Level: [Level Name]
Quick Reference
- Area/Region: [Where in the game world]
- Type: [Combat / Exploration / Puzzle / Hub / Boss / Mixed]
- Estimated Play Time: [X-Y minutes]
- Difficulty: [1-10 relative scale]
- Prerequisite: [What the player must have done to reach this level]
- Status: [Concept | Layout | Graybox | Art Pass | Polish | Final]
Narrative Context
- Story Moment: [Where in the narrative arc does this level occur]
- Narrative Purpose: [What story beat this level delivers]
- Emotional Target: [What the player should feel during this level]
- Lore Discoveries: [What world-building the player can find here]
Layout
Overview Map
Critical Path
[The mandatory route through the level, step by step.]
- Player enters at [S]
- [Description of what happens along the path]
- Player exits at [E]
Optional Paths
| Path |
Access Requirement |
Reward |
Discovery Hint |
Points of Interest
| Location |
Type |
Description |
Purpose |
Encounters
Combat Encounters
| ID |
Position |
Enemy Composition |
Difficulty |
Arena Notes |
| E-01 |
[Map ref] |
[2x Grunt, 1x Ranged] |
3/10 |
Open area, cover on flanks |
| E-02 |
[Map ref] |
[1x Elite, 3x Grunt] |
5/10 |
Narrow corridor, no retreat |
Non-Combat Encounters
| ID |
Position |
Type |
Description |
Solution Hint |
Pacing Chart
[Describe the intended rhythm: where are the peaks, valleys, rest points?]
Audio Direction
| Zone/Moment |
Music Track |
Ambience |
Key SFX |
| [Entry] |
[Track] |
[Ambient sounds] |
[Door opening] |
| [Combat] |
[Combat music] |
[Muted ambience] |
[Combat SFX] |
| [Post-combat] |
[Calm transition] |
[Return to ambience] |
|
Visual Direction
- Lighting: [Key, fill, ambient description]
- Color Palette: [Dominant colors and why]
- Mood Board References: [Description of visual references]
- Landmarks: [Visible navigation aids and their locations]
- Sight Lines: [What the player should see from key positions]
Collectibles and Secrets
| Item |
Location |
Visibility |
Hint |
Required For |
Technical Notes
- Estimated Object Count: [N]
- Streaming Zones: [Where to break the level for streaming]
- Performance Concerns: [Any known heavy areas]
- Required Systems: [What game systems are active in this level]