Files
pixelheros/assets/script/Main.ts
2025-02-03 11:56:33 +08:00

42 lines
1.5 KiB
TypeScript

import { profiler, _decorator ,PhysicsSystem2D,EPhysics2DDrawFlags} from 'cc';
import { DEBUG } from 'cc/env';
import { oops } from '../../extensions/oops-plugin-framework/assets/core/Oops';
import { Root } from '../../extensions/oops-plugin-framework/assets/core/Root';
import { ecs } from '../../extensions/oops-plugin-framework/assets/libs/ecs/ECS';
import { UIConfigData } from './game/common/config/GameUIConfig';
import { smc } from './game/common/SingletonModuleComp';
import { Initialize } from './game/initialize/Initialize';
import { EcsPositionSystem } from './game/common/ecs/position/EcsPositionSystem';
import { EcsSkillSystem } from './game/skill/EcsSkillSystem';
import { DamageSystem } from './game/damage/DamageSystem';
import { DamageShowSystem } from './game/damage/DamageShowSystem';
import { BattleEndSystem } from './game/battle/BattleEndSystem';
const { ccclass, property } = _decorator;
@ccclass('Main')
export class Main extends Root {
start() {
}
protected async run() {
smc.initialize = ecs.getEntity<Initialize>(Initialize);
smc.vmAdd()
ecs.System.init(
DamageSystem,
DamageShowSystem,
BattleEndSystem,
// ...其他系统...
);
}
protected initGui() {
oops.gui.init(UIConfigData);
}
protected async initEcsSystem() {
oops.ecs.add(new EcsPositionSystem());
oops.ecs.add(new EcsSkillSystem());
// oops.ecs.add(new EcsRoleSystem());
// oops.ecs.add(new EcsInitializeSystem());
}
}