3.2 KiB
3.2 KiB
Technical Preferences
Engine & Language
- Engine: [TO BE CONFIGURED — run /setup-engine]
- Language: [TO BE CONFIGURED]
- Rendering: [TO BE CONFIGURED]
- Physics: [TO BE CONFIGURED]
Input & Platform
- Target Platforms: [TO BE CONFIGURED — e.g., PC, Console, Mobile, Web]
- Input Methods: [TO BE CONFIGURED — e.g., Keyboard/Mouse, Gamepad, Touch, Mixed]
- Primary Input: [TO BE CONFIGURED — the dominant input for this game]
- Gamepad Support: [TO BE CONFIGURED — Full / Partial / None]
- Touch Support: [TO BE CONFIGURED — Full / Partial / None]
- Platform Notes: [TO BE CONFIGURED — any platform-specific UX constraints]
Naming Conventions
- Classes: [TO BE CONFIGURED]
- Variables: [TO BE CONFIGURED]
- Signals/Events: [TO BE CONFIGURED]
- Files: [TO BE CONFIGURED]
- Scenes/Prefabs: [TO BE CONFIGURED]
- Constants: [TO BE CONFIGURED]
Performance Budgets
- Target Framerate: [TO BE CONFIGURED]
- Frame Budget: [TO BE CONFIGURED]
- Draw Calls: [TO BE CONFIGURED]
- Memory Ceiling: [TO BE CONFIGURED]
Testing
- Framework: [TO BE CONFIGURED]
- Minimum Coverage: [TO BE CONFIGURED]
- Required Tests: Balance formulas, gameplay systems, networking (if applicable)
Forbidden Patterns
- [None configured yet — add as architectural decisions are made]
Allowed Libraries / Addons
- [None configured yet — add as dependencies are approved]
Architecture Decisions Log
- [No ADRs yet — use /architecture-decision to create one]
Engine Specialists
- Primary: [TO BE CONFIGURED — run /setup-engine]
- Language/Code Specialist: [TO BE CONFIGURED]
- Shader Specialist: [TO BE CONFIGURED]
- UI Specialist: [TO BE CONFIGURED]
- Additional Specialists: [TO BE CONFIGURED]
- Routing Notes: [TO BE CONFIGURED]
File Extension Routing
| File Extension / Type | Specialist to Spawn |
|---|---|
| Game code (primary language) | [TO BE CONFIGURED] |
| Shader / material files | [TO BE CONFIGURED] |
| UI / screen files | [TO BE CONFIGURED] |
| Scene / prefab / level files | [TO BE CONFIGURED] |
| Native extension / plugin files | [TO BE CONFIGURED] |
| General architecture review | Primary |