42 lines
1.5 KiB
TypeScript
42 lines
1.5 KiB
TypeScript
import { profiler, _decorator ,PhysicsSystem2D,EPhysics2DDrawFlags} from 'cc';
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import { DEBUG } from 'cc/env';
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import { oops } from '../../extensions/oops-plugin-framework/assets/core/Oops';
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import { Root } from '../../extensions/oops-plugin-framework/assets/core/Root';
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import { ecs } from '../../extensions/oops-plugin-framework/assets/libs/ecs/ECS';
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import { UIConfigData } from './game/common/config/GameUIConfig';
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import { smc } from './game/common/SingletonModuleComp';
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import { Initialize } from './game/initialize/Initialize';
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import { EcsPositionSystem } from './game/common/ecs/position/EcsPositionSystem';
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import { EcsSkillSystem } from './game/skill/EcsSkillSystem';
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import { DamageSystem } from './game/damage/DamageSystem';
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import { DamageShowSystem } from './game/damage/DamageShowSystem';
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import { BattleEndSystem } from './game/battle/BattleEndSystem';
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const { ccclass, property } = _decorator;
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@ccclass('Main')
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export class Main extends Root {
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start() {
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}
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protected async run() {
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smc.initialize = ecs.getEntity<Initialize>(Initialize);
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smc.vmAdd()
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ecs.System.init(
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DamageSystem,
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DamageShowSystem,
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BattleEndSystem,
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// ...其他系统...
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);
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}
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protected initGui() {
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oops.gui.init(UIConfigData);
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}
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protected async initEcsSystem() {
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oops.ecs.add(new EcsPositionSystem());
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oops.ecs.add(new EcsSkillSystem());
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// oops.ecs.add(new EcsRoleSystem());
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// oops.ecs.add(new EcsInitializeSystem());
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}
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} |