7.8 KiB
7.8 KiB
Available Skills (Slash Commands)
73 slash commands organized by phase. Type / in Claude Code to access any of them.
Onboarding & Navigation
| Command | Purpose |
|---|---|
/start |
First-time onboarding — asks where you are, then guides you to the right workflow |
/help |
Context-aware "what do I do next?" — reads current stage and surfaces the required next step |
/project-stage-detect |
Full project audit — detect phase, identify existence gaps, recommend next steps |
/setup-engine |
Configure engine + version, detect knowledge gaps, populate version-aware reference docs |
/adopt |
Brownfield format audit — checks internal structure of existing GDDs/ADRs/stories, produces migration plan |
Game Design
| Command | Purpose |
|---|---|
/brainstorm |
Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first) |
/map-systems |
Decompose game concept into systems, map dependencies, prioritize design order |
/design-system |
Guided, section-by-section GDD authoring for a single game system |
/quick-design |
Lightweight design spec for small changes — tuning, tweaks, minor additions |
/review-all-gdds |
Cross-GDD consistency and game design holism review across all design docs |
/propagate-design-change |
When a GDD is revised, find affected ADRs and produce an impact report |
Art & Assets
| Command | Purpose |
|---|---|
/art-bible |
Guided, section-by-section Art Bible authoring — creates visual identity spec before asset production begins |
/asset-spec |
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles |
/asset-audit |
Audit assets for naming conventions, file size budgets, and pipeline compliance |
UX & Interface Design
| Command | Purpose |
|---|---|
/ux-design |
Guided section-by-section UX spec authoring (screen/flow, HUD, or pattern library) |
/ux-review |
Validate UX specs for GDD alignment, accessibility, and pattern compliance |
Architecture
| Command | Purpose |
|---|---|
/create-architecture |
Guided authoring of the master architecture document |
/architecture-decision |
Create an Architecture Decision Record (ADR) |
/architecture-review |
Validate all ADRs for completeness, dependency ordering, and GDD coverage |
/create-control-manifest |
Generate flat programmer rules sheet from accepted ADRs |
Stories & Sprints
| Command | Purpose |
|---|---|
/create-epics |
Translate GDDs + ADRs into epics — one per architectural module |
/create-stories |
Break a single epic into implementable story files |
/dev-story |
Read a story and implement it — routes to the correct programmer agent |
/sprint-plan |
Generate or update a sprint plan; initializes sprint-status.yaml |
/sprint-status |
Fast 30-line sprint snapshot (reads sprint-status.yaml) |
/story-readiness |
Validate a story is implementation-ready before pickup (READY/NEEDS WORK/BLOCKED) |
/story-done |
8-phase completion review after implementation; updates story file, surfaces next story |
/estimate |
Structured effort estimate with complexity, dependencies, and risk breakdown |
Reviews & Analysis
| Command | Purpose |
|---|---|
/design-review |
Review a game design document for completeness and consistency |
/code-review |
Architectural code review for a file or changeset |
/balance-check |
Analyze game balance data, formulas, and config — flag outliers |
/content-audit |
Audit GDD-specified content counts against implemented content |
/scope-check |
Analyze feature or sprint scope against original plan, flag scope creep |
/perf-profile |
Structured performance profiling with bottleneck identification |
/tech-debt |
Scan, track, prioritize, and report on technical debt |
/gate-check |
Validate readiness to advance between development phases (PASS/CONCERNS/FAIL) |
/consistency-check |
Scan all GDDs against the entity registry to detect cross-document inconsistencies (stats, names, rules that contradict each other) |
/security-audit |
Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps |
QA & Testing
| Command | Purpose |
|---|---|
/qa-plan |
Generate a QA test plan for a sprint or feature |
/smoke-check |
Run critical path smoke test gate before QA hand-off |
/soak-test |
Generate a soak test protocol for extended play sessions |
/regression-suite |
Map test coverage to GDD critical paths, identify fixed bugs without regression tests |
/test-setup |
Scaffold the test framework and CI/CD pipeline for the project's engine |
/test-helpers |
Generate engine-specific test helper libraries for the test suite |
/test-evidence-review |
Quality review of test files and manual evidence documents |
/test-flakiness |
Detect non-deterministic (flaky) tests from CI run logs |
/skill-test |
Validate skill files for structural compliance and behavioral correctness |
/skill-improve |
Improve a skill using a test-fix-retest loop — diagnose, propose fix, rewrite, verify |
Production
| Command | Purpose |
|---|---|
/milestone-review |
Review milestone progress and generate status report |
/retrospective |
Run a structured sprint or milestone retrospective |
/bug-report |
Create a structured bug report |
/bug-triage |
Read all open bugs, re-evaluate priority vs. severity, assign owner and label |
/reverse-document |
Generate design or architecture docs from existing implementation |
/playtest-report |
Generate a structured playtest report or analyze existing playtest notes |
Release
| Command | Purpose |
|---|---|
/release-checklist |
Generate and validate a pre-release checklist for the current build |
/launch-checklist |
Complete launch readiness validation across all departments |
/changelog |
Auto-generate changelog from git commits and sprint data |
/patch-notes |
Generate player-facing patch notes from git history and internal data |
/hotfix |
Emergency fix workflow with audit trail, bypassing normal sprint process |
/day-one-patch |
Prepare a focused day-one patch for known issues discovered after gold master but before or at public launch |
Creative & Content
| Command | Purpose |
|---|---|
/prototype |
Concept prototype — throwaway build right after brainstorm to validate core idea (Phase 1) |
/vertical-slice |
Pre-Production validation — production-quality end-to-end build before committing to Production (Phase 4) |
/onboard |
Generate contextual onboarding document for a new contributor or agent |
/localize |
Localization workflow: string extraction, validation, translation readiness |
Team Orchestration
Coordinate multiple agents on a single feature area:
| Command | Coordinates |
|---|---|
/team-combat |
game-designer + gameplay-programmer + ai-programmer + technical-artist + sound-designer + qa-tester |
/team-narrative |
narrative-director + writer + world-builder + level-designer |
/team-ui |
ux-designer + ui-programmer + art-director + accessibility-specialist |
/team-release |
release-manager + qa-lead + devops-engineer + producer |
/team-polish |
performance-analyst + technical-artist + sound-designer + qa-tester |
/team-audio |
audio-director + sound-designer + technical-artist + gameplay-programmer |
/team-level |
level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester |
/team-live-ops |
live-ops-designer + economy-designer + community-manager + analytics-engineer |
/team-qa |
qa-lead + qa-tester + gameplay-programmer + producer |