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pixelheros/.claude/docs/templates/art-bible.md
2026-05-15 14:52:29 +08:00

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# Art Bible: [Game Title]
## Document Status
- **Version**: 1.0
- **Last Updated**: [Date]
- **Owned By**: art-director
- **Status**: [Draft / Under Review / Approved]
## Visual Identity Summary
[2-3 sentences describing the overall visual identity]
## Reference Board
[List reference games, films, art, and what specific visual quality each represents]
| Reference | Medium | What We're Taking |
| --------- | ------ | ----------------- |
| [Name] | [Game/Film/Art] | [Specific quality] |
## Color Palette
### Primary Palette
| Name | Hex | Usage |
| ---- | --- | ----- |
| [Color Name] | #XXXXXX | [Where and when to use] |
### Emotional Color Mapping
| Game State | Dominant Colors | Mood |
| ---------- | --------------- | ---- |
| Exploration | [Colors] | [Feeling] |
| Combat | [Colors] | [Feeling] |
| Safe zones | [Colors] | [Feeling] |
| Danger | [Colors] | [Feeling] |
## Art Style
### Rendering Style
[Realistic / Stylized / Pixel / Cel-shaded / etc.]
### Proportions
[Character proportions, environment scale, UI scale relationships]
### Level of Detail
[How detailed are characters, environments, UI elements?]
### Visual Hierarchy
[How do we guide the player's eye? What's always most prominent?]
## Character Art Standards
[Silhouette requirements, color coding, animation style, proportions]
## Environment Art Standards
[Tilesets, modularity, lighting, atmospheric effects, scale]
## UI Art Standards
[Button styles, typography, icon style, menu layout principles, HUD density]
## VFX Standards
[Particle style, screen effects, impact feedback, color coding]
## Asset Production Standards
### Naming Convention
`[category]_[name]_[variant]_[size].[ext]`
### Texture Standards
| Category | Max Resolution | Format | Color Space |
| -------- | -------------- | ------ | ----------- |
| Characters | [Size] | [Format] | [Space] |
| Environments | [Size] | [Format] | [Space] |
| UI | [Size] | [Format] | [Space] |
| VFX | [Size] | [Format] | [Space] |
### Animation Standards
[Frame rates, blend times, animation graph structure]
## Accessibility
- Colorblind-safe UI elements required
- Minimum text size: [X]px at 1080p
- High contrast mode specifications
- Icon + color (never color alone) for game state