74d03facd989c06e0e490fa2195a75de0e9b071f
Reuse existing outline-green/outline-glow materials (P2 green / P3 red); phase outline now takes priority over level tint during boss lifetime (init/lv_up both route through BossPhaseComp), and HeroViewComp.reset clears the material back to default so pooled monster nodes never inherit a boss's red/green edge.
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