Files
pixelheros/assets/script/game/skill/STimeComp.ts
walkpan 518591468c feat(skill): 为技能系统添加基于时间的结束条件支持
- 在 SkillConfig 接口中新增可选的 time 字段,用于配置持续时间
- 在 Skill 实体初始化时,根据 EType.timeEnd 类型添加或移除时间组件
- 新增 StimeDataComp 组件存储技能时间数据
- 新增 STimeSystem 系统处理技能时间更新逻辑,实现定时销毁技能
2026-03-15 23:11:52 +08:00

44 lines
1.4 KiB
TypeScript

import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { EType, SkillSet } from "../common/config/SkillSet";
import { SkillView } from "./SkillView";
import { smc } from "../common/SingletonModuleComp";
@ecs.register('StimeDataComp')
export class StimeDataComp extends ecs.Comp {
s_uuid: number = 0;
totalTime: number = 0;
elapsedTime: number = 0;
reset() {
this.s_uuid = 0;
this.totalTime = 0;
this.elapsedTime = 0;
}
}
@ecs.register('STimeSystem')
export class STimeSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
filter(): ecs.IMatcher {
return ecs.allOf(StimeDataComp, SkillView);
}
update(entity: ecs.Entity): void {
if(!smc.mission.play ) return;
if(smc.mission.pause) return
const timeComp = entity.get(StimeDataComp);
const skillView = entity.get(SkillView);
if (!timeComp || !skillView) return;
const conf = SkillSet[timeComp.s_uuid];
if (!conf || conf.EType !== EType.timeEnd) return;
if (timeComp.totalTime <= 0) {
skillView.close_collider();
entity.destroy();
return;
}
timeComp.elapsedTime += this.dt;
if (timeComp.elapsedTime >= timeComp.totalTime) {
skillView.close_collider();
entity.destroy();
}
}
}