Files
pixelheros/.claude/docs/workflow-catalog.yaml
2026-05-15 14:52:29 +08:00

396 lines
15 KiB
YAML
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Workflow Catalog
# Used by /help to determine where a user is and what comes next.
#
# Artifact checks:
# glob: file glob pattern — complete if ≥1 file matches (or min_count)
# pattern: text pattern that must appear in the file (checked after glob)
# min_count: minimum matching files required (default: 1)
# note: human-readable fallback when completion can't be auto-detected
#
# required: true → blocks progression to next phase (shown as REQUIRED)
# required: false → optional enhancement (shown as OPTIONAL)
# repeatable: true → runs multiple times (one per system, story, etc.)
#
# Phase gates (/gate-check): verdicts are ADVISORY — they guide the decision
# but never hard-block advancement. The user always decides whether to proceed.
phases:
concept:
label: "Concept"
description: "Develop your game idea into a documented concept"
next_phase: systems-design
steps:
- id: brainstorm
name: "Brainstorm"
command: /brainstorm
required: false
description: "Explore the game concept using MDA, verb-first, and player psychology frameworks"
- id: engine-setup
name: "Engine Setup"
command: /setup-engine
required: true
artifact:
glob: ".claude/docs/technical-preferences.md"
pattern: "Engine: [^[]"
description: "Configure engine, pin version, set naming conventions and performance budgets"
- id: game-concept
name: "Game Concept Document"
command: /brainstorm
required: true
artifact:
glob: "design/gdd/game-concept.md"
description: "Formalize concept with pillars, MDA analysis, and scope tiers"
- id: design-review-concept
name: "Concept Review"
command: /design-review
required: false
description: "Validate the game concept (recommended before proceeding)"
- id: art-bible
name: "Art Bible"
command: /art-bible
required: true
artifact:
glob: "design/art/art-bible.md"
description: "Author the visual identity specification (9 sections). Uses the Visual Identity Anchor produced by /brainstorm. Run after game concept is formed, before systems design."
- id: map-systems
name: "Systems Map"
command: /map-systems
required: true
artifact:
glob: "design/gdd/systems-index.md"
description: "Decompose concept into systems with dependency ordering and priority tiers"
systems-design:
label: "Systems Design"
description: "Author a GDD for each system in the systems index"
next_phase: technical-setup
steps:
- id: design-system
name: "System GDDs"
command: /design-system
required: true
repeatable: true
artifact:
note: "Check design/gdd/systems-index.md — each MVP system needs Status: Approved"
description: "Author per-system GDDs (guided, section-by-section). Run once per system."
- id: design-review
name: "Per-System Design Review"
command: /design-review
required: true
repeatable: true
description: "Validate each GDD (8 required sections, no MAJOR REVISION verdict). Run per system."
- id: review-all-gdds
name: "Cross-GDD Review"
command: /review-all-gdds
required: true
artifact:
glob: "design/gdd/gdd-cross-review-*.md"
description: "Holistic consistency check + design theory review across all GDDs simultaneously"
- id: consistency-check
name: "Consistency Check"
command: /consistency-check
required: false
repeatable: true
description: "Scan all GDDs for contradictions, undefined references, and mechanic conflicts. Run after /review-all-gdds, and again any time a GDD is added or revised mid-project."
technical-setup:
label: "Technical Setup"
description: "Architecture decisions, visual identity specification, accessibility foundations, engine validation"
next_phase: pre-production
steps:
- id: create-architecture
name: "Architecture Document"
command: /create-architecture
required: true
artifact:
glob: "docs/architecture/architecture.md"
description: "Author the master architecture document covering all systems"
- id: architecture-decision
name: "Architecture Decisions (ADRs)"
command: /architecture-decision
required: true
repeatable: true
artifact:
glob: "docs/architecture/adr-*.md"
min_count: 3
description: "Document key technical decisions as ADRs. Minimum 3 Foundation-layer ADRs required."
- id: architecture-review
name: "Architecture Review"
command: /architecture-review
required: true
artifact:
glob: "docs/architecture/architecture-review-*.md"
description: "Validate completeness, dependency ordering, engine compatibility"
- id: control-manifest
name: "Control Manifest"
command: /create-control-manifest
required: true
artifact:
glob: "docs/architecture/control-manifest.md"
description: "Flat programmer rules sheet generated from all Accepted ADRs"
- id: accessibility-doc
name: "Accessibility Requirements"
required: true
artifact:
glob: "design/accessibility-requirements.md"
description: "Commit accessibility tier (Basic/Standard/Comprehensive/Exemplary) and feature matrix. UX specs (Phase 4) reference this tier."
pre-production:
label: "Pre-Production"
description: "Visual entity inventory, UX specs, asset specs, prototype the core mechanic, define stories, validate fun"
next_phase: production
steps:
- id: entity-inventory
name: "Visual Entity & Screen Inventory"
command: /asset-spec
required: false
artifact:
glob: "design/assets/entity-inventory.md"
description: "Enumerate everything the game needs visually: entities (characters, enemies, buildings, environment pieces), UI screens, HUD elements, panels. Run /asset-spec with no arguments to start a collaborative inventory session — brief or detailed based on your responses. Reads GDDs and art bible to propose a starting list; you add, remove, and adjust. Becomes the source of truth for all art and UX work. Not required if the game has very few distinct visual elements."
- id: asset-spec
name: "Asset Specs"
command: /asset-spec
required: false
repeatable: true
artifact:
glob: "design/assets/asset-manifest.md"
description: "Generate per-asset visual specifications and AI generation prompts. Run once per entity, system, level, or character. If no source doc exists, /asset-spec interviews you inline — no narrative document required."
- id: ux-design
name: "UX Specs (key screens)"
command: /ux-design
required: true
repeatable: true
artifact:
glob: "design/ux/*.md"
min_count: 3
description: "Author UX specs for the screens identified in the entity inventory (or GDDs if no inventory). Minimum required: main menu, core gameplay HUD, pause menu. Add more screens as the inventory identifies them. Reads input method and platform from technical-preferences.md."
- id: ux-review
name: "UX Review"
command: /ux-review
required: true
description: "Validate all key screen UX specs for GDD alignment and accessibility tier compliance. Run before creating epics."
- id: prototype
name: "Prototype"
command: /prototype
required: false
artifact:
glob: "prototypes/*/README.md"
min_count: 1
description: "Build a throwaway prototype to validate the core mechanic is fun before committing to full production. Recommended for first-time mechanics or high-risk design decisions. Solo devs with proven concepts may skip."
- id: create-epics
name: "Create Epics"
command: /create-epics
required: true
repeatable: true
artifact:
glob: "production/epics/*/EPIC.md"
min_count: 1
description: "Translate GDDs + ADRs into epics — one per architectural module. Run per layer: /create-epics layer: foundation, then /create-epics layer: core"
- id: create-stories
name: "Create Stories"
command: /create-stories
required: true
repeatable: true
artifact:
glob: "production/epics/**/*.md"
min_count: 2
description: "Break each epic into implementable story files. Run per epic: /create-stories [epic-slug]"
- id: test-setup
name: "Test Framework Setup"
command: /test-setup
required: false
artifact:
note: "Check tests/ directory for engine-specific test framework scaffold"
description: "Scaffold the test framework and CI pipeline once before the first sprint. Leads to /test-helpers for fixture generation, /qa-plan per epic, and /smoke-check per sprint."
- id: sprint-plan
name: "First Sprint Plan"
command: /sprint-plan
required: true
artifact:
glob: "production/sprints/sprint-*.md"
min_count: 1
description: "Plan the first sprint with prioritized stories from epics"
- id: vertical-slice
name: "Vertical Slice"
command: /vertical-slice
required: false
artifact:
glob: "prototypes/*/REPORT.md"
min_count: 1
description: "Build and playtest a vertical slice — a complete end-to-end pass through the core loop. Recommended before committing epics and stories to production. Skipping is a valid solo dev call but increases risk of late-stage design pivots. If built, must be played and documented before advancing."
production:
label: "Production"
description: "Sprint-based feature development — pick, implement, close stories"
next_phase: polish
steps:
- id: sprint-plan
name: "Sprint Plan"
command: /sprint-plan
required: true
repeatable: true
artifact:
glob: "production/sprints/sprint-*.md"
description: "Plan the current sprint with prioritized, ready stories"
- id: story-readiness
name: "Story Readiness Check"
command: /story-readiness
required: false
description: "Validate a story is implementation-ready before a developer picks it up"
- id: implement
name: "Implement Stories"
command: /dev-story
required: true
repeatable: true
artifact:
note: "Check src/ for active code and production/epics/**/*.md for In Progress stories"
description: "Pick the next ready story and implement it with /dev-story [story-path]. Routes to the correct programmer agent."
- id: code-review
name: "Code Review"
command: /code-review
required: false
repeatable: true
description: "Architectural code review after each story implementation. Run after /dev-story, before /story-done."
- id: story-done
name: "Story Done Review"
command: /story-done
required: true
repeatable: true
description: "Verify all acceptance criteria, check GDD/ADR deviations, close the story"
- id: qa-plan
name: "QA Plan"
command: /qa-plan
required: false
repeatable: true
description: "Generate a QA test plan per epic or sprint. Run /qa-plan [epic-slug]. Produces test cases for /smoke-check, /regression-suite, and /test-evidence-review."
- id: bug-report
name: "Bug Report / Triage"
command: /bug-report
required: false
repeatable: true
description: "Log and prioritize bugs found during implementation. /bug-report creates a structured report; /bug-triage prioritizes the open backlog."
- id: retrospective
name: "Sprint Retrospective"
command: /retrospective
required: false
repeatable: true
description: "Post-sprint review to capture what worked and what to change. Run at the end of each sprint, before planning the next."
- id: team-feature
name: "Team Orchestration (optional)"
required: false
repeatable: true
description: "Coordinate multiple agents on a complex feature. Use: /team-combat, /team-narrative, /team-ui, /team-audio, /team-level, /team-live-ops, /team-qa. Run when a feature spans multiple agent domains."
- id: scope-check
name: "Scope Check"
command: /scope-check
required: false
repeatable: true
artifact:
glob: "production/sprints/sprint-*.md"
note: "Run when stories are added mid-sprint, or before sprint retrospectives"
description: "Detect scope creep by comparing current sprint scope to original epic scope. Run (a) when stories are added mid-sprint, or (b) before sprint retrospectives."
- id: sprint-status
name: "Sprint Status"
command: /sprint-status
required: false
description: "Quick 30-line snapshot of sprint progress without a full report"
polish:
label: "Polish"
description: "Performance, balance, playtesting, bug fixing"
next_phase: release
steps:
- id: perf-profile
name: "Performance Profile"
command: /perf-profile
required: false
description: "Profile and optimize CPU/GPU/memory bottlenecks"
- id: balance-check
name: "Balance Check"
command: /balance-check
required: false
description: "Analyze game balance formulas and data for outliers and broken progressions"
- id: asset-audit
name: "Asset Audit"
command: /asset-audit
required: false
description: "Verify naming conventions, file format standards, and size budgets"
- id: playtest-polish
name: "Playtest Sessions (×3)"
command: /playtest-report
required: true
artifact:
glob: "production/playtests/*.md"
min_count: 3
description: "Cover: new player experience, mid-game systems, difficulty curve"
- id: team-polish
name: "Polish Team Pass"
command: /team-polish
required: true
description: "Coordinated polish pass across performance, audio, visual, and UX"
release:
label: "Release"
description: "Launch preparation, certification, and ship"
next_phase: null
steps:
- id: release-checklist
name: "Release Checklist"
command: /release-checklist
required: true
description: "Pre-release validation across all departments: code, content, store, legal"
- id: patch-notes
name: "Patch Notes"
command: /patch-notes
required: false
description: "Generate player-facing patch notes from git history and sprint data"
- id: changelog
name: "Changelog"
command: /changelog
required: false
description: "Auto-generate internal changelog from commits, sprints, and design docs"
- id: launch-checklist
name: "Launch Checklist"
command: /launch-checklist
required: true
description: "Final launch readiness — last gate before shipping to players"