Files
pixelheros/assets/script/game/common/config/heros.md
pan 8cb81e2db6 docs(heros config): 更新英雄配置文档到v4版本
重构了文档结构,按触发类型重新分组英雄,新增设计原则,补充了完整的新英雄配置和分类说明,移除了旧的流派体系。
2026-06-18 16:08:06 +08:00

698 lines
22 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# 英雄设计 v4触发类型底座版
> 按触发类型分组,每个英雄专注一件事,流派协同由玩家自行发现。
## 设计原则
- 每个英雄专注单一效果,或最多两个同类效果
- atked 触发节奏统一:**3次触发** / **5次触发**(强力版)
- 效果目标atked 类全部作用于**自身**
- 流派不预设,玩家自行组合发现协同
## 职业触发规则
| 职业 | 主触发1 | 主触发2 |
|------|---------|---------|
| **战士** | atked受击 | dead死亡 |
| **刺客** | atking攻击 | dead死亡 |
| **辅助** | atking攻击 | revive复活 |
| **射手** | atking攻击 | fstart战前 |
| **法师** | atking攻击 | field驻场 |
## 技能 ID 速查
| 范围 | 用途 |
|------|------|
| 6001-6010 | 普攻弹道近战6001远程6002-6010 |
| 6101-6104 | 大招弹道大火球6101大紫球6102大白球6103大水球/穿云箭6104 |
| 6201-6206 | 技能卡AOE雷墙/火墙/飓风/水墙/风墙/陨石) |
| 6301 | 护盾 |
| 6302 | 治疗 |
| 6303 | 获取金币 |
| 6401 | 攻击强化buff_type: ap |
| 6402 | 生命强化buff_type: hp_max |
| 6403 | 暴击强化buff_type: critical |
| 6404 | 暴伤强化buff_type: critical_damage |
| 6405 | 击晕强化buff_type: stun_chance |
| 6406 | 暂未使用 |
| 6407 | 暂未使用 |
| 6408 | 穿刺强化buff_type: puncture_chance |
| 6409 | 风怒强化buff_type: wfuny |
| 6501 | 复活 |
---
## 一、atked 类英雄(战士 · 自身强化)
> 受击触发,效果全部作用于自身。越挨打越强,是整个阵容的承伤底座。
>
> **触发节奏**每3次受击 / 每5次受击强力版
>
> **废弃属性**frz冰冻、bck击退在此版本中无效不再使用。
---
### [5011] 小铁卫 — pool 1
- **职业**:战士(近战)
- **HP / AP / CD**HP 400 / AP 20 / CD 2.0
- **触发**atked 每 **3** 次 → `6301` 自身护盾 **4层**
```
5011:{uuid:5011, name:"小铁卫", path:"hk1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Melee,
hp:400, ap:20,
skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}},
atked:[{s_uuid:6301, t_num:3, overrides:{TGroup:TGroup.Self, ap:4}}],
info:"每受击3次为自身添加4层护盾"}
```
**一句话**:每挨两下就多一层甲,打不死的理由是"你还没打够"
---
### [5012] 不死小强 — pool 2
- **职业**:战士(近战)
- **HP / AP / CD**HP 350 / AP 25 / CD 1.8
- **触发**atked 每 **3** 次 → `6302` 自身治疗AP × **250%**
```
5012:{uuid:5012, name:"不死小强", path:"hk2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Melee,
hp:350, ap:25,
skills:{6001:{uuid:6001, lv:1, cd:1.8, ccd:0}},
atked:[{s_uuid:6302, t_num:3, overrides:{TGroup:TGroup.Self, ap:250}}],
info:"每受击3次为自身回复攻击力250%的生命值"}
```
**一句话**:每挨三刀就回一口血,伤害只是他的燃料
---
### [5013] 铁骨头 — pool 2
- **职业**:战士(近战)
- **HP / AP / CD**HP 300 / AP 20 / CD 2.0
- **触发**atked 每 **5** 次 → `6402` 自身 HP上限 **+100**(永久)
```
5013:{uuid:5013, name:"铁骨头", path:"hk3", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Melee,
hp:300, ap:20,
skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}},
atked:[{s_uuid:6402, t_num:5, overrides:{TGroup:TGroup.Self, ap:100}}],
info:"每受击5次永久提升自身最大生命值100点"}
```
**一句话**:第一波他最薄,最后一波他最厚
---
### [5014] 怒火武者 — pool 3
- **职业**:战士(近战)
- **HP / AP / CD**HP 320 / AP 30 / CD 1.5
- **触发**atked 每 **3** 次 → `6401` 自身 AP **+12**(永久)
```
5014:{uuid:5014, name:"怒火武者", path:"hk4", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Melee,
hp:320, ap:30,
skills:{6001:{uuid:6001, lv:1, cd:1.5, ccd:0}},
atked:[{s_uuid:6401, t_num:3, overrides:{TGroup:TGroup.Self, ap:12}}],
info:"每受击3次永久提升自身攻击力12点"}
```
**一句话**:伤害不会打倒他,只会让他打得更重
---
### [5015] 血刃武者 — pool 4
- **职业**:战士(近战)
- **HP / AP / CD**HP 450 / AP 35 / CD 2.0
- **触发**
- atked 每 **3** 次 → `6301` 自身护盾 **3层**
- atked 每 **5** 次 → `6401` 自身 AP **+15**(永久)
```
5015:{uuid:5015, name:"血刃武者", path:"hk5", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Melee,
hp:450, ap:35,
skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}},
atked:[
{s_uuid:6301, t_num:3, overrides:{TGroup:TGroup.Self, ap:3}},
{s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Self, ap:15}}
],
info:"每受击3次加3层护盾每受击5次永久+15攻击力"}
```
**一句话**:护盾让他活着,活着让他越来越强
---
### [5016] 狂血战士 — pool 5
- **职业**:战士(近战)
- **HP / AP / CD**HP 380 / AP 45 / CD 1.8
- **触发**
- atked 每 **3** 次 → `6401` 自身 AP **+10**(永久)
- atked 每 **5** 次 → `6403` 自身暴击率 **+15%**(永久)
```
5016:{uuid:5016, name:"狂血战士", path:"hc1", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Melee,
hp:380, ap:45,
skills:{6001:{uuid:6001, lv:1, cd:1.8, ccd:0}},
atked:[
{s_uuid:6401, t_num:3, overrides:{TGroup:TGroup.Self, ap:10}},
{s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Self, ap:15}}
],
info:"每受击3次永久+10攻击力每受击5次永久+15%暴击率"}
```
**一句话**:怪物越多他越亢奋,最后变成一个会暴击的移动炮台
---
## 二、atking 类英雄(刺客 · 自身强化 / 射手 · 队友强化)
> **触发节奏**每5次攻击触发 / 每7次攻击触发强力版
>
> **刺客**atking → 自身属性永久叠加,越打越强
>
> **射手**atking → 队友属性永久叠加目标数量随档位提升1人 → 3人 → 6人由 hit_count 控制)
---
### 刺客(自身强化,近战)
---
#### [5021] 小刺客 — pool 1
- **职业**:刺客(近战)
- **HP / AP / CD**HP 200 / AP 40 / CD 0.5
- **触发**atking 每 **5** 次 → `6401` 自身 AP **+8**(永久)
```
5021:{uuid:5021, name:"小刺客", path:"hc1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Melee,
hp:200, ap:40,
skills:{6001:{uuid:6001, lv:1, cd:0.5, ccd:0}},
atking:[{s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Self, ap:8}}],
info:"每攻击5次永久提升自身攻击力8点"}
```
**一句话**:越打越快,越快越痛
---
#### [5022] 嗜血剑客 — pool 3
- **职业**:刺客(近战)
- **HP / AP / CD**HP 240 / AP 60 / CD 0.5
- **触发**
- atking 每 **5** 次 → `6403` 自身暴击率 **+10%**(永久)
- atking 每 **7** 次 → `6401` 自身 AP **+12**(永久)
```
5022:{uuid:5022, name:"嗜血剑客", path:"hc2", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Melee,
hp:240, ap:60,
skills:{6001:{uuid:6001, lv:1, cd:0.5, ccd:0}},
atking:[
{s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Self, ap:10}},
{s_uuid:6401, t_num:7, overrides:{TGroup:TGroup.Self, ap:12}}
],
info:"每攻击5次永久+10%暴击率每攻击7次永久+12攻击力"}
```
**一句话**:每一刀都在磨刃,越到后期越难挡
---
#### [5023] 暗影杀手 — pool 5
- **职业**:刺客(近战)
- **HP / AP / CD**HP 280 / AP 85 / CD 0.4
- **触发**
- atking 每 **5** 次 → `6403` 自身暴击率 **+10%**(永久)
- atking 每 **7** 次 → `6404` 自身暴伤 **+15%**(永久)
```
5023:{uuid:5023, name:"暗影杀手", path:"hc3", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Melee,
hp:280, ap:85,
skills:{6001:{uuid:6001, lv:1, cd:0.4, ccd:0}},
atking:[
{s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Self, ap:10}},
{s_uuid:6404, t_num:7, overrides:{TGroup:TGroup.Self, ap:15}}
],
info:"每攻击5次永久+10%暴击率每攻击7次永久+15%暴伤"}
```
**一句话**:暴击越来越频,每次暴击越来越夸张
---
### 射手(队友强化,远程)
目标数量随 pool 提升:**1人 → 3人 → 6人**`hit_count` 控制)
---
#### [5031] 援护弓手 — pool 1
- **职业**:射手(远程)
- **HP / AP / CD**HP 160 / AP 45 / CD 0.9
- **触发**atking 每 **5** 次 → `6401` 随机 **1** 名队友 AP **+8**(永久)
```
5031:{uuid:5031, name:"援护弓手", path:"ha1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Long,
hp:160, ap:45,
skills:{6008:{uuid:6008, lv:1, cd:0.9, ccd:0}},
atking:[{s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Team, hit_count:1, ap:8}}],
info:"每攻击5次为随机1名队友永久提升攻击力8点"}
```
**一句话**:每一箭都是为战友磨的刃
---
#### [5032] 战术弓手 — pool 3
- **职业**:射手(远程)
- **HP / AP / CD**HP 190 / AP 60 / CD 0.8
- **触发**atking 每 **5** 次 → `6403` 随机 **3** 名队友暴击率 **+10%**(永久)
```
5032:{uuid:5032, name:"战术弓手", path:"ha2", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long,
hp:190, ap:60,
skills:{6009:{uuid:6009, lv:1, cd:0.8, ccd:0}},
atking:[{s_uuid:6403, t_num:5, overrides:{TGroup:TGroup.Team, hit_count:3, ap:10}}],
info:"每攻击5次为随机3名队友永久提升暴击率10%"}
```
**一句话**:她的箭带节奏,让三个人同时进入暴击状态
---
#### [5033] 鹰眼弓将 — pool 5
- **职业**:射手(远程)
- **HP / AP / CD**HP 220 / AP 75 / CD 0.7
- **触发**
- atking 每 **5** 次 → `6401` 随机 **6** 名队友 AP **+8**(永久)
- atking 每 **7** 次 → `6404` 随机 **6** 名队友暴伤 **+12%**(永久)
```
5033:{uuid:5033, name:"鹰眼弓将", path:"ha3", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Long,
hp:220, ap:75,
skills:{6010:{uuid:6010, lv:1, cd:0.7, ccd:0}},
atking:[
{s_uuid:6401, t_num:5, overrides:{TGroup:TGroup.Team, hit_count:6, ap:8}},
{s_uuid:6404, t_num:7, overrides:{TGroup:TGroup.Team, hit_count:6, ap:12}}
],
info:"每攻击5次为随机6名队友永久+8攻击力每攻击7次永久+12%暴伤"}
```
**一句话**:她一个人在射箭,全队的伤害数字都在涨
---
## 三、dead 类英雄(战士 · 刺客 · 死亡遗产)
> 死亡触发,效果全部作用于**全队**,一次性遗产,数值厚重。
>
> **战士**HP 高、死得慢,部分带复活参数,死后复活再战。
>
> **刺客**HP 低、死得快,遗产效果偏爆发向(暴击/暴伤/击晕)。
---
#### [5041] 殉道卫士 — pool 1战士
- **职业**:战士(近战)
- **HP / AP / CD**HP 300 / AP 25 / CD 1.8
- **触发**dead → `6301` 全队护盾 **3层**
```
5041:{uuid:5041, name:"殉道卫士", path:"hk1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Melee,
hp:300, ap:25,
skills:{6001:{uuid:6001, lv:1, cd:1.8, ccd:0}},
dead:[{s_uuid:6301, t_num:1, overrides:{TGroup:TGroup.Team, ap:3}}],
info:"死亡时为全队添加3层护盾"}
```
**一句话**:他倒下的那一刻,才是全队最安全的时刻
---
#### [5042] 遗志将军 — pool 2战士
- **职业**:战士(近战)
- **HP / AP / CD**HP 350 / AP 30 / CD 2.0
- **触发**
- dead → `6401` 全队 AP **+20**(永久)
- dead → `6402` 全队 HP上限 **+80**(永久)
- **复活**死亡触发遗产后复活1次恢复 **30%** HP
```
5042:{uuid:5042, name:"遗志将军", path:"hk2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Melee,
hp:350, ap:30,
skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}},
dead:[
{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}},
{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:80}}
],
revive:{s_uuid:6501, r_num:1, upr:0.3},
info:"死亡时全队永久+20攻击力、+80最大生命值死后复活一次"}
```
**一句话**:他的死是一份礼物,然后他爬起来继续战斗
---
#### [5043] 亡魂刺客 — pool 3刺客
- **职业**:刺客(近战)
- **HP / AP / CD**HP 220 / AP 50 / CD 0.8
- **触发**dead → `6405` 全队击晕概率 **+15%**(永久)
```
5043:{uuid:5043, name:"亡魂刺客", path:"hc1", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Melee,
hp:220, ap:50,
skills:{6001:{uuid:6001, lv:1, cd:0.8, ccd:0}},
dead:[{s_uuid:6405, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}}],
info:"死亡时全队永久提升击晕概率15%"}
```
**一句话**:他用命换来的,是让怪物永远闭嘴的诅咒
---
#### [5044] 血誓剑客 — pool 4刺客
- **职业**:刺客(近战)
- **HP / AP / CD**HP 250 / AP 65 / CD 0.7
- **触发**
- dead → `6403` 全队暴击率 **+15%**(永久)
- dead → `6404` 全队暴伤 **+20%**(永久)
```
5044:{uuid:5044, name:"血誓剑客", path:"hc2", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Melee,
hp:250, ap:65,
skills:{6001:{uuid:6001, lv:1, cd:0.7, ccd:0}},
dead:[
{s_uuid:6403, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}},
{s_uuid:6404, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}}
],
info:"死亡时全队永久+15%暴击率、+20%暴伤"}
```
**一句话**:他倒下的瞬间,全队每一刀都变成了他的复仇
---
#### [5045] 不灭战魂 — pool 5战士
- **职业**:战士(近战)
- **HP / AP / CD**HP 420 / AP 40 / CD 2.0
- **触发**
- dead → `6301` 全队护盾 **5层**
- dead → `6401` 全队 AP **+30**(永久)
- dead → `6402` 全队 HP上限 **+120**(永久)
- **复活**死亡触发遗产后复活1次恢复 **50%** HP
```
5045:{uuid:5045, name:"不灭战魂", path:"hk3", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Melee,
hp:420, ap:40,
skills:{6001:{uuid:6001, lv:1, cd:2.0, ccd:0}},
dead:[
{s_uuid:6301, t_num:1, overrides:{TGroup:TGroup.Team, ap:5}},
{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:30}},
{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:120}}
],
revive:{s_uuid:6501, r_num:1, upr:0.5},
info:"死亡时全队获得5层护盾、永久+30攻击力、永久+120最大生命值死后复活一次"}
```
**一句话**:死一次给全队留下最厚的遗产,然后爬起来再死一次
---
## 四、fstart 类英雄(法师 · 战前增益)
> 战斗开始前触发一次,效果必然生效,作用于**全队**。
>
> 触发次数恒为1数值厚重适合奠定全局基础。
---
#### [5051] 占卜师 — pool 1
- **职业**:法师(远程)
- **HP / AP / CD**HP 140 / AP 35 / CD 1.3
- **触发**fstart → `6401` 全队 AP **+15**
```
5051:{uuid:5051, name:"占卜师", path:"hm1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Long,
hp:140, ap:35,
skills:{6003:{uuid:6003, lv:1, cd:1.3, ccd:0}},
fstart:[{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}}],
info:"战斗开始时为全队永久提升攻击力15点"}
```
**一句话**:战斗还没开始,她就已经把胜利算好了
---
#### [5052] 护盾牧师 — pool 2
- **职业**:法师(远程)
- **HP / AP / CD**HP 150 / AP 40 / CD 1.5
- **触发**fstart → `6301` 全队护盾 **2层**
```
5052:{uuid:5052, name:"护盾牧师", path:"hm2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Long,
hp:150, ap:40,
skills:{6004:{uuid:6004, lv:1, cd:1.5, ccd:0}},
fstart:[{s_uuid:6301, t_num:1, overrides:{TGroup:TGroup.Team, ap:2}}],
info:"战斗开始时为全队添加2层护盾"}
```
**一句话**:她的第一个咒语,让全队带着盾进场
---
#### [5053] 血盟法师 — pool 2
- **职业**:法师(远程)
- **HP / AP / CD**HP 160 / AP 45 / CD 1.2
- **触发**fstart → `6402` 全队 HP上限 **+100**
```
5053:{uuid:5053, name:"血盟法师", path:"hm3", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Long,
hp:160, ap:45,
skills:{6002:{uuid:6002, lv:1, cd:1.2, ccd:0}},
fstart:[{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:100}}],
info:"战斗开始时为全队永久提升最大生命值100点"}
```
**一句话**:开战前她用魔法把每个人的血管都撑大了一圈
---
#### [5054] 暴击法师 — pool 3
- **职业**:法师(远程)
- **HP / AP / CD**HP 170 / AP 55 / CD 1.3
- **触发**fstart → `6403` 全队暴击率 **+20%**
```
5054:{uuid:5054, name:"暴击法师", path:"hm4", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long,
hp:170, ap:55,
skills:{6003:{uuid:6003, lv:1, cd:1.3, ccd:0}},
fstart:[{s_uuid:6403, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}}],
info:"战斗开始时为全队永久提升暴击率20%"}
```
**一句话**:她开战前的一道星光,让所有人的手感变准了
---
#### [5055] 毁灭法师 — pool 4
- **职业**:法师(远程)
- **HP / AP / CD**HP 185 / AP 65 / CD 1.1
- **触发**
- fstart → `6404` 全队暴伤 **+25%**
- fstart → `6401` 全队 AP **+20**
```
5055:{uuid:5055, name:"毁灭法师", path:"hm5", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Long,
hp:185, ap:65,
skills:{6004:{uuid:6004, lv:1, cd:1.1, ccd:0}},
fstart:[
{s_uuid:6404, t_num:1, overrides:{TGroup:TGroup.Team, ap:25}},
{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}}
],
info:"战斗开始时为全队永久+25%暴伤、+20攻击力"}
```
**一句话**:她预言了战局,也预言了每一刀有多痛
---
#### [5056] 预言法师 — pool 5
- **职业**:法师(远程)
- **HP / AP / CD**HP 200 / AP 70 / CD 1.0
- **触发**
- fstart → `6405` 全队击晕概率 **+20%**
- fstart → `6403` 全队暴击率 **+15%**
- fstart → `6404` 全队暴伤 **+20%**
```
5056:{uuid:5056, name:"预言法师", path:"hm6", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Long,
hp:200, ap:70,
skills:{6002:{uuid:6002, lv:1, cd:1.0, ccd:0}},
fstart:[
{s_uuid:6405, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}},
{s_uuid:6403, t_num:1, overrides:{TGroup:TGroup.Team, ap:15}},
{s_uuid:6404, t_num:1, overrides:{TGroup:TGroup.Team, ap:20}}
],
info:"战斗开始时为全队永久+20%击晕概率、+15%暴击率、+20%暴伤"}
```
**一句话**:三道预言同时生效,战斗在开始时就已经结束了
---
## 五、field 类英雄(法师 · 驻场光环)
> 英雄存活期间持续提供全队被动光环,死亡后光环立即消失。
> "保护法师"玩法:保住这个英雄就是保住全队增益。
---
#### [5061] 亡语法师 — pool 3
- **职业**:法师(远程)
- **HP / AP / CD**HP 160 / AP 50 / CD 1.2
- **驻场**field:[7002] — 存活期间全队死亡触发次数 **+1**
```
5061:{uuid:5061, name:"亡语法师", path:"hm1", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long,
hp:160, ap:50,
skills:{6003:{uuid:6003, lv:1, cd:1.2, ccd:0}},
field:[7002],
info:"驻场期间全队死亡触发技能次数+1死亡后光环消失"}
```
**一句话**:她活着的每一秒,队友的死亡都会留下双份遗产
---
## 六、fend + atking 类英雄(辅助 · 战斗治疗 + 波次增益)
> **atking**:攻击时触发治疗,战斗中持续奶全队。
>
> **fend**:每波结束触发,提供跨波次累积增益(金币 / 属性 / 血量)。
>
> 触发节奏atking 每 **5** 次fend 每波 **1** 次t_num:1
---
#### [5071] 治愈牧师 — pool 1
- **职业**:辅助(远程)
- **HP / AP / CD**HP 130 / AP 40 / CD 1.0
- **触发**atking 每 **5** 次 → `6302` 全队治疗 AP×**200%**
```
5071:{uuid:5071, name:"治愈牧师", path:"hh1", fac:FacSet.HERO, pool_lv:1, lv:1, type:HType.Long,
hp:130, ap:40,
skills:{6004:{uuid:6004, lv:1, cd:1.0, ccd:0}},
atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:200}}],
info:"每攻击5次治疗全队200%AP"}
```
**一句话**:战场上最稳定的奶源,五刀一奶从不失误
---
#### [5072] 小金库 — pool 2
- **职业**:辅助(远程)
- **HP / AP / CD**HP 140 / AP 35 / CD 1.1
- **触发**atking 每 **5** 次 → `6302` 全队治疗 AP×**200%**
- **波后**fend → `6303` 获取金币 **+1**
```
5072:{uuid:5072, name:"小金库", path:"hh2", fac:FacSet.HERO, pool_lv:2, lv:1, type:HType.Long,
hp:140, ap:35,
skills:{6004:{uuid:6004, lv:1, cd:1.1, ccd:0}},
atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:200}}],
fend:[{s_uuid:6303, t_num:1, overrides:{gold:1}}],
info:"每攻击5次治疗全队每波结束获得1金币"}
```
**一句话**:边治疗边攒钱,细水长流
---
#### [5073] 强化牧师 — pool 3
- **职业**:辅助(远程)
- **HP / AP / CD**HP 150 / AP 45 / CD 1.0
- **触发**atking 每 **5** 次 → `6302` 全队治疗 AP×**250%**
- **波后**fend → `6401` 全队 AP **+10**(永久)
```
5073:{uuid:5073, name:"强化牧师", path:"hh3", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long,
hp:150, ap:45,
skills:{6004:{uuid:6004, lv:1, cd:1.0, ccd:0}},
atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:250}}],
fend:[{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:10}}],
info:"每攻击5次治疗全队每波结束全队永久+10攻击力"}
```
**一句话**:每撑过一波,全队就变强一次
---
#### [5074] 生命牧师 — pool 4
- **职业**:辅助(远程)
- **HP / AP / CD**HP 160 / AP 50 / CD 1.0
- **触发**atking 每 **5** 次 → `6302` 全队治疗 AP×**250%**
- **波后**fend → `6402` 全队 HP上限 **+80**(永久)
```
5074:{uuid:5074, name:"生命牧师", path:"hh4", fac:FacSet.HERO, pool_lv:4, lv:1, type:HType.Long,
hp:160, ap:50,
skills:{6004:{uuid:6004, lv:1, cd:1.0, ccd:0}},
atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:250}}],
fend:[{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:80}}],
info:"每攻击5次治疗全队每波结束全队永久+80最大生命值"}
```
**一句话**:每撑过一波,全队血槽都更长一截
---
#### [5075] 全能牧师 — pool 5
- **职业**:辅助(远程)
- **HP / AP / CD**HP 180 / AP 55 / CD 0.9
- **触发**atking 每 **5** 次 → `6302` 全队治疗 AP×**300%**
- **波后**fend → `6401` 全队 AP **+12**(永久)+ `6402` 全队 HP上限 **+60**(永久)
```
5075:{uuid:5075, name:"全能牧师", path:"hh5", fac:FacSet.HERO, pool_lv:5, lv:1, type:HType.Long,
hp:180, ap:55,
skills:{6004:{uuid:6004, lv:1, cd:0.9, ccd:0}},
atking:[{s_uuid:6302, t_num:5, overrides:{TGroup:TGroup.Team, ap:300}}],
fend:[
{s_uuid:6401, t_num:1, overrides:{TGroup:TGroup.Team, ap:12}},
{s_uuid:6402, t_num:1, overrides:{TGroup:TGroup.Team, ap:60}}
],
info:"每攻击5次治疗全队300%AP每波结束全队永久+12攻击力、+60最大生命值"}
```
**一句话**:治疗、强化、续航三合一,撑的波次越多全队越无敌