Files
pixelheros/assets/script/Main.ts
walkpan 345621b57a feat(gui): 更新UI图标资源并调整角色控制器布局
- 添加新的uicons.png资源文件
- 删除不再使用的infos.png和动画/预制体文件
- 调整role_controller.prefab中节点的位置和尺寸
- 修改icon.prefab的激活状态和精灵引用
- 注释掉Main.ts中的物理调试标志
2026-01-07 00:37:06 +08:00

33 lines
1.2 KiB
TypeScript

import { profiler, _decorator ,PhysicsSystem2D,EPhysics2DDrawFlags} from 'cc';
import { DEBUG } from 'cc/env';
import { oops } from '../../extensions/oops-plugin-framework/assets/core/Oops';
import { Root } from '../../extensions/oops-plugin-framework/assets/core/Root';
import { ecs } from '../../extensions/oops-plugin-framework/assets/libs/ecs/ECS';
import { UIConfigData } from './game/common/config/GameUIConfig';
import { smc } from './game/common/SingletonModuleComp';
import { Initialize } from './game/initialize/Initialize';
const { ccclass, property } = _decorator;
@ccclass('Main')
export class Main extends Root {
start() {
// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
// |EPhysics2DDrawFlags.Pair
// |EPhysics2DDrawFlags.CenterOfMass
// |EPhysics2DDrawFlags.Joint
// |EPhysics2DDrawFlags.Shape;
}
protected async run() {
smc.initialize = ecs.getEntity<Initialize>(Initialize);
smc.vmAdd()
}
protected initGui() {
oops.gui.init(UIConfigData);
}
protected async initEcsSystem() {
// oops.ecs.add(new EcsPositionSystem()); 手动控制用,没有特殊 ,只需要使用 @ecs.register('SMoveSystem') 装饰器注册就可以了
}
}