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pixelheros/.claude/docs/skills-reference.md
2026-05-15 14:52:29 +08:00

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Available Skills (Slash Commands)

73 slash commands organized by phase. Type / in Claude Code to access any of them.

Onboarding & Navigation

Command Purpose
/start First-time onboarding — asks where you are, then guides you to the right workflow
/help Context-aware "what do I do next?" — reads current stage and surfaces the required next step
/project-stage-detect Full project audit — detect phase, identify existence gaps, recommend next steps
/setup-engine Configure engine + version, detect knowledge gaps, populate version-aware reference docs
/adopt Brownfield format audit — checks internal structure of existing GDDs/ADRs/stories, produces migration plan

Game Design

Command Purpose
/brainstorm Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first)
/map-systems Decompose game concept into systems, map dependencies, prioritize design order
/design-system Guided, section-by-section GDD authoring for a single game system
/quick-design Lightweight design spec for small changes — tuning, tweaks, minor additions
/review-all-gdds Cross-GDD consistency and game design holism review across all design docs
/propagate-design-change When a GDD is revised, find affected ADRs and produce an impact report

Art & Assets

Command Purpose
/art-bible Guided, section-by-section Art Bible authoring — creates visual identity spec before asset production begins
/asset-spec Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles
/asset-audit Audit assets for naming conventions, file size budgets, and pipeline compliance

UX & Interface Design

Command Purpose
/ux-design Guided section-by-section UX spec authoring (screen/flow, HUD, or pattern library)
/ux-review Validate UX specs for GDD alignment, accessibility, and pattern compliance

Architecture

Command Purpose
/create-architecture Guided authoring of the master architecture document
/architecture-decision Create an Architecture Decision Record (ADR)
/architecture-review Validate all ADRs for completeness, dependency ordering, and GDD coverage
/create-control-manifest Generate flat programmer rules sheet from accepted ADRs

Stories & Sprints

Command Purpose
/create-epics Translate GDDs + ADRs into epics — one per architectural module
/create-stories Break a single epic into implementable story files
/dev-story Read a story and implement it — routes to the correct programmer agent
/sprint-plan Generate or update a sprint plan; initializes sprint-status.yaml
/sprint-status Fast 30-line sprint snapshot (reads sprint-status.yaml)
/story-readiness Validate a story is implementation-ready before pickup (READY/NEEDS WORK/BLOCKED)
/story-done 8-phase completion review after implementation; updates story file, surfaces next story
/estimate Structured effort estimate with complexity, dependencies, and risk breakdown

Reviews & Analysis

Command Purpose
/design-review Review a game design document for completeness and consistency
/code-review Architectural code review for a file or changeset
/balance-check Analyze game balance data, formulas, and config — flag outliers
/content-audit Audit GDD-specified content counts against implemented content
/scope-check Analyze feature or sprint scope against original plan, flag scope creep
/perf-profile Structured performance profiling with bottleneck identification
/tech-debt Scan, track, prioritize, and report on technical debt
/gate-check Validate readiness to advance between development phases (PASS/CONCERNS/FAIL)
/consistency-check Scan all GDDs against the entity registry to detect cross-document inconsistencies (stats, names, rules that contradict each other)
/security-audit Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps

QA & Testing

Command Purpose
/qa-plan Generate a QA test plan for a sprint or feature
/smoke-check Run critical path smoke test gate before QA hand-off
/soak-test Generate a soak test protocol for extended play sessions
/regression-suite Map test coverage to GDD critical paths, identify fixed bugs without regression tests
/test-setup Scaffold the test framework and CI/CD pipeline for the project's engine
/test-helpers Generate engine-specific test helper libraries for the test suite
/test-evidence-review Quality review of test files and manual evidence documents
/test-flakiness Detect non-deterministic (flaky) tests from CI run logs
/skill-test Validate skill files for structural compliance and behavioral correctness
/skill-improve Improve a skill using a test-fix-retest loop — diagnose, propose fix, rewrite, verify

Production

Command Purpose
/milestone-review Review milestone progress and generate status report
/retrospective Run a structured sprint or milestone retrospective
/bug-report Create a structured bug report
/bug-triage Read all open bugs, re-evaluate priority vs. severity, assign owner and label
/reverse-document Generate design or architecture docs from existing implementation
/playtest-report Generate a structured playtest report or analyze existing playtest notes

Release

Command Purpose
/release-checklist Generate and validate a pre-release checklist for the current build
/launch-checklist Complete launch readiness validation across all departments
/changelog Auto-generate changelog from git commits and sprint data
/patch-notes Generate player-facing patch notes from git history and internal data
/hotfix Emergency fix workflow with audit trail, bypassing normal sprint process
/day-one-patch Prepare a focused day-one patch for known issues discovered after gold master but before or at public launch

Creative & Content

Command Purpose
/prototype Concept prototype — throwaway build right after brainstorm to validate core idea (Phase 1)
/vertical-slice Pre-Production validation — production-quality end-to-end build before committing to Production (Phase 4)
/onboard Generate contextual onboarding document for a new contributor or agent
/localize Localization workflow: string extraction, validation, translation readiness

Team Orchestration

Coordinate multiple agents on a single feature area:

Command Coordinates
/team-combat game-designer + gameplay-programmer + ai-programmer + technical-artist + sound-designer + qa-tester
/team-narrative narrative-director + writer + world-builder + level-designer
/team-ui ux-designer + ui-programmer + art-director + accessibility-specialist
/team-release release-manager + qa-lead + devops-engineer + producer
/team-polish performance-analyst + technical-artist + sound-designer + qa-tester
/team-audio audio-director + sound-designer + technical-artist + gameplay-programmer
/team-level level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester
/team-live-ops live-ops-designer + economy-designer + community-manager + analytics-engineer
/team-qa qa-lead + qa-tester + gameplay-programmer + producer