22 KiB
英雄设计 v4(触发类型底座版)
按触发类型分组,每个英雄专注一件事,流派协同由玩家自行发现。
设计原则
- 每个英雄专注单一效果,或最多两个同类效果
- atked 触发节奏统一:3次触发 / 5次触发(强力版)
- 效果目标:atked 类全部作用于自身
- 流派不预设,玩家自行组合发现协同
职业触发规则
| 职业 | 主触发1 | 主触发2 |
|---|---|---|
| 战士 | atked(受击) | dead(死亡) |
| 刺客 | atking(攻击) | dead(死亡) |
| 辅助 | atking(攻击) | revive(复活) |
| 射手 | atking(攻击) | fstart(战前) |
| 法师 | atking(攻击) | field(驻场) |
技能 ID 速查
| 范围 | 用途 |
|---|---|
| 6001-6010 | 普攻弹道(近战6001,远程6002-6010) |
| 6101-6104 | 大招弹道(大火球6101,大紫球6102,大白球6103,大水球/穿云箭6104) |
| 6201-6206 | 技能卡AOE(雷墙/火墙/飓风/水墙/风墙/陨石) |
| 6301 | 护盾 |
| 6302 | 治疗 |
| 6303 | 获取金币 |
| 6401 | 攻击强化(buff_type: ap) |
| 6402 | 生命强化(buff_type: hp_max) |
| 6403 | 暴击强化(buff_type: critical) |
| 6404 | 暴伤强化(buff_type: critical_damage) |
| 6405 | 击晕强化(buff_type: stun_chance) |
| 6406 | 暂未使用 |
| 6407 | 暂未使用 |
| 6408 | 穿刺强化(buff_type: puncture_chance) |
| 6409 | 风怒强化(buff_type: wfuny) |
| 6501 | 复活 |
一、atked 类英雄(战士 · 自身强化)
受击触发,效果全部作用于自身。越挨打越强,是整个阵容的承伤底座。
触发节奏:每3次受击 / 每5次受击(强力版)
废弃属性:frz(冰冻)、bck(击退)在此版本中无效,不再使用。
[5011] 小铁卫 — pool 1
- 职业:战士(近战)
- HP / AP / CD:HP 400 / AP 20 / CD 2.0
- 触发:atked 每 3 次 →
6301自身护盾 4层
5011:{uuid:5011, name:"小铁卫", path:"hk1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Melee,
hp:400, ap:20,
skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}},
atked:[{s_uuid:6301, t_num:3, overrides:{TGroup:TGroup.Self, ap:4}}],
info:"每受击3次为自身添加4层护盾"}
一句话:每挨两下就多一层甲,打不死的理由是"你还没打够"
[5012] 不死小强 — pool 2
- 职业:战士(近战)
- HP / AP / CD:HP 350 / AP 25 / CD 1.8
- 触发:atked 每 3 次 →
6302自身治疗(AP × 250%)
5012:{uuid:5012, name:"不死小强", path:"hk2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Melee,
hp:350, ap:25,
skills:{6001:{uuid:6001, lv:1, cd:1.8, ccd:0}},
atked:[{s_uuid:6302, t_num:3, overrides:{TGroup:TGroup.Self, ap:250}}],
info:"每受击3次为自身回复攻击力250%的生命值"}
一句话:每挨三刀就回一口血,伤害只是他的燃料
[5013] 铁骨头 — pool 2
- 职业:战士(近战)
- HP / AP / CD:HP 300 / AP 20 / CD 2.0
- 触发:atked 每 5 次 →
6402自身 HP上限 +100(永久)
5013:{uuid:5013, name:"铁骨头", path:"hk3", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Melee,
hp:300, ap:20,
skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}},
atked:[{s_uuid:6402, t_num:5, overrides:{TGroup:TGroup.Self, ap:100}}],
info:"每受击5次永久提升自身最大生命值100点"}
一句话:第一波他最薄,最后一波他最厚
[5014] 怒火武者 — pool 3
- 职业:战士(近战)
- HP / AP / CD:HP 320 / AP 30 / CD 1.5
- 触发:atked 每 3 次 →
6401自身 AP +12(永久)
5014:{uuid:5014, name:"怒火武者", path:"hk4", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Melee,
hp:320, ap:30,
skills:{6001:{uuid:6001, lv:1, cd:1.5, ccd:0}},
atked:[{s_uuid:6401, t_num:3, overrides:{TGroup:TGroup.Self, ap:12}}],
info:"每受击3次永久提升自身攻击力12点"}
一句话:伤害不会打倒他,只会让他打得更重
[5015] 血刃武者 — pool 4
- 职业:战士(近战)
- HP / AP / CD:HP 450 / AP 35 / CD 2.0
- 触发:
- atked 每 3 次 →
6301自身护盾 3层 - atked 每 5 次 →
6401自身 AP +15(永久)
- atked 每 3 次 →
5015:{uuid:5015, name:"血刃武者", path:"hk5", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Melee,
hp:450, ap:35,
skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}},
atked:[
{s_uuid:6301, t_num:3, overrides:{TGroup:TGroup.Self, ap:3}},
{s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Self, ap:15}}
],
info:"每受击3次加3层护盾,每受击5次永久+15攻击力"}
一句话:护盾让他活着,活着让他越来越强
[5016] 狂血战士 — pool 5
- 职业:战士(近战)
- HP / AP / CD:HP 380 / AP 45 / CD 1.8
- 触发:
- atked 每 3 次 →
6401自身 AP +10(永久) - atked 每 5 次 →
6403自身暴击率 +15%(永久)
- atked 每 3 次 →
5016:{uuid:5016, name:"狂血战士", path:"hc1", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Melee,
hp:380, ap:45,
skills:{6001:{uuid:6001, lv:1, cd:1.8, ccd:0}},
atked:[
{s_uuid:6401, t_num:3, overrides:{TGroup:TGroup.Self, ap:10}},
{s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Self, ap:15}}
],
info:"每受击3次永久+10攻击力,每受击5次永久+15%暴击率"}
一句话:怪物越多他越亢奋,最后变成一个会暴击的移动炮台
二、atking 类英雄(刺客 · 自身强化 / 射手 · 队友强化)
触发节奏:每5次攻击触发 / 每7次攻击触发(强力版)
刺客:atking → 自身属性永久叠加,越打越强
射手:atking → 队友属性永久叠加,目标数量随档位提升(1人 → 3人 → 6人,由 hit_count 控制)
刺客(自身强化,近战)
[5021] 小刺客 — pool 1
- 职业:刺客(近战)
- HP / AP / CD:HP 200 / AP 40 / CD 0.5
- 触发:atking 每 5 次 →
6401自身 AP +8(永久)
5021:{uuid:5021, name:"小刺客", path:"hc1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Melee,
hp:200, ap:40,
skills:{6001:{uuid:6001, lv:1, cd:0.5, ccd:0}},
atking:[{s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Self, ap:8}}],
info:"每攻击5次永久提升自身攻击力8点"}
一句话:越打越快,越快越痛
[5022] 嗜血剑客 — pool 3
- 职业:刺客(近战)
- HP / AP / CD:HP 240 / AP 60 / CD 0.5
- 触发:
- atking 每 5 次 →
6403自身暴击率 +10%(永久) - atking 每 7 次 →
6401自身 AP +12(永久)
- atking 每 5 次 →
5022:{uuid:5022, name:"嗜血剑客", path:"hc2", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Melee,
hp:240, ap:60,
skills:{6001:{uuid:6001, lv:1, cd:0.5, ccd:0}},
atking:[
{s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Self, ap:10}},
{s_uuid:6401, t_num:7, overrides:{TGroup:TGroup.Self, ap:12}}
],
info:"每攻击5次永久+10%暴击率,每攻击7次永久+12攻击力"}
一句话:每一刀都在磨刃,越到后期越难挡
[5023] 暗影杀手 — pool 5
- 职业:刺客(近战)
- HP / AP / CD:HP 280 / AP 85 / CD 0.4
- 触发:
- atking 每 5 次 →
6403自身暴击率 +10%(永久) - atking 每 7 次 →
6404自身暴伤 +15%(永久)
- atking 每 5 次 →
5023:{uuid:5023, name:"暗影杀手", path:"hc3", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Melee,
hp:280, ap:85,
skills:{6001:{uuid:6001, lv:1, cd:0.4, ccd:0}},
atking:[
{s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Self, ap:10}},
{s_uuid:6404, t_num:7, overrides:{TGroup:TGroup.Self, ap:15}}
],
info:"每攻击5次永久+10%暴击率,每攻击7次永久+15%暴伤"}
一句话:暴击越来越频,每次暴击越来越夸张
射手(队友强化,远程)
目标数量随 pool 提升:1人 → 3人 → 6人(hit_count 控制)
[5031] 援护弓手 — pool 1
- 职业:射手(远程)
- HP / AP / CD:HP 160 / AP 45 / CD 0.9
- 触发:atking 每 5 次 →
6401随机 1 名队友 AP +8(永久)
5031:{uuid:5031, name:"援护弓手", path:"ha1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Long,
hp:160, ap:45,
skills:{6008:{uuid:6008, lv:1, cd:0.9, ccd:0}},
atking:[{s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Team, hit_count:1, ap:8}}],
info:"每攻击5次为随机1名队友永久提升攻击力8点"}
一句话:每一箭都是为战友磨的刃
[5032] 战术弓手 — pool 3
- 职业:射手(远程)
- HP / AP / CD:HP 190 / AP 60 / CD 0.8
- 触发:atking 每 5 次 →
6403随机 3 名队友暴击率 +10%(永久)
5032:{uuid:5032, name:"战术弓手", path:"ha2", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long,
hp:190, ap:60,
skills:{6009:{uuid:6009, lv:1, cd:0.8, ccd:0}},
atking:[{s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Team, hit_count:3, ap:10}}],
info:"每攻击5次为随机3名队友永久提升暴击率10%"}
一句话:她的箭带节奏,让三个人同时进入暴击状态
[5033] 鹰眼弓将 — pool 5
- 职业:射手(远程)
- HP / AP / CD:HP 220 / AP 75 / CD 0.7
- 触发:
- atking 每 5 次 →
6401随机 6 名队友 AP +8(永久) - atking 每 7 次 →
6404随机 6 名队友暴伤 +12%(永久)
- atking 每 5 次 →
5033:{uuid:5033, name:"鹰眼弓将", path:"ha3", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Long,
hp:220, ap:75,
skills:{6010:{uuid:6010, lv:1, cd:0.7, ccd:0}},
atking:[
{s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Team, hit_count:6, ap:8}},
{s_uuid:6404, t_num:7, overrides:{TGroup:TGroup.Team, hit_count:6, ap:12}}
],
info:"每攻击5次为随机6名队友永久+8攻击力,每攻击7次永久+12%暴伤"}
一句话:她一个人在射箭,全队的伤害数字都在涨
三、dead 类英雄(战士 · 刺客 · 死亡遗产)
死亡触发,效果全部作用于全队,一次性遗产,数值厚重。
战士:HP 高、死得慢,部分带复活参数,死后复活再战。
刺客:HP 低、死得快,遗产效果偏爆发向(暴击/暴伤/击晕)。
[5041] 殉道卫士 — pool 1(战士)
- 职业:战士(近战)
- HP / AP / CD:HP 300 / AP 25 / CD 1.8
- 触发:dead →
6301全队护盾 3层
5041:{uuid:5041, name:"殉道卫士", path:"hk1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Melee,
hp:300, ap:25,
skills:{6001:{uuid:6001, lv:1, cd:1.8, ccd:0}},
dead:[{s_uuid:6301, t_num:1, overrides:{TGroup:TGroup.Team, ap:3}}],
info:"死亡时为全队添加3层护盾"}
一句话:他倒下的那一刻,才是全队最安全的时刻
[5042] 遗志将军 — pool 2(战士)
- 职业:战士(近战)
- HP / AP / CD:HP 350 / AP 30 / CD 2.0
- 触发:
- dead →
6401全队 AP +20(永久) - dead →
6402全队 HP上限 +80(永久)
- dead →
- 复活:死亡触发遗产后复活1次,恢复 30% HP
5042:{uuid:5042, name:"遗志将军", path:"hk2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Melee,
hp:350, ap:30,
skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}},
dead:[
{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}},
{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:80}}
],
revive:{s_uuid:6501, r_num:1, upr:0.3},
info:"死亡时全队永久+20攻击力、+80最大生命值,死后复活一次"}
一句话:他的死是一份礼物,然后他爬起来继续战斗
[5043] 亡魂刺客 — pool 3(刺客)
- 职业:刺客(近战)
- HP / AP / CD:HP 220 / AP 50 / CD 0.8
- 触发:dead →
6405全队击晕概率 +15%(永久)
5043:{uuid:5043, name:"亡魂刺客", path:"hc1", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Melee,
hp:220, ap:50,
skills:{6001:{uuid:6001, lv:1, cd:0.8, ccd:0}},
dead:[{s_uuid:6405, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}}],
info:"死亡时全队永久提升击晕概率15%"}
一句话:他用命换来的,是让怪物永远闭嘴的诅咒
[5044] 血誓剑客 — pool 4(刺客)
- 职业:刺客(近战)
- HP / AP / CD:HP 250 / AP 65 / CD 0.7
- 触发:
- dead →
6403全队暴击率 +15%(永久) - dead →
6404全队暴伤 +20%(永久)
- dead →
5044:{uuid:5044, name:"血誓剑客", path:"hc2", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Melee,
hp:250, ap:65,
skills:{6001:{uuid:6001, lv:1, cd:0.7, ccd:0}},
dead:[
{s_uuid:6403, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}},
{s_uuid:6404, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}}
],
info:"死亡时全队永久+15%暴击率、+20%暴伤"}
一句话:他倒下的瞬间,全队每一刀都变成了他的复仇
[5045] 不灭战魂 — pool 5(战士)
- 职业:战士(近战)
- HP / AP / CD:HP 420 / AP 40 / CD 2.0
- 触发:
- dead →
6301全队护盾 5层 - dead →
6401全队 AP +30(永久) - dead →
6402全队 HP上限 +120(永久)
- dead →
- 复活:死亡触发遗产后复活1次,恢复 50% HP
5045:{uuid:5045, name:"不灭战魂", path:"hk3", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Melee,
hp:420, ap:40,
skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}},
dead:[
{s_uuid:6301, t_num:1, overrides:{TGroup:TGroup.Team, ap:5}},
{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:30}},
{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:120}}
],
revive:{s_uuid:6501, r_num:1, upr:0.5},
info:"死亡时全队获得5层护盾、永久+30攻击力、永久+120最大生命值,死后复活一次"}
一句话:死一次给全队留下最厚的遗产,然后爬起来再死一次
四、fstart 类英雄(法师 · 战前增益)
战斗开始前触发一次,效果必然生效,作用于全队。
触发次数恒为1,数值厚重,适合奠定全局基础。
[5051] 占卜师 — pool 1
- 职业:法师(远程)
- HP / AP / CD:HP 140 / AP 35 / CD 1.3
- 触发:fstart →
6401全队 AP +15
5051:{uuid:5051, name:"占卜师", path:"hm1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Long,
hp:140, ap:35,
skills:{6003:{uuid:6003, lv:1, cd:1.3, ccd:0}},
fstart:[{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}}],
info:"战斗开始时为全队永久提升攻击力15点"}
一句话:战斗还没开始,她就已经把胜利算好了
[5052] 护盾牧师 — pool 2
- 职业:法师(远程)
- HP / AP / CD:HP 150 / AP 40 / CD 1.5
- 触发:fstart →
6301全队护盾 2层
5052:{uuid:5052, name:"护盾牧师", path:"hm2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Long,
hp:150, ap:40,
skills:{6004:{uuid:6004, lv:1, cd:1.5, ccd:0}},
fstart:[{s_uuid:6301, t_num:1, overrides:{TGroup:TGroup.Team, ap:2}}],
info:"战斗开始时为全队添加2层护盾"}
一句话:她的第一个咒语,让全队带着盾进场
[5053] 血盟法师 — pool 2
- 职业:法师(远程)
- HP / AP / CD:HP 160 / AP 45 / CD 1.2
- 触发:fstart →
6402全队 HP上限 +100
5053:{uuid:5053, name:"血盟法师", path:"hm3", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Long,
hp:160, ap:45,
skills:{6002:{uuid:6002, lv:1, cd:1.2, ccd:0}},
fstart:[{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:100}}],
info:"战斗开始时为全队永久提升最大生命值100点"}
一句话:开战前她用魔法把每个人的血管都撑大了一圈
[5054] 暴击法师 — pool 3
- 职业:法师(远程)
- HP / AP / CD:HP 170 / AP 55 / CD 1.3
- 触发:fstart →
6403全队暴击率 +20%
5054:{uuid:5054, name:"暴击法师", path:"hm4", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long,
hp:170, ap:55,
skills:{6003:{uuid:6003, lv:1, cd:1.3, ccd:0}},
fstart:[{s_uuid:6403, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}}],
info:"战斗开始时为全队永久提升暴击率20%"}
一句话:她开战前的一道星光,让所有人的手感变准了
[5055] 毁灭法师 — pool 4
- 职业:法师(远程)
- HP / AP / CD:HP 185 / AP 65 / CD 1.1
- 触发:
- fstart →
6404全队暴伤 +25% - fstart →
6401全队 AP +20
- fstart →
5055:{uuid:5055, name:"毁灭法师", path:"hm5", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Long,
hp:185, ap:65,
skills:{6004:{uuid:6004, lv:1, cd:1.1, ccd:0}},
fstart:[
{s_uuid:6404, t_num:1, overrides:{TGroup:TGroup.Team, ap:25}},
{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}}
],
info:"战斗开始时为全队永久+25%暴伤、+20攻击力"}
一句话:她预言了战局,也预言了每一刀有多痛
[5056] 预言法师 — pool 5
- 职业:法师(远程)
- HP / AP / CD:HP 200 / AP 70 / CD 1.0
- 触发:
- fstart →
6405全队击晕概率 +20% - fstart →
6403全队暴击率 +15% - fstart →
6404全队暴伤 +20%
- fstart →
5056:{uuid:5056, name:"预言法师", path:"hm6", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Long,
hp:200, ap:70,
skills:{6002:{uuid:6002, lv:1, cd:1.0, ccd:0}},
fstart:[
{s_uuid:6405, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}},
{s_uuid:6403, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}},
{s_uuid:6404, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}}
],
info:"战斗开始时为全队永久+20%击晕概率、+15%暴击率、+20%暴伤"}
一句话:三道预言同时生效,战斗在开始时就已经结束了
五、field 类英雄(法师 · 驻场光环)
英雄存活期间持续提供全队被动光环,死亡后光环立即消失。 "保护法师"玩法:保住这个英雄就是保住全队增益。
[5061] 亡语法师 — pool 3
- 职业:法师(远程)
- HP / AP / CD:HP 160 / AP 50 / CD 1.2
- 驻场:field:[7002] — 存活期间全队死亡触发次数 +1
5061:{uuid:5061, name:"亡语法师", path:"hm1", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long,
hp:160, ap:50,
skills:{6003:{uuid:6003, lv:1, cd:1.2, ccd:0}},
field:[7002],
info:"驻场期间全队死亡触发技能次数+1,死亡后光环消失"}
一句话:她活着的每一秒,队友的死亡都会留下双份遗产
六、fend + atking 类英雄(辅助 · 战斗治疗 + 波次增益)
atking:攻击时触发治疗,战斗中持续奶全队。
fend:每波结束触发,提供跨波次累积增益(金币 / 属性 / 血量)。
触发节奏:atking 每 5 次;fend 每波 1 次(t_num:1)。
[5071] 治愈牧师 — pool 1
- 职业:辅助(远程)
- HP / AP / CD:HP 130 / AP 40 / CD 1.0
- 触发:atking 每 5 次 →
6302全队治疗 AP×200%
5071:{uuid:5071, name:"治愈牧师", path:"hh1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Long,
hp:130, ap:40,
skills:{6004:{uuid:6004, lv:1, cd:1.0, ccd:0}},
atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:200}}],
info:"每攻击5次治疗全队200%AP"}
一句话:战场上最稳定的奶源,五刀一奶从不失误
[5072] 小金库 — pool 2
- 职业:辅助(远程)
- HP / AP / CD:HP 140 / AP 35 / CD 1.1
- 触发:atking 每 5 次 →
6302全队治疗 AP×200% - 波后:fend →
6303获取金币 +1
5072:{uuid:5072, name:"小金库", path:"hh2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Long,
hp:140, ap:35,
skills:{6004:{uuid:6004, lv:1, cd:1.1, ccd:0}},
atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:200}}],
fend:[{s_uuid:6303, t_num:1, overrides:{gold:1}}],
info:"每攻击5次治疗全队,每波结束获得1金币"}
一句话:边治疗边攒钱,细水长流
[5073] 强化牧师 — pool 3
- 职业:辅助(远程)
- HP / AP / CD:HP 150 / AP 45 / CD 1.0
- 触发:atking 每 5 次 →
6302全队治疗 AP×250% - 波后:fend →
6401全队 AP +10(永久)
5073:{uuid:5073, name:"强化牧师", path:"hh3", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long,
hp:150, ap:45,
skills:{6004:{uuid:6004, lv:1, cd:1.0, ccd:0}},
atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:250}}],
fend:[{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:10}}],
info:"每攻击5次治疗全队,每波结束全队永久+10攻击力"}
一句话:每撑过一波,全队就变强一次
[5074] 生命牧师 — pool 4
- 职业:辅助(远程)
- HP / AP / CD:HP 160 / AP 50 / CD 1.0
- 触发:atking 每 5 次 →
6302全队治疗 AP×250% - 波后:fend →
6402全队 HP上限 +80(永久)
5074:{uuid:5074, name:"生命牧师", path:"hh4", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Long,
hp:160, ap:50,
skills:{6004:{uuid:6004, lv:1, cd:1.0, ccd:0}},
atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:250}}],
fend:[{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:80}}],
info:"每攻击5次治疗全队,每波结束全队永久+80最大生命值"}
一句话:每撑过一波,全队血槽都更长一截
[5075] 全能牧师 — pool 5
- 职业:辅助(远程)
- HP / AP / CD:HP 180 / AP 55 / CD 0.9
- 触发:atking 每 5 次 →
6302全队治疗 AP×300% - 波后:fend →
6401全队 AP +12(永久)+6402全队 HP上限 +60(永久)
5075:{uuid:5075, name:"全能牧师", path:"hh5", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Long,
hp:180, ap:55,
skills:{6004:{uuid:6004, lv:1, cd:0.9, ccd:0}},
atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:300}}],
fend:[
{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:12}},
{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:60}}
],
info:"每攻击5次治疗全队300%AP,每波结束全队永久+12攻击力、+60最大生命值"}
一句话:治疗、强化、续航三合一,撑的波次越多全队越无敌