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pixelheros/.claude/docs/templates/faction-design.md
2026-05-15 14:52:29 +08:00

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# Faction Design: [Faction Name]
*Created: [Date]*
*Owner: world-builder*
*Status: [Draft / Approved / Implemented]*
---
## Identity
| Aspect | Detail |
| ---- | ---- |
| **Full Name** | [Official faction name] |
| **Common Name** | [What people call them] |
| **Type** | [Nation / Guild / Cult / Corporation / Tribe / etc.] |
| **Alignment** | [Not D&D alignment — their moral complexity in 1 sentence] |
| **Symbol** | [Description of their emblem/flag/sigil] |
| **Colors** | [Primary and secondary colors associated with this faction] |
| **Motto** | [Their defining phrase or creed] |
---
## Overview
[2-3 paragraphs describing who this faction is, what they want, and why they
matter to the game world. Write as if briefing someone who knows nothing.]
---
## History
### Origin
[How did this faction form? What event or need brought them together?]
### Key Historical Events
1. **[Event Name]** ([Date/Era]): [What happened and how it shaped the faction]
2. **[Event Name]** ([Date/Era]): [Impact]
3. **[Event Name]** ([Date/Era]): [Impact]
### Current State
[Where is this faction now? Are they ascendant, declining, stable, fractured?]
---
## Beliefs and Values
### Core Beliefs
- [Belief 1 — what they hold as fundamental truth]
- [Belief 2]
- [Belief 3]
### What They Value
- [Value 1 — what they reward and respect]
- [Value 2]
### What They Despise
- [Thing 1 — what they punish or reject]
- [Thing 2]
---
## Structure and Leadership
### Hierarchy
[How is the faction organized? Military ranks? Council of elders? Meritocracy?
Describe the power structure.]
### Key Figures
| Name | Role | Personality | Motivation |
| ---- | ---- | ---- | ---- |
| [Leader] | [Title] | [2-3 adjectives] | [What drives them] |
| [Second] | [Title] | [Personality] | [Motivation] |
| [Notable] | [Title] | [Personality] | [Motivation] |
### Membership
- **How to join**: [Birth? Initiation? Purchase? Invitation?]
- **How to leave**: [Can they? What happens?]
- **Population**: [Rough size and composition]
---
## Territory and Resources
### Holdings
[Where does this faction control territory? What are their key locations?]
### Resources
- **Primary resource**: [What they have abundance of]
- **Scarcity**: [What they lack and need]
- **Trade goods**: [What they export/sell]
### Military Strength
[How powerful are they? Standing army? Special forces? Magical capabilities?
Technology level?]
---
## Relationships
| Faction | Relationship | Reason | Trend |
| ---- | ---- | ---- | ---- |
| [Faction A] | [Allied / Friendly / Neutral / Tense / Hostile / War] | [Why] | [Improving / Stable / Deteriorating] |
| [Faction B] | [Relationship] | [Why] | [Trend] |
| [Player] | [Starting disposition] | [Why] | [Player-influenced] |
---
## Reputation System (if applicable)
| Tier | Points | Benefits | Requirements |
| ---- | ---- | ---- | ---- |
| Hostile | [-1000 to -500] | [Attacked on sight] | [Betrayal, war crimes] |
| Unfriendly | [-500 to -100] | [No services, higher prices] | [Opposing actions] |
| Neutral | [-100 to 100] | [Basic services] | [Default] |
| Friendly | [100 to 500] | [Discounts, quests] | [Complete tasks] |
| Honored | [500 to 1000] | [Unique items, areas, abilities] | [Major questline] |
| Exalted | [1000+] | [Best rewards, title, housing] | [Full faction commitment] |
---
## Gameplay Role
### Player Interaction
[How does the player encounter and interact with this faction? Quests?
Trading? Combat? Diplomacy?]
### Unique Mechanics
[Does this faction introduce any unique gameplay mechanics? Crafting recipes?
Combat styles? Magic systems?]
### Questlines
[Brief overview of the major questlines associated with this faction.]
---
## Aesthetic Guide
### Architecture
[What do their buildings look like? Materials, shapes, scale.]
### Clothing/Armor
[What do members wear? Identifying visual elements.]
### Technology/Magic Level
[What tools, weapons, and abilities do they use?]
### Audio Palette
[What sounds are associated with this faction? Musical themes, ambient sounds.]
---
## Lore Consistency Notes
- **Canon level**: [Core / Extended / Flavor — how important is this to the main story?]
- **Contradictions to watch**: [Any potential conflicts with other lore]
- **Open questions**: [Things not yet decided about this faction]
- **Off-limits**: [Things that must NOT be true about this faction]
---
## Dependencies
- Related factions: [List factions that interact with this one]
- Related areas: [Levels/regions where this faction appears]
- Related questlines: [Story arcs involving this faction]
- Affects: [economy, combat encounters, narrative branches]