- 将 CardType.Special 拆分为 SpecialUpgrade 和 SpecialRefresh - 新增特殊卡使用逻辑:升级功能卡可随机升级场上英雄,刷新功能卡可筛选卡池 - 添加 drawCardsByRule 函数支持按类型、英雄类型和等级抽取卡牌 - 在 MissionCardComp 中处理特殊卡使用事件并更新UI
70 lines
2.1 KiB
TypeScript
70 lines
2.1 KiB
TypeScript
import { mLogger } from "../common/Logger";
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import { _decorator } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardType } from "../common/config/CardSet";
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import { oops } from "db://oops-framework/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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const { ccclass, property } = _decorator;
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interface CardUsePayload {
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uuid: number
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type: CardType
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cost: number
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slotName?: string
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}
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/** 视图层对象 */
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@ccclass('CardUseComp')
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@ecs.register('CardUseComp', false)
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export class CardUseComp extends CCComp {
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private debugMode: boolean = true;
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private useCount: number = 0;
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onLoad() {
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}
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start() {
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}
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onCardUsed(payload: CardUsePayload) {
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this.useCount += 1;
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mLogger.log(this.debugMode, "CardUseComp", "onCardUsed", {
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useCount: this.useCount,
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...payload
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});
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this.executeCardEffectEntry(payload);
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}
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private executeCardEffectEntry(payload: CardUsePayload) {
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const effectTag = this.getEffectEntryTag(payload);
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mLogger.log(this.debugMode, "CardUseComp", "executeCardEffectEntry", payload);
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mLogger.log(this.debugMode, "CardUseComp", "effect entry tag", effectTag);
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}
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private getEffectEntryTag(used:CardUsePayload): string {
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switch (used.type) {
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case CardType.Hero:
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oops.message.dispatchEvent(GameEvent.CallHero, used);
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return "hero";
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case CardType.Skill:
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return "skill";
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case CardType.SpecialUpgrade:
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case CardType.SpecialRefresh:
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oops.message.dispatchEvent(GameEvent.UseSpecialCard, used);
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return "special";
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default:
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return "unknown";
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}
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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