Files
pixelheros/CCGS Skill Testing Framework/skills/utility/reverse-document.md
2026-05-15 14:52:29 +08:00

181 lines
6.6 KiB
Markdown

# Skill Test Spec: /reverse-document
## Skill Summary
`/reverse-document` generates design or architecture documentation from existing
source code. It reads the specified source file(s), infers design intent from
class structure, method names, constants, and comments, and produces either a
GDD skeleton (for gameplay systems) or an architecture overview (for technical
systems). The output is a best-effort inference — magic numbers and undocumented
logic may result in a PARTIAL verdict.
The skill asks "May I write to [inferred path]?" before creating the document.
No director gates apply. Verdicts: COMPLETE (clean inference), PARTIAL (some
fields are ambiguous and need human review).
---
## Static Assertions (Structural)
Verified automatically by `/skill-test static` — no fixture needed.
- [ ] Has required frontmatter fields: `name`, `description`, `argument-hint`, `user-invocable`, `allowed-tools`
- [ ] Has ≥2 phase headings
- [ ] Contains verdict keywords: COMPLETE, PARTIAL
- [ ] Contains "May I write" collaborative protocol language before writing the doc
- [ ] Has a next-step handoff (e.g., `/design-review` to validate the generated doc)
---
## Director Gate Checks
None. `/reverse-document` is a documentation utility. No director gates apply.
---
## Test Cases
### Case 1: Well-Structured Source — Accurate design doc skeleton produced
**Fixture:**
- `src/gameplay/health_system.gd` exists with:
- `@export var max_health: int = 100`
- `func take_damage(amount: int)` with clamping logic
- `signal health_changed(new_value: int)`
- Docstrings on all public methods
**Input:** `/reverse-document src/gameplay/health_system.gd`
**Expected behavior:**
1. Skill reads the source file and identifies the health system
2. Skill infers design intent: max health, take_damage behavior, health signal
3. Skill produces GDD skeleton for health system with 8 required sections:
Overview, Player Fantasy, Detailed Rules, Formulas, Edge Cases, Dependencies,
Tuning Knobs, Acceptance Criteria
4. Formulas section includes the inferred clamping formula
5. Tuning Knobs notes `max_health = 100` as a configurable value
6. Skill asks "May I write to `design/gdd/health-system.md`?"
7. File written; verdict is COMPLETE
**Assertions:**
- [ ] All 8 required GDD sections are present in the output
- [ ] `max_health = 100` appears as a Tuning Knob
- [ ] Clamping formula is captured in the Formulas section
- [ ] "May I write" is asked with the inferred path
- [ ] Verdict is COMPLETE
---
### Case 2: Ambiguous Source — Magic Numbers, PARTIAL Verdict
**Fixture:**
- `src/gameplay/enemy_ai.gd` exists with:
- Inline magic numbers: `if distance < 150:`, `speed = 3.5`
- No comments or docstrings
- Complex state machine logic that is not self-explanatory
**Input:** `/reverse-document src/gameplay/enemy_ai.gd`
**Expected behavior:**
1. Skill reads the file and detects magic numbers with no context
2. Skill produces a GDD skeleton with notes: "AMBIGUOUS VALUE: 150 (unknown units —
is this pixels, world units, or tiles?)"
3. Skill marks the Formulas and Tuning Knobs sections as requiring human review
4. Skill asks "May I write to `design/gdd/enemy-ai.md`?" with PARTIAL advisory
5. File written with PARTIAL markers; verdict is PARTIAL
**Assertions:**
- [ ] AMBIGUOUS VALUE annotations appear for magic numbers
- [ ] Sections needing human review are marked explicitly
- [ ] Verdict is PARTIAL (not COMPLETE)
- [ ] File is still written — PARTIAL is not a blocking failure
---
### Case 3: Multiple Interdependent Files — Cross-System Overview Produced
**Fixture:**
- User provides 2 source files: `combat_system.gd` and `damage_resolver.gd`
- The files reference each other (combat calls damage_resolver)
**Input:** `/reverse-document src/gameplay/combat_system.gd src/gameplay/damage_resolver.gd`
**Expected behavior:**
1. Skill reads both files and detects the dependency relationship
2. Skill produces a cross-system architecture overview (not individual GDDs)
3. Overview describes: Combat System → Damage Resolver interaction, shared
interfaces, data flow between the two
4. Skill asks "May I write to `docs/architecture/combat-damage-overview.md`?"
5. Overview written after approval; verdict is COMPLETE (or PARTIAL if ambiguous)
**Assertions:**
- [ ] Both files are analyzed together (not as two separate docs)
- [ ] Cross-system dependency is documented in the output
- [ ] Output file is written to `docs/architecture/` (not `design/gdd/`)
- [ ] Verdict is COMPLETE or PARTIAL
---
### Case 4: Source File Not Found — Error
**Fixture:**
- `src/gameplay/inventory_system.gd` does not exist
**Input:** `/reverse-document src/gameplay/inventory_system.gd`
**Expected behavior:**
1. Skill attempts to read the specified file — not found
2. Skill outputs: "Source file not found: src/gameplay/inventory_system.gd"
3. Skill suggests checking the path or running `/map-systems` to identify
the correct source file
4. No document is created
**Assertions:**
- [ ] Error message names the missing file with the full path
- [ ] Alternative suggestion (check path or `/map-systems`) is provided
- [ ] No write tool is called
- [ ] No verdict is issued (error state)
---
### Case 5: Director Gate Check — No gate; reverse-document is a utility
**Fixture:**
- Well-structured source file exists
**Input:** `/reverse-document src/gameplay/health_system.gd`
**Expected behavior:**
1. Skill generates and writes the design doc
2. No director agents are spawned
3. No gate IDs appear in output
**Assertions:**
- [ ] No director gate is invoked
- [ ] No gate skip messages appear
- [ ] Verdict is COMPLETE or PARTIAL — no gate verdict involved
---
## Protocol Compliance
- [ ] Reads source file(s) before generating any content
- [ ] Produces all 8 required GDD sections when target is a gameplay system
- [ ] Annotates ambiguous values with AMBIGUOUS VALUE markers
- [ ] Produces cross-system overview (not individual GDDs) for multiple files
- [ ] Asks "May I write" before creating any output file
- [ ] Verdict is COMPLETE (clean inference) or PARTIAL (ambiguous fields)
---
## Coverage Notes
- Architecture overview format (for technical/infrastructure systems) differs
from GDD format; the inferred output type is determined by the nature of the
source file (gameplay logic → GDD; engine/infra code → architecture doc).
- The case where a source file is readable but contains only auto-generated
boilerplate with no meaningful logic is not tested; skill would likely produce
a near-empty skeleton with a PARTIAL verdict.
- C# and Blueprint source files follow the same inference pattern as GDScript;
language-specific differences are handled in the skill body.