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pixelheros/.claude/docs/technical-preferences.md
2026-05-15 14:52:29 +08:00

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Technical Preferences

Engine & Language

  • Engine: [TO BE CONFIGURED — run /setup-engine]
  • Language: [TO BE CONFIGURED]
  • Rendering: [TO BE CONFIGURED]
  • Physics: [TO BE CONFIGURED]

Input & Platform

  • Target Platforms: [TO BE CONFIGURED — e.g., PC, Console, Mobile, Web]
  • Input Methods: [TO BE CONFIGURED — e.g., Keyboard/Mouse, Gamepad, Touch, Mixed]
  • Primary Input: [TO BE CONFIGURED — the dominant input for this game]
  • Gamepad Support: [TO BE CONFIGURED — Full / Partial / None]
  • Touch Support: [TO BE CONFIGURED — Full / Partial / None]
  • Platform Notes: [TO BE CONFIGURED — any platform-specific UX constraints]

Naming Conventions

  • Classes: [TO BE CONFIGURED]
  • Variables: [TO BE CONFIGURED]
  • Signals/Events: [TO BE CONFIGURED]
  • Files: [TO BE CONFIGURED]
  • Scenes/Prefabs: [TO BE CONFIGURED]
  • Constants: [TO BE CONFIGURED]

Performance Budgets

  • Target Framerate: [TO BE CONFIGURED]
  • Frame Budget: [TO BE CONFIGURED]
  • Draw Calls: [TO BE CONFIGURED]
  • Memory Ceiling: [TO BE CONFIGURED]

Testing

  • Framework: [TO BE CONFIGURED]
  • Minimum Coverage: [TO BE CONFIGURED]
  • Required Tests: Balance formulas, gameplay systems, networking (if applicable)

Forbidden Patterns

  • [None configured yet — add as architectural decisions are made]

Allowed Libraries / Addons

  • [None configured yet — add as dependencies are approved]

Architecture Decisions Log

  • [No ADRs yet — use /architecture-decision to create one]

Engine Specialists

  • Primary: [TO BE CONFIGURED — run /setup-engine]
  • Language/Code Specialist: [TO BE CONFIGURED]
  • Shader Specialist: [TO BE CONFIGURED]
  • UI Specialist: [TO BE CONFIGURED]
  • Additional Specialists: [TO BE CONFIGURED]
  • Routing Notes: [TO BE CONFIGURED]

File Extension Routing

File Extension / Type Specialist to Spawn
Game code (primary language) [TO BE CONFIGURED]
Shader / material files [TO BE CONFIGURED]
UI / screen files [TO BE CONFIGURED]
Scene / prefab / level files [TO BE CONFIGURED]
Native extension / plugin files [TO BE CONFIGURED]
General architecture review Primary