off(GameEvent.MissionEnd,this.clear_heros,this)
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}
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start() {
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// this.test_call()
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}
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clear_heros(){
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}
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fight_ready(){
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smc.vmdata.mission_data.hero_num=0
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}
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// protected update(dt: number): void {
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// }
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private zhao_huan(event: string, args: any){
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}
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private call_hero(event: string, args: any){
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this.addHero(args.uuid)
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}
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/** 添加英雄 */
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private addHero(uuid:number=1001) {
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console.log("addHero uuid:",uuid)
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let hero_pos=0
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let hero = ecs.getEntity<Hero>(Hero);
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let scale = 1
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let landingPos:Vec3 = HeroPos[hero_pos].pos;
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let spawnPos:Vec3 = v3(landingPos.x, landingPos.y + MissionHeroCompComp.HERO_DROP_HEIGHT, 0);
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hero.load(spawnPos,scale,uuid,landingPos.y);
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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// this.node.destroy();
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}
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}
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