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pixelheros/.claude/rules/network-code.md
2026-05-15 14:52:29 +08:00

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---
paths:
- "src/networking/**"
---
# Network Code Rules
- Server is AUTHORITATIVE for all gameplay-critical state — never trust the client
- All network messages must be versioned for forward/backward compatibility
- Client predicts locally, reconciles with server — implement rollback for mispredictions
- Handle disconnection, reconnection, and host migration gracefully
- Rate-limit all network logging to prevent log flooding
- All networked values must specify replication strategy: reliable/unreliable, frequency, interpolation
- Bandwidth budget: define and track per-message-type bandwidth usage
- Security: validate all incoming packet sizes and field ranges