Files
pixelheros/assets/script/game/map/TalentItemComp.ts
pan 72cdf32a75 refactor(TalentItemComp): 优化天赋卡牌UI显示逻辑
1.  复用CardConfig中的pool_lv统一卡牌背景色,与技能卡保持一致
2.  新增对驻场天赋卡的图标显示支持,使用FieldSkillSet获取图标
3.  重构图标获取逻辑,与SCardComp保持对齐避免显示异常
4.  移除冗余的wave映射背景色代码
2026-06-22 16:24:23 +08:00

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/**
* @file TalentItemComp.ts
* @description 天赋图鉴项组件UI 视图层)
*
* 职责:
* 1. 接收 TalentsComp 下发的天赋卡配置(技能卡)。
* 2. 渲染名称、描述、图标和背景。
* 3. 背景颜色根据 wave 映射为对应的 poolLv。
*
* 依赖:
* - CardSet.CardConfig —— 单条卡牌配置
* - SkillSet —— 获取技能图标
*/
import { _decorator, Label, Sprite, SpriteFrame } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { CardConfig } from "../common/config/CardSet";
import { FieldSkillSet, SkillSet } from "../common/config/SkillSet";
import { CardBgComp } from "./CardBgComp";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "db://oops-framework/core/Oops";
const { ccclass, property } = _decorator;
/** TalentItemComp —— 天赋图鉴项组件 */
@ccclass('TalentItemComp')
@ecs.register('TalentItem', false)
export class TalentItemComp extends CCComp {
@property({ type: Label, tooltip: "天赋名称" })
lbl_name: Label = null!;
@property({ type: Label, tooltip: "天赋说明" })
lbl_info: Label = null!;
@property({ type: Sprite, tooltip: "天赋图标" })
icon: Sprite = null!;
@property({ type: CardBgComp, tooltip: "卡牌背景组件" })
bg: CardBgComp = null!;
/**
* 刷新单条天赋展示
* @param config CardPoolList 中的天赋卡(技能卡)配置
*/
public updateItem(config: CardConfig): void {
if (!config) return;
if (this.lbl_name) this.lbl_name.string = config.name ?? "";
if (this.lbl_info) this.lbl_info.string = config.info ?? "";
// 直接复用 CardSet 中已映射好的 pool_lv保证与技能卡牌背景一致
// CardSet 通过 waveToPoolLv[wave] 由 SKILL_CARD_WAVES 索引推导wave 1→1, 5→2, 8→3
if (this.bg) {
this.bg.apply(config.pool_lv || 1);
}
// 设置图标:驻场卡(skill=undefined 但有 field)走 FieldSkillSet否则走 SkillSet
// 与 SCardComp 保持一致,避免驻场卡无 icon 显示
if (this.icon) {
let iconId: string | undefined;
if (!config.skill && config.field && config.field.length > 0) {
// 驻场卡:用 FieldSkillSet[field[0]].icon
const fieldUuid = config.field[0];
iconId = FieldSkillSet[fieldUuid]?.icon || `${fieldUuid}`;
} else if (config.skill) {
// 技能卡:用 SkillSet[skill].icon
iconId = SkillSet[config.skill]?.icon;
}
if (iconId) {
if (smc.uiconsAtlas) {
const frame = smc.uiconsAtlas.getSpriteFrame(iconId);
if (frame) this.icon.spriteFrame = frame;
} else {
const sf = oops.res.get("game/heros/cards/" + iconId, SpriteFrame) as SpriteFrame;
if (sf) this.icon.spriteFrame = sf;
}
}
}
}
/** ECS 组件移除时销毁节点CCComp 抽象方法实现) */
reset() {
this.node.destroy();
}
}