1. 复用CardConfig中的pool_lv统一卡牌背景色,与技能卡保持一致 2. 新增对驻场天赋卡的图标显示支持,使用FieldSkillSet获取图标 3. 重构图标获取逻辑,与SCardComp保持对齐避免显示异常 4. 移除冗余的wave映射背景色代码
87 lines
3.3 KiB
TypeScript
87 lines
3.3 KiB
TypeScript
/**
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* @file TalentItemComp.ts
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* @description 天赋图鉴项组件(UI 视图层)
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*
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* 职责:
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* 1. 接收 TalentsComp 下发的天赋卡配置(技能卡)。
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* 2. 渲染名称、描述、图标和背景。
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* 3. 背景颜色根据 wave 映射为对应的 poolLv。
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*
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* 依赖:
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* - CardSet.CardConfig —— 单条卡牌配置
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* - SkillSet —— 获取技能图标
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*/
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import { _decorator, Label, Sprite, SpriteFrame } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardConfig } from "../common/config/CardSet";
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import { FieldSkillSet, SkillSet } from "../common/config/SkillSet";
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import { CardBgComp } from "./CardBgComp";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "db://oops-framework/core/Oops";
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const { ccclass, property } = _decorator;
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/** TalentItemComp —— 天赋图鉴项组件 */
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@ccclass('TalentItemComp')
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@ecs.register('TalentItem', false)
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export class TalentItemComp extends CCComp {
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@property({ type: Label, tooltip: "天赋名称" })
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lbl_name: Label = null!;
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@property({ type: Label, tooltip: "天赋说明" })
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lbl_info: Label = null!;
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@property({ type: Sprite, tooltip: "天赋图标" })
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icon: Sprite = null!;
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@property({ type: CardBgComp, tooltip: "卡牌背景组件" })
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bg: CardBgComp = null!;
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/**
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* 刷新单条天赋展示
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* @param config CardPoolList 中的天赋卡(技能卡)配置
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*/
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public updateItem(config: CardConfig): void {
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if (!config) return;
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if (this.lbl_name) this.lbl_name.string = config.name ?? "";
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if (this.lbl_info) this.lbl_info.string = config.info ?? "";
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// 直接复用 CardSet 中已映射好的 pool_lv,保证与技能卡牌背景一致
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// CardSet 通过 waveToPoolLv[wave] 由 SKILL_CARD_WAVES 索引推导(wave 1→1, 5→2, 8→3)
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if (this.bg) {
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this.bg.apply(config.pool_lv || 1);
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}
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// 设置图标:驻场卡(skill=undefined 但有 field)走 FieldSkillSet,否则走 SkillSet
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// 与 SCardComp 保持一致,避免驻场卡无 icon 显示
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if (this.icon) {
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let iconId: string | undefined;
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if (!config.skill && config.field && config.field.length > 0) {
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// 驻场卡:用 FieldSkillSet[field[0]].icon
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const fieldUuid = config.field[0];
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iconId = FieldSkillSet[fieldUuid]?.icon || `${fieldUuid}`;
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} else if (config.skill) {
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// 技能卡:用 SkillSet[skill].icon
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iconId = SkillSet[config.skill]?.icon;
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}
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if (iconId) {
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if (smc.uiconsAtlas) {
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const frame = smc.uiconsAtlas.getSpriteFrame(iconId);
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if (frame) this.icon.spriteFrame = frame;
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} else {
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const sf = oops.res.get("game/heros/cards/" + iconId, SpriteFrame) as SpriteFrame;
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if (sf) this.icon.spriteFrame = sf;
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}
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}
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}
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}
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/** ECS 组件移除时销毁节点(CCComp 抽象方法实现) */
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reset() {
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this.node.destroy();
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}
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}
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