112 lines
3.1 KiB
Markdown
112 lines
3.1 KiB
Markdown
# Character: [Name]
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## Quick Reference
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- **Full Name**: [Name]
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- **Role in Story**: [Protagonist / Antagonist / Ally / Mentor / etc.]
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- **Role in Gameplay**: [Playable / NPC / Boss / Merchant / Quest Giver / etc.]
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- **First Appearance**: [Level/Area/Quest]
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- **Status**: [Canon Level: Established / Provisional / Under Review]
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## Concept
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[One paragraph describing who this character is, what they want, and why the
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player should care about them.]
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## Appearance
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[Physical description sufficient for the art team to create concept art.
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Reference the art bible for style constraints.]
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- **Build**: [Body type, height relative to player]
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- **Distinguishing Features**: [What makes them visually recognizable at a distance]
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- **Color Palette**: [Key colors associated with this character]
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- **Costume/Armor**: [What they wear and why it makes sense for them]
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## Personality
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### Core Traits
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- [Trait 1 -- e.g., Loyal to a fault]
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- [Trait 2 -- e.g., Distrusts authority]
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- [Trait 3 -- e.g., Dark sense of humor]
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### Voice Profile
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- **Speech Pattern**: [Formal/casual, verbose/terse, accent/dialect notes]
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- **Vocabulary Level**: [Simple/educated/archaic/technical]
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- **Verbal Tics**: [Any recurring phrases or speech habits]
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- **Tone Reference**: [Reference character from another work, if helpful]
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### Emotional Range
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| Emotion | Trigger | Expression | Example Line |
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|---------|---------|-----------|-------------|
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## Motivation and Arc
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### Primary Motivation
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[What does this character want more than anything? This drives every scene.]
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### Character Arc
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| Phase | State | Turning Point |
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|-------|-------|---------------|
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| Introduction | [Who they are when the player meets them] | [What event starts their arc] |
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| Development | [How they change through the middle] | [Key moment of growth/change] |
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| Resolution | [Who they become by the end] | [Final transformative event] |
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### Internal Conflict
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[What contradictory desires or beliefs create internal tension?]
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## Relationships
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| Character | Relationship | Dynamic | Player Can Affect? |
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|-----------|-------------|---------|-------------------|
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## Gameplay Function
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### What This Character Provides to the Player
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- [Services: shop, training, quests, etc.]
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- [Information: lore, hints, quest objectives]
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- [Mechanical interactions: buffs, unlocks, gates]
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### Encounter Design Notes
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[If this character is fought as an enemy or boss, include combat design notes
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or reference the relevant combat design document.]
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## Dialogue Notes
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### Topics This Character Can Discuss
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- [Topic 1 -- what they know and their perspective]
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- [Topic 2]
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### Topics This Character Avoids or Lies About
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- [Topic -- and why]
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### Dialogue State Dependencies
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[What game states affect this character's dialogue?]
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| Game State | Dialogue Change |
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|-----------|----------------|
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## Lore Connections
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- [Connection to world history]
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- [Connection to factions]
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- [Connection to locations]
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## Cross-References
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- **Design Doc**: [Link to relevant gameplay design]
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- **Quest Doc**: [Link to quests involving this character]
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- **Art Reference**: [Link to concept art or art bible section]
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- **Audio Reference**: [Link to voice/theme direction]
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